@nicbizz:
Thank you, sir. I find the marine idea interesting, but I’m not a fan of loading troops onto warships….why not just give transports the ability to carry a marine in addition to their normal compliment (infantry, tank, marine)?
I would advocate a cheaper Marines unit, but I’m not writing any Triple A codes.
Here is also an explanation for Marines aboard Warships:
From a game perspective, an interesting and very specialized unit would be like this one.
It has low cost but also lower combat values to balance with its carrying capacity on Cruiser and Battleship.
Try to see the game at army group level, Marines combat unit division are certainly smaller than a full fledge army unit. That is why I suggest low offense / defense values except in the one combat situations which gives Marines their reputation: amphibious assault.
Marines as simply Marines and nothing more
Cost 3
Attack 1-2
Defense 1
Move 1
Sea movement bonus:
1 Marines unit can be carried on 1 Battleship or 1 Cruiser.
Transport can load 2 Marines or 1 Marines plus any other 1 ground unit.
Gets +1A on amphibious assault only.
No combined arms with Artillery.
No production limit number.
That way, 2 Marines for 6 IPCs, A4 D2 on amphibious assault will be better cost ratio than regular Infantry paired with Artillery A4 D4 C7.
But, in defense, 2 Marines Defense @2 cannot hold the ground as 2 Infantry Defense @4.
And also 2 Marines being weaker if going inland combat by themselves because of the no pairing bonus with artillery. But they stay on par 1:1 compared to a single Infantry on offense.
Also, in amphibious assault, Marines will be probably taken amongst first casualties compared to regular infantry because it is the same attack factor than Inf with Artillery (but have a lesser defense factor (very low 1), unless you keep them to move on a Cruiser or BB and want to spare TP to turn back home for new supply on next turn. So, such Marines unit will more often die during debarkment and regular Infantry will last longer, in anticipation of next assault going inland.
So, it provides a different kind of tactical combat with 2 Marines on TP and still keeping Inf+Art a competitive combination too.
D1 was to reflect the smaller number of soldiers involved per unit compared to standard Infantry unit.
It is not for lesser morale but for less logistics and support required by this unit.
Lower defense @1, come from the lesser number of individuals being less equiped than regular Infantry unit.
Attack @2 on amphibious assault is balanced by lower defense @1 to allow a more balanced Cruiser and Battleship carrying capacity. This unit have a better attacking factor because of abilities, training and surprise tactics despise their fewer number of soldiers. They can do a lot with less but not for an extended period.
In addition, their lower defense factor would make them amongst the first casualty during counter-attack which can figure for they high risk mission they undertake.
http://www.axisandallies.org/forums/index.php?topic=36518.msg1476045#msg1476045