oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech


  • need some time here


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            2 infantry moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Samara
            18 artilleries and 60 infantry moved from Russia to Tambov
            1 mech_infantry moved from Yenisey to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 armour moved from Yenisey to Urals
                  Russians take Urals from Italians
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 18 artilleries and 60 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 18 artilleries and 60 infantry in Tambov, round 2 : 19/78 hits, 19.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 18 artilleries and 60 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from Samara to Russia
            1 tactical_bomber moved from Samara to Russia
            1 mech_infantry moved from Russia to Vologda
            3 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 9 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Germans regular : -0.67
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            3 artilleries moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 9 artilleries and 10 infantry
                British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
                    Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese lost in Kiangsi
                    1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
                    Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 3 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Hunan to Kiangsi
            1 artillery moved from Shan State to 37 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Siberia to Sakha
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            3 artilleries moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 9 artilleries and 10 infantry
                British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
                    Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese lost in Kiangsi
                    1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
                    Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 3 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Hunan to Kiangsi
            1 artillery moved from Shan State to 37 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Siberia to Sakha
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 30 on tech rolls
                Americans roll 2,6,4,3,4,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies

  • O oysteilo referenced this topic on Feb 20, 2025, 3:16 PM

  • @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies

    The worst part is the Middle East is so weak IMO.

    Did you have a specific plan for long range aircraft?

    Thanks for the game.


  • the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down


  • @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down

    Umm, the Soviets didn’t either fly to Iraq or build an airbase. I’m expecting to take Iraq on the next German turn. And Persia but I may not hold that. I count 15 planes excluding bombers and Soviet planes. I could smash those forces, with +62TUV. Perhaps you are thinking of blocking NW Persia, which might be a good idea but result in the death of a some planes there. The 3inf wouldn’t hold against the Italians.


  • I guess the Italians do have to stand against the 1-2 punch of the Anzacs and French, who each have 1 plane to support the attack.


  • i have 10 land units and 20 fighters + 1 tac (6 from russia, 1 from NWP, 7 from greece, 6 from sz 97 +1 tac from greece) to iraq before G10, no blockers for italy. Airbase will would be purchased RUS 10 if required


    • 1 bomber would make acceptable odds

  • Hmm, didn’t count the planes from sz97.

8 / 8

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