@Black_Elk:
Ok just going to put this out there.
Let’s say the move 6 strat B, is removed from a combat role, defensless as I suggested earlier.
Players lament, 'but the global map is so large, we need a mobile air unit!" Possible solution, increased movement bonus from the airbase unit from +1 to +2.
This does several things at once. First it means that a move 4 fighter or TacB can have their range boosted to 6 from an opperation airbase (this is still 1 less than an OOB stratB from an OOB airbase.) Limits the total possible range from +7 to +6. Allows escort aircraft to fly farther, and be better at fleet screening. Simplifies the counting of movement considerably by eliminating the the odd number.
This way it’s either 2 moves out and 2 back, or 3 out and 3 back if taking off from an AB.
To offset the extended air coverage on the water, I would seriously consider just doing the same for the naval bases. A movement of +2 from an operational NB would open up more shuck options, and accelerate the pace overall.
This keeps things very simple, both bases at +2 movement, making them a much stronger purchase option for the cost at 15, and a more significant target for SBR.
Then you’d have a game where both the defensless transport and defensless bomber are able to shine. Still provides the entertainment of mobile combat air units (since both fighters and tacBs would get a boon of +1 to movement over OOB if taking off from an AB) and would be way more useful in the escort intercept role. The new defensless stratB definitely doesn’t get a hitpoint here, but with a potential
+8 movement the SBR options are way more glorious 4 out and 4 back.
On the water, the whole naval game would get a reset. Any takers?
:-D
Always interesting idea coming from nowhere. :-) :-o :-D
I like how you can get a better historical depiction of escorting bombers dynamics with +2 Movement bonus.
Attackless-Defenseless Bombers can reach 4 TTys and going back while Fgs reach only 3 TTys.
It clearly provides more targets from UK/USA POV in Great Britain against Germany.
It allows Fgs and TcBs to fly over France, Western Germany but StBs can reach Germany, Greater Southern Germany, Northern Italy.
IDK if Southern France was within range for Fighters and TcBs…
But at least you get an interesting mobility if someone want to recreate Allies Strategic bombing and escort operations.
I insist on to these values to be somewhat balanced for the cost:
StBomber A0 D0 M6-8 C5 SBR 0 Damage 1D6 and
Fighter A3 D4 M4-6 C10, SBR A1 D1
It nicely solve the lack of mobility for higher attack @4 if TcB is A4 D3 M4-6 C12 Damage D6.
From Airbase you get 6 spaces move, but it can be a one way ticket if not landing on an Air Base.
For Naval Base, it is a very different beast since Naval units cannot NCM to a starting NB.
Going in this direction, I suggest you give all Naval units a basic 3 Move and keep NB+1 bonus.
Probably easier to adjust in XML files.
Otherwise, some fleet action will remain moving from NB to NB, knowing that going where there is no NB, a NO Man’s land for Warships, will totally screwed up the overall fleet mobility compared to an enemy fleet in NB’s SZ.