My rationale on the tank cost hurting Allies has to do more with Russia. In AA50 for example, it was a lot more viable for Russia to create an offensive armor stack. For use in deadzoning, or to provide more reach on counterattack options. Germany and Japan will build tanks no matter what they cost, because the movement advantage is so strong blitzing towards the center. Axis would probably buy Armor even at a cost of 7 or 8 haha, just because of the way the map is designed, the fact that they need to reach the center as quickly as possible. But Russia doesn’t have that same incentive. They don’t really need to “race” anywhere as part of their natural movements (other than maybe Karelia or perhaps India) so I find that its a lot harder for Russia to justify buying tanks on this board. A similar problem affects UK in India, where the tanks are just a bit too expensive to justify, and most players opt for inf/art combo. The bomber its true can also be used effectively by the Allies, I just think it favors Japan with the reach, and as an easy way to pound Russia into the ground for a relatively cheap Axis investment. Again the distance from Moscow to the coastal regions of China often means that Japan can launch their bombers to Moscow or Caucasus and still have 3 spaces left to move afterwards, usually to Europe where they can put extra defensive pips on a German stack and threaten weakly defended Allied transports around Europe or the Med at the same time they threaten sbr on the Russian capital.
Der Kuenstlers comment about Allies being out of position is on point. I lot of people I’ve gamed with in 42.2 make the gripe that USA is too slow to get into the fight, and that they have a hard time impacting the game before the fate of Moscow is decided. Both Atlantic shucks are gone. Africa, UK both take one more round now, since you have to launch the transports 2 moves and then alternate them rather than shucking, which means you have to buy more transports overall, and since they don’t defend on their own, it means you have to by more warships too! All this combines to stall the USA’s Atlantic crossings. The Pacific isn’t much better. The inability to drop a China factory to support the British India factory, means that anything the USA does here has to come across the ocean, again via defenseless transports. The British have a somewhat stronger position in the Pacific, relative to previous boards, and that can be a boon, but the balance around India is often so precarious that its very hard for them to branch out much. The idea of using USA to bank roll the two weaker Allies is novel, and I think it has some definite promise.
For a KJF or Pacific oriented game, my main advice would be not to take Borneo with UK. This has screwed me in the endgame as Allies more times than I care to recount. Often times in a KJF full press, you will have the opportunity to snatch up the rich islands with UK (on account of the turn order), East Indies is a fairly easy grab, and it may be very tempting to take Borneo in subsequent rounds with UK just to deny the income to Japan (and beef up the British purse in the process) but in the long term you will hose USA’s pacific game by doing this. USA desperately needs to control one of the two 4 ipc islands for production purposes (either East Indies, or Borneo), to have any real chance of setting up on the mainland or Tokyo itself in the endgame. This isn’t just to handle Japan though, its also to deal with a German controlled Moscow/Eurasia and to cover the launch points onto India and Africa. If you give both islands to UK, its asking for problems down the road, as Japan may be too preoccupied to attempt retaking them, and then USA is locked off the production by their British Allies (who themselves usually don’t have the cash to buy production, or exploit it even if they did.) Other than the Borneo to USA thing my only other advice for a Pac game is to be as aggressive as you possibly can with UK and Russia early on. Unlike Classic or Revised, its a lot harder for Allies to just count on the inevitability of victory due to the US economy.
TripleAI is not very effective, so you will definitely find that playing against Human opponents is even more challenging. I’ve seen a few Russian openings that I like, but I’m still undecided whether I prefer the Northern Stack Karelia/Archangel focus, or the Southern stack Ukraine/Caucasus focus. Southern seems much more intuitive, but I’ve seen the Northern stack work quite well too. It depends on what sort of fighter transit for Russian defense you are trying to set up.
Also, its important to remember that a lot of players, and many tripleA players especially, do not play dice but rather play Low Luck. Its not always immediately obvious when you hear people talking about balance issues, which playstyle they prefer. I like dice games myself, and in dice there are always chances for recovery, provided you are willing to play things out. LL is different. In an LL game, the bids and opening purchases become much more critical, as the underdog will have less chance at recovery once the game starts to slip away from them.