Thanks, I’ll check it out.
Global 2nd edition Q+A ( AAG40.2)
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So after they’ve been invaded by Japan, any ally can claim them as their own?
Yes
Or will they merely be liberated if the US take them?
No.
The Dutch territories are like the French territories (after Paris falls), except that UK/ANZ has the “special ability” to take control of the (Dutch) friendly territories with a non-com of a ground unit into them.
So if the Axis take control of a Dutch territory, then basically you can forget that it was ever Dutch. Yes, any ally can then take control of the Dutch territory when taking it back from the Axis
Thanks for your help, guys! :)
Yes, I’m definitely enjoying the game. Just finished G6 yesterday and I’m standing pretty in Moscow with 92 IPC’s in my bank and decent control in both theatres. We’ve been playing Friday, saturday and sunday. :D Gotta get some gaming in now as he’s expecting a baby in two weeks. 8-)
I’ve been playing A&A since ca 1990 but mostly revised enhanced.
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Just a quick recap of the various straits and canals.
Denmark controls the Passing of the Danish straits and only allies may pass.
Gibraltar controls the Strait of Gibraltar and allies and all subs may pass.
The Suez Canal and Istanbul: One must controll both sides for any ships to pass.
Is this correct?
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@wittmann:
The Germans own Denmark, so it is the Axis who are permitted to pass (or give permission to the Russians to pass, when not at war).
Gib: correct.
It is not Istanbul, but the territory of Trans Jordan that is the second territory, along with Egypt, that allows passage of the Suez.You misread my post a little. I wrote “allies” not “The Allies”. As in allies of whomever holds Denmark. Italy is an ally of Germany, though seldom ventures that far north.
The Suez canal and the Istanbul passage are two different passages. I’m aware.
But thanks. :)
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You must control both sides to pass the Suez, but both sides of the Turkish Straits are Turkey. So you need two territories for the Suez but only one for every other strait. If that is what you meant, then you are correct.
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My opponent just non-combed a DD into a sea zone containing some subs of mine. On my turn, may I move them out of the zone or will combat immediately ensue?
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If you don’t want to fight the DD, you may move the subs out of the sea zone during the combat movement phase.
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If you don’t want to fight the DD, you may move the subs out of the sea zone during the combat movement phase.
Thanks! Was hoping for that answer! ;)
So what if I attack a sea zone containing 1 DD and a bunch of trsp with my little fleet of subs. It’s adjacent to an aribase with 3 figs so I assume he can scramble. His figs get to shoot at my subs for one round because of the DD. My subs can’t hit his figs so any hits will be counted towards the DD. How will this be resolved if my subs hit first round and his figs don’t kill all of my subs. Will I win the battle and take out his transports?
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Yes: If you sink the DD and have at least one surviving Sub, then all the Transports will sink.
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The following situation. In Sea Zone 37, I as Japan have a destroyer and a transport. I have two land units in Siam. The UK has a cruiser and battleship in Sea Zone 37 as well. I can declare war THEN load my transport and go to Sumatra etc AND most importantly leave my destroyer in 37 to fight the UK? So in other words, when starting in a sea zone with enemy units, can some of your units stay and attack while others move on? Or must they move together?
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Yes you can load the turn YOU Declare War.
They can split up, some moving and some staying. -
Thanks for the fastest reply ever Wittmann :-D
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The units are assumed to get onboard before the DOW. But if the TT was in SZ36 the exemption would not apply.
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Great site guys … New poster
Was wondering if you could help … have a question and I’ll provide a scenario:
Say you build an air base (say US) on a territory that US control on US turn and you already have 2 US planes on that territory (or u fly them in on that US turn. Then on UK’s turn you fly another British plane in.
If there is British navy in that seazone and it is attacked by Italy straight after UK’s move are the fighters allowed to scramble?Are the US fighters and the U.K. Fighters allowed to scramble or can none scramble until US next turn?
In other words is the air base operational as soon as it us placed on the board?
Please help … reading the rules I lean towards its operational for both movement (of foreign allies planes that are already there) and all planes that want to scramble as soon as it is placed on the board during US’s place units phase.
I’d appreciate your thoughts … Thank you.
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Absolutely.
Indeed, the UK units if present would be able to use the airbase.
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Say you build an air base (say US) on a territory that US control on US turn and you already have 2 US planes on that territory (or u fly them in on that US turn. Then on UK’s turn you fly another British plane in.
If there is British navy in that seazone and it is attacked by Italy straight after UK’s move are the fighters allowed to scramble?Yes, all fighters from the same side, Axis or Allies, can scramble to defend any ships in the alliance or coastal territories that are being attacked by amphibious assault
Are the US fighters and the U.K. Fighters allowed to scramble or can none scramble until US next turn?
In other words is the air base operational as soon as it us placed on the board?
Yes, bases are operational immediately. It’s not like new IC’s that have to wait a turn to produce.
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We encountered a situation I wasn’t really sure of how it should be handled.
The USA started with 2 fleets:
-SZ19 (Okinawa), consisting of loaded carriers + a loaded transports
-SZ26 (Hawaii), consisting of destroyers + loaded transports.I wanted to unload my Okinawa transport in Manchuria from SZ19. This meant Japan could declare Kamikaze on any surface warships present in SZ19.
The Hawaiian transport was supposed to unload into Korea from SZ6. This meant the Japanese player could scramble from Japan, so I sent several fighters to SZ6 just in case. Note that Japan could not Kamikaze, because there weren’t any surface warships present.
So the question is: was there any way I could have moved my carriers to SZ6 without exposing them to Kamikazes?
If I let them stay in SZ19, they would have been susceptible to Kamikaze strikes during the amphibious assault on Manchuria. If I moved them to SZ6 during combat movement to escape combat, they could also be Kamikaze’d because of the amphibious assault on Korea.
Could I have moved them from SZ19 to SZ18 (1 step) during combat movement to escape combat; and move them again during non-combat from SZ18 to SZ6?
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You can never move a boat two different times in one turn, no
There is no way you could have your carriers end in Zone 6 without giving Japan a chance to kamikaze them, given that you are conducting amphibious assaults from Z19 and Z6 both. They will be subject to kamikazes in either zone 19 or zone 6, yes -
Thanks for the quick reply!
We handled it the way you said. That is, there was no way I could’ve done what I wanted.
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Any time
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You can never move a boat two different times in one turn, no
There is no way you could have your carriers end in Zone 6 without giving Japan a chance to kamikaze them, given that you are conducting amphibious assaults from Z19 and Z6 both. They will be subject to kamikazes in either zone 19 or zone 6, yesGood to know, I guess I learn new things here. In this situation he wants to move carriers 1 sz during combat to avoid kamikaze tokens. My understanding is that he can move his carriers one more sz during NC as they have only used one out of two movement. Not that triple a is handling everything right, but triple a has no objections to this.