Global 2nd edition Q+A ( AAG40.2)


  • @simon33:

    Where in the rulebook does it say that allied units in a SZ don’t participate in an attack on that SZ (triggered by a scramble)? Situation: USA holds SZ112, Britain attacks W Germany. Scramble. USA ships shouldn’t participate in sea combat. However, I can’t find that in the rulebook.

    It’ s here:

    @rulebook:

    Multinational Forces
    Units on the same side can share a territory
    or sea zone, constituting a multinational
    force. Such forces can defend together,
    but they can’t attack together. (This doesn’t
    mean powers can share income: only the
    power that controls a territory collects
    income for that territory.)
    A multinational force can’t attack the same
    space together, because each power moves
    and attacks with its own units only on its own
    turn. Any units in a sea zone in which a battle
    occurs that belong to an ally of the attacker
    (other than cargo on an attacker’s ship) can’t
    participate in the battle in any way. Such
    units can’t be taken as losses in the sea
    combat and have no effect on defending
    submarines.

    HTH :-)

  • '18 '17 '16

    Here is the situation;

    Taranto Raid. U.K. brings a fighter and a bomber down from London, plus an Aircraft Carrier, Cruiser, Destroyer, Tactical Bomber from SZ 98, plus fighter from Malta.

    Italy scrambles 2 fighters into SZ 97, Germans scramble 1 fighter.

    After the first round the UK gets 4 hits and Italy gets 5 hits.

    Question-Italy loses Battleship, Cruiser, and 1 fighter, and UK loses Carrier, Destroyer, Cruiser, fighter. If UK were to break off their attack does the Italian transport survive or is it lost with the other ships?

  • '19 '17 '16

    Italy keeps their transport. I would wonder why they would lose their BB first though.

  • '18 '17 '16

    The reason for the question is that I was wondering for the sake of the Italian player if he lost his boats first if the UK player would then break off the attack or if they should do what you said and lose the BB last. My guess was that the transport would survive in this case but I just wanted to confirm that. Ultimately, I’m just trying to understand if I should scramble the fighters in a Taranto Raid or not.

  • '19 '17 '16

    If there was a sub bid on sz98 and the bb is lost, the sub would have to roll to hit the tt since it can’t hit any more ships but planes prevent an auto kill

    Generally scrambling is a negative tuv expectation when you include that the Luftwaffe will kill the remaining fleet easily but might be worth it from the point of view of enabling greater Italian flexibility i1.


  • 1. Can transports alone pass through sea zones with just an enemy sub?

    2. Is a lone sub deemed a warship for the purpose of defending a sea zone before an amphibious assault?

    3. Can your sub be brought in to a sea zone to ignore an enemy sub for the purpose of an amphibious assault or do you need a surface warship?

    Thanks

  • '19 '17 '16

    1 Yes
    2 Sort of. There is a special rule that forbids unescorted (by warships) transports from performing amphibious assaults
    3 Yes.


  • My thanks. Thanks for your succinct answer!
    Cheers


  • After unloading transports in the combat phase (for amphibious assault) can I (after conquering the territory) also move in any AAA I brought? I seem to recall you can’t use AAA in combat phase except in defending against attacking planes.


  • @8thGuards:

    After unloading transports in the combat phase (for amphibious assault) can I (after conquering the territory) also move in any AAA I brought? I seem to recall you can’t use AAA in combat phase except in defending against attacking planes.

    It would have been illegal to load AAA onto the transport in the combat movement phase.  It would be possible to unload AAA immediately after a successful amphibious assault only if you had loaded that AAA onto a transport in a previous non-combat movement phase.

  • '19 '17 '16

    Has to be a different transport to be strictly rules compliant.


  • Right, because you can never unload one unit from a transport in the combat movement phase and then another in the non-com phase.  Once a transport unloads, it’s DONE for the turn


  • Can I attack a territory, take it and then move tanks/mech through it to reinforce a neighboring territory that I already controlled?


  • @8thGuards:

    Can I attack a territory, take it and then move tanks/mech through it to reinforce a neighboring territory that I already controlled?

    Yes


  • Another one… Does Colombia border seazone 89? It looks like Venezuela, Colombia and Central America converge.


  • You’re right, they meet at a point.  Colombia does not border Z89

    Here’s a reference of Krieghund explaining that Venezuela does not border Central America because they meet at a point.  He says if they meet at a point, they’re not adjacent.

    http://www.axisandallies.org/forums/index.php?topic=19746.0

  • '19 '17 '16

    I think I might have found a loophole. If you are playing with tech and have rockets, you can target the rocket on an air or naval base and if you are also strategically bombing the same territory, you don’t have to nominate the target until after the air battle which means you can see the results of the rocket  attack and attack the factory instead, or a different base or vice versa.

    Am I reading the rules correctly?


  • The rules for rockets just say they take place “during the Strategic bombing phase of your turn” so it’s not definitive

    I probably knew a couple years ago but haven’t played tech for at least that long so I don’t remember for sure.  Somebody else would have to answer that for sure, and if someone doesn’t have notes from Krieghund’s previous clarifications on this you’ll probably need Krieghund himself to answer this for sure

  • Official Q&A

    @simon33:

    Am I reading the rules correctly?

    Yes.


  • But if there’s no air battle?
    Then are targets chosen by all bombers before rockets are rolled?

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