Brief description: management boardgame set in the second half of the XIII century. Players will have to manage one of the great Kingdoms, developing a commercial network, improving the technological evolution and weaving diplomatic pacts with other players. Many unforeseen events, including random events, disasters and barbaric peoples hinder military conquests and the creation of an Empire.
Designer: Nicola Iannone (Paolo Bertollo, Simone Silini, Paolo Mazza)
Artist: Nicola Iannone, Omar Savoldelli, La Figlia del Brigante
Publisher: Giochix
Year Published: probabily end of 2016
Numper of Players: 3-5
Suggested Ages: 14+
Playing Time: 240 minutes or more
Language Dependence: Extensive use of text - massive conversion needed to be playable
Category: Civilization, Economic, Medieval, Miniatures, Negotiation, Religious, Wargame
Mechanic: Area Movement, Auction/Bidding, Dice Rolling, Partnerships, Simultaneous Action Selection, Trading, Variable Phase Order
Primary Name: MedioEvo Universalis
Subtitle: Game of commerce, diplomacy, strategy and conquest
Website: medioevouniversalis.org
Mail: nikianno@alice.it
MAIN FEATURES OF MEDIOEVO UNIVERSALIS:
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Number of players: 3-5 with BASE box, 6-10 with EXPANSION box. Added the “dead”, which has rules to reinforce himself, attack and rebel territories of players poor defended.
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Terrain: various types of terrain combined with city’s fortifications and technologies give modifiers for movements and overpopulation.
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Random turns: turns of the players are random, but can be influenced in part from the initial auction.
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Auctions: plus the ability to buy entitled to play first, or put on sale, during commercial phase, part of their possessions.
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Taxes and Reinforcements: collection of resources from their territories subject to various modifiers.
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Trade: players have at their disposal sea and land transportations to trade 8 types of goods in 36 cities on the map to earn florins.
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Technological advancement: 38 technologies deployed in 6 families on a maximum of 4 levels improve their Reign in economy, trade, military and diplomacy. These technologies implement the features of other playing cards or allow to protect yourself from Calamities.
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Very rare events: calamities can disrupt and modify a lot all strategies… If the player is prepared, he will able to survive almost unscathed, otherwise …
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Random Events: a series of positive and negative random events, but less catastrophic, will hit the various areas of land or sea in which the map is divided: storms, missions required by the Pope, tournaments between players, merchants who offer trade � etc.
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Development: the player has the opportunity to expand their cities, increase the fortifications and defenses, armies, military and commercial transport… and more.
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Playing cards: allow to improve armies and defenses, the construction of fortifications, taxes, diplomacy, the purchase of new mercenary’s armies … etc.
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Combat: the combination of technologies with the card game allows you to get a bonus set of modifiers during battles… and how about a nice Crusade? Don’t forget to corsairs, pirates and Mongol invasions.
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Diplomacy: there are six diplomatic options with other players, which take into consideration the Casus Belli and allow betrayals; also with expansion comes into play the Pope who will have to deal with the Crusades and the other Kingdoms Christians just waiting to take his place … and if the Mamluks conquered Rome?
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Expansion: the player is invited to expand his Kingdom to create an empire.
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Aim of the game: earning the highest number of Honor Points, as you play, depending on the actions taken, you may gain or lose Honor Points, obtainable through many aspects of the game: trade, diplomacy, combat and conquest, cards of random events.
LIST OF COMPONENTS OF THE PROTOTYPE:
1 MAP OF THE GAME
63 MEANS OF TRANSPORT
15 MEANS OF SIEGE
12 CATHEDRAL / MOSQUES
22 CIVIL BUILDINGS
80 MILITARY BUILDINGS
175 ARMY OF PLAYERS
45 OF ARMED barbaric
22 DICE
96 GOODS
300 COINS
150 TOKENS
6 DECKS OF CARDS (EMPIRE, TECHNOLOGY, EVENTS, CALAMITY, TREASURE, TARGET)
5 TABLE OF PLAYERS
5 PANELS OF PLAYERS
5 SHEETS OF PLAYERS