Hi, these rules are cool. I did not base my rules off of this. This was developed independently.
A different take on “free for all”. Being able to make alliances though means it should be called “shifting alliances” rather than “free for all”.
Hey, so I downloaded the 1.9 most recent and every time a scram order comes up the scram box flickers and I can’t enter the order.
Any reason for this?
Thanks
Hey, so I downloaded the 1.9 most recent and every time a scram order comes up the scram box flickers and I can’t enter the order.
Any reason for this?
Thanks
Do you have a link for an example? It happened sometimes with 2nd edition, I’d be surprised if it were a problem with 1.9 mod specifically.
here is the game. USA taking Sicily, triggering scram order for Italy
I tested with UK unloading in Italy and the scramble box works just fine.
huh, must be something on my end.
Could there be some directory or something from the prior instal that could conflict with 1.9?
I don’t think so. Unless we suddenly get many players reporting the same thing, it’s probably something on your end.
You could try restarting TripleA/your PC and updating Java.
There are some problems on a Mac platform.
I’m wondering if it works at all on a Mac.
There are some problems on a Mac platform.
I’m wondering if it works at all on a Mac.
Regularkid has a Mac and it works perfectly.
I am using a mac… so far ok, except the scram thing…
others have had problems with the flashing scramble thing on mac as well
This forum:
Player help
Possible software issue with Java on iMac
flashing scramble? yes. I’ve had issues with it as well (on MacOS). But as far as I can tell, its NOT specific to BM. This is an issue that affects vanilla G40 as well
As for Vichy France, for some reason it does seem to activate when it shouldn’t. I’m working on this issue.
BM3 release is tentatively set for the beginning of 2017, and it’s possibly the last iteration of BM (apart from bug fixes). So if you have ideas or anything to say in order to see a change, now is the time.
For example, you could:
-have an issue with NOs
-feel that some areas of the board are under or over represented in terms of income
-feel that something is scripted
-etc
I only have 2 minor NOs in mind at the moment, so it’s probably going to be a small change in the end.
Could you plz share what those changes are going to be so we have an idea?
BM3 release is tentatively set for the beginning of 2017, and it’s possibly the last iteration of BM (apart from bug fixes). So if you have ideas or anything to say in order to see a change, now is the time.
For example, you could:
-have an issue with NOs
-feel that some areas of the board are under or over represented in terms of income
-feel that something is scripted
-etcI only have 2 minor NOs in mind at the moment, so it’s probably going to be a small change in the end.
Could you plz share what those changes are going to be so we have an idea?
BM3 release is tentatively set for the beginning of 2017, and it’s possibly the last iteration of BM (apart from bug fixes). So if you have ideas or anything to say in order to see a change, now is the time.
For example, you could:
-have an issue with NOs
-feel that some areas of the board are under or over represented in terms of income
-feel that something is scripted
-etcI only have 2 minor NOs in mind at the moment, so it’s probably going to be a small change in the end.
I think sharing them later is a better idea so that the discussion is not centered around them, and rather on whatever people feel the mod can improve upon.
You’re aware of my leaning that Marines are overpowered - although they are arguably expensive. At least disallowing bombardment support from a marine. Only inf/art/mec/tanks should count IMO.
Those are probably my main thoughts. I might have a bit more if I think of it.
Oh and put combat movement before repair and purchase, FFS! I want to know what combats I’m going to make before I finalise my purchases.
Is it feasible to only collect income on territories you held at the start of your turn?
- I want to reverse the Novgorod bonus to be a bonus for the USSR holding it rather than a bonus for Germany. Ties in with the KV-1 Tank factory there the way I see it.
- USSR lend lease routes - do the Persian and Siberian routes have historic precedent? Particularly the former one through those mountainous regions. The latter one I guess had the Trans Siberian railway. Perhaps some stuff went that way.
- West Indian ocean free of Axis subs - this is a bit too much of a gift for the Calcutta economy IMHO.
- East Pacific Islands ANZAC NO: I think it is too easy to hold
You’re aware of my leaning that Marines are overpowered - although they are arguably expensive. At least disallowing bombardment support from a marine. Only inf/art/mec/tanks should count IMO.
Those are probably my main thoughts. I might have a bit more if I think of it.
Hey Simon,
Addressing points in turn:
1. Interesting historical point, but the changes under consideration now for BM are to bolster Axis (ever so slightly) rather than to bolster Allies (who already have a slight win advantage in league stats). This proposed change would help Allies, so its probably off the table, despite its historical justification.
2. USSR Lend Lease Routes - YES! there were three major lend-lease routes into Russia (its a little annoying that classic G40 only represents one). You can read about them here: https://en.wikipedia.org/wiki/Lend-Lease#US_deliveries_to_the_USSR. Delivery was via the Arctic Convoys (i.e., Karelia), the Persian Corridor, and the Pacific Route.
Regarding the Persian Corridor specifically, because the other two routes were in the north, “[t]his latter route became the only viable, all-weather route to be developed to supply the nearly insatiable Russian needs.” https://en.wikipedia.org/wiki/Pacific_Route
And the Pacific Route remained an important channel for US aid to China, even though it ran straight through the Sea of Japan. As wiki explains, “Even though Japan had been at war with the USA since December 1941, it was anxious to preserve good relations with the USSR, and, despite German complaints, usually allowed Soviet ships to sail between the USA and Russia’s Pacific ports unmolested. . . . As a result, during most of the war the Pacific Route became the safest path between the USA and the USSR.” (https://en.wikipedia.org/wiki/Pacific_Route).
3. While the “no subs in Western Indian Ocean” NO is difficult or inconvenient to contest early game, it isn’t insurmountable for Axis. Certainly by mid and late game, when the Axis moves in on Persia, the objective is readily negated. The point of the objective (in addition to bolstering India’s ability to delay India crush) is to represent the substantial submarine activity that occurred in the Indian ocean, including by the Kriegsmarine Monsun Gruppe (Naval Monsoon Group). https://en.wikipedia.org/wiki/Indian_Ocean_in_World_War_II
4. Definitely hard to hold. Wish it could be a little easier.
I don’t know how to change game phase order. And yes it is possible to make it so you collect income only on the territories held at the start of a turn.