@vonLettowVorbeck1914:
This one is a little complex and I think I have it right but I want to make sure.
USA has 4 ftrs, 2 carrier, 1 transport that can make it to SZ 6 and 2 infantry to land on Japan.
Japan in Sea Zone 6 has 1 sub, 1 transport, 1 Destroyer
USA rolls 3 hits with his ftrs. Japan must select destroyer and transport. Sub is ineligible. This leaves a sub for Japan.
1. Now, USA cannot unload the transport (unless Japan for some reason submerges the sub), even though it is there with a combat ship and the only unit left is a sub, since a battle was started and eventually Japan would roll enough 1’s to kill all American ships?
Right. Going into the battle, there is no way the transport will be able to unload because the destroyer cannot be ignored and the sub cannot be destroyed. The Japanese player has no logical reason to submerge. (Unless they want to be taken over by the USA instead of ANZAC or UK or something :lol:)
2. Now, let’s say there is no destroyer in SZ and everything else is the same. Could USA then unload in Japan without going to battle? (My guess: Can unload)
You’re right, because the carrier works to escort the transport. Without the carriers, the sub would block the amphibious assault (unescorted transport).
3. If Japan scrambled 1 ftr? (My guess: Can’t unload)
Right. Fighter forces battle just as the destroyer in scenario #1, so sub is invincible and is in combat (can’t be ignored).
4. If Japan did a Kamikaze? (My guess: Can unload).
Kamikazes stop bombardment. I’m pretty sure (not 100%) a single kamikaze prevents the USA from ignoring the sub, meaning the land units will not be able to unload (again, because the sub in this scenario is invincible) because there is now combat. Â But then, there IS a destroyer there in your game, so you don’t have to worry about this right now, do you?