We just finished 3 games with all the new changes. Even with the changes the Axis won all three. The first game we even forgot all the Japanese ships in SZ 45 (carrier, fighter, tranny and destroyer) yet the Axis still won with little problem.
Russia simply cannot stop, or even reasonably delay the Germans. Every game the UK fleet is crushed, Egypt always falls and the Americans are always too late to make any difference. Only one game was reasonably close with the British losing a near run attack on the German transport fleet just prior to the invasion of London. Once that failed, Germany took London and the Americans failed in their bid to recapture.
The additional troops for the allies make it about one or more turns longer for the Axis to tilt the balance beyond the point of no return, but we don’t see enough to make a difference.
We consider our group to be experienced A&A players going back to the original game, but we are perplexed as to any sound allied strategy that yields a fair fight.
Our take is the extra Russian infantry still does not allow the Russians any viable counter attack against the Germans. With only a single tank, you can ill afford to send it into an attack only to see it killed and the lone fighter provides the only offense more than a 1 to hit from the infantry. We discussed the possibility of Russia having another fighter to give them more offensive options.
One strange anomaly is the Russo-Japanese Non-aggression pact when the Americans hit the Japanese fleet off Japan then landed bombers in Siberia. The Japanese had forces in Manchuria to strike at them, yet since Russia had not fallen were not allowed to go after the Americans in Russian territory. Somehow this did not seem right, so we allowed Japan to attack non-Russian forces in their territory.
Right know our group thinks the Russians need either a fighter or tank (even if less infantry) to give them some offensive counter attack capability. Otherwise the Russians can only sit back and wait to get destroyed.
Kim