To answer to some of the thoughts…
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J1 contingency I will have to think about, but I still think this is just as reasonable a move for J2 potentially. It’s about getting USA into the fight early
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Sz 4 is an excellent option, perhaps for entrenchment and defensive benefits the turn AFTER you amalgamate in Sz7. (Hawaii and WUS merge)? I like where this is going, and if Russia has room to commit (Very doubtful) a NB or AB, or some of the infantry (Not all or a mix) wouldn’t hurt.
What I don’t like about SZ 4, is if I’m Japan and I need navy elsewhere, I can block a capital charge with just a few destroyers.
An interesting note… and assuming J2 attack, US2 move to Sz7, US3 backs off to Sz4 (maybe leave blockers) and Russia builds an airbase R4 in SFE. That means by US5 you can see’s American fighters landing in Moscow, Potentially EVERY turn. Could make this 2-3 fighters a turn, depending on Japans distraction level, or/as required on the Europe map.
It takes 3 turns from WUS to Moscow this way, I don’t think there is a faster method on the map.
The big risk however, is the SFE is VERY open to a Japanese attack, especially if they have mustered a counter offensive force in Tokyo.
Hard to comment on this if I can’t see how many boats/planes japan as US have.
I would think that the best way J can counter would be to get: infantry heavy buys for Tokyo of needed, block & deadzone sz 6, and get a decent force into manch to counter a korea. Or, just split your fleet and build new boats up north while rolling on to india. If the US is up north, then no one is really threatening the dutch islands, so Japan can safely maintain his income while pressing on India hard. Since Japan normally makes 60+, it does not seem that difficult to keep the US fleet at bay and work his way to India.
This would seem to work better in a KJF where u have russia + india navy to help pick apart Japan’s navy, but when Japan has no real threats, it does not seem practical to move the US so far out of position.
This is all speculative theory, and your post proves the point. We WANT Japan spending 60 a turn vs USA, instead of buying factories and building ground units. We want them to build up a useless stack in Tokyo, and delay their advance. That is the objective.
I would hope japan uses several tactics to counter, and I also hope none of them are cheap lol.
Axis and Allies is about economics, and units in the right positions, produce economic gains. The more distraction USA can place, and the more it can draw from the front, the more counties like Ind/ANZAC/China can matter, as now they face 10, 20 or 30 IPC’s a turn instead of up to the full 70 Japan can sometimes earn.
It’s all about drawing Japan into a game of chicken, and tying up all their planes and equipment, whilst the allies still have control of their strategic cities, and economic advantage.
Great discussion guys! More thoughts please!