For the sake of clarity, we play with:
Russia Restricted Tech from turn 4 No Industrial Complexes No invasion of neutrals Can place units in enemy sea zones.15L Dawgoneit (Allies +13) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Novosibirsk to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 armour moved from Novosibirsk to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to NenetsiaCombat - Russians
Battle in Samara
Russians attack with 1 armour, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Italians defend with 2 artilleries
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Anhwe
3 fighters moved from Japan to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Americans defend with 1 fighter; Chinese defend with 2 artilleries and 5 infantry
retreated to Anhwe
Chinese win with 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Japanese
2 bombers, 7 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
Feel free to change the casualties as you see fit. Wasn’t sure which ones you’d prefer to lose.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Algeria to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Algeria to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Algeria to Tunisia
2 artilleries moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
1 fighter moved from 95 Sea Zone to Tunisia
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 3.
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
Americans undo move 4.
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kansu to Tsinghai
1 artillery moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Sikang
3 artilleries and 3 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour and 1 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 1 cruiser; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to HainanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Hainan
Battle in Persia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
British win, taking Hainan from Japanese, taking Persia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Tobruk
British attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Hunan to Anhwe
3 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
1 cruiser placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 10 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
6 fighters moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Belgian Congo
Italians attack with 1 bomber and 6 fighters
British defend with 3 armour
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 18
Casualties for British: 3 armourNon Combat Move - Italians
1 bomber and 6 fighters moved from Belgian Congo to EgyptPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 3 armour and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Shan State to Anhwe
1 fighter moved from Queensland to Shan State
2 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 armour moved from Volgograd to Samara
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Vologda
1 armour moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Vologda
1 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Nenetsia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 armour and 4 infantry
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 4 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern France to Western Germany
2 fighters moved from Southern France to Ukraine
2 fighters moved from 99 Sea Zone to Ukraine
3 fighters moved from 98 Sea Zone to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to France: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Manchuria to JeholCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 fighters moved from Shantung to 6 Sea Zone
3 fighters moved from Shantung to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to Japan
2 bombers moved from Shantung to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
3 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
3 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 cruisers and 2 destroyers
Germans defend with 1 destroyer
Americans win with 3 cruisers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
2 artilleries and 2 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Central United States to Eastern United States
2 artilleries moved from Western United States to Central United States
1 submarine moved from 16 Sea Zone to 25 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 5 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Anhwe to PhilippinesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsu to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 6 infantry
Japanese defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Chinese win, taking Shantung from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
9 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs