L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 2 fighters and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 artilleries and 1 infantry moved from Spain to Southern France
            1 bomber and 4 fighters moved from Spain to Southern France
            1 fighter moved from Gibraltar to Southern France
            3 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
            1 bomber moved from French West Africa to Argentina
            1 infantry moved from Brazil to Argentina
            2 artilleries and 2 infantry moved from Chile to Argentina
            1 bomber moved from Queensland to Argentina
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            6 fighters moved from Queensland to Solomon Islands
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 6 fighters and 8 submarines moved from 26 Sea Zone to 54 Sea Zone
            8 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from Hawaiian Islands to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer, 11 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 11 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 11/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer, 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 1 destroyer, 6 fighters and 8 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 8 submarines in 54 Sea Zone, round 2 : 6/8 hits, 2.67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 destroyer, 6 fighters and 8 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Solomon Islands
                Americans attack with 1 artillery, 6 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/8 hits, 3.67 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Argentina
                Americans attack with 2 artilleries, 2 bombers and 3 infantry
                Neutral_True defend with 4 infantry
                    Americans roll dice for 2 artilleries, 2 bombers and 3 infantry in Argentina, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Argentina
                    3 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Argentina, round 3 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Argentina
                    1 infantry owned by the Neutral_True lost in Argentina
                Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 1 bomber, 5 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Southern France, round 2 : 5/9 hits, 4.17 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Morocco
            5 fighters moved from Southern France to 92 Sea Zone
            3 fighters moved from Normandy Bordeaux to 92 Sea Zone
            4 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Spain
            4 artilleries and 2 infantry moved from Gibraltar to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 bombers moved from Argentina to Chile
            1 transport moved from 65 Sea Zone to 66 Sea Zone
            10 fighters and 2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
            6 fighters moved from Solomon Islands to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 carrier moved from 10 Sea Zone to 28 Sea Zone
            1 armour and 2 mech_infantrys moved from Kazakhstan to Kansu
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            1 destroyer moved from 26 Sea Zone to 28 Sea Zone
            1 artillery, 13 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 92 Sea Zone to Morocco
            2 fighters moved from Greece to 92 Sea Zone
            1 transport moved from 65 Sea Zone to 66 Sea Zone
            1 carrier moved from 28 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            1 artillery and 2 infantry placed in Spain
            10 infantry placed in Central United States
            4 infantry placed in Eastern United States
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 3 infantry moved from South West Africa to Angola
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in Angola
                British attack with 1 armour and 3 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour and 3 infantry in Angola, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 3 infantry in Angola, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Angola, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Angola
                    British roll dice for 1 armour and 3 infantry in Angola, round 4 : 1/4 hits, 1.00 expected hits
                    Neutral_True roll dice for 1 infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Angola
                British win, taking Angola from Neutral_True with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            4 infantry moved from Gibraltar to Spain
            2 transports moved from 104 Sea Zone to 109 Sea Zone
            4 infantry moved from United Kingdom to 109 Sea Zone
            4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            2 transports moved from 104 Sea Zone to 92 Sea Zone
            2 carriers, 1 destroyer and 1 fighter moved from 104 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 fighters moved from Spain to 92 Sea Zone
            1 fighter moved from Spain to Morocco
            2 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Greece to Turkey
            3 fighters moved from Turkey to Persia
            1 tactical_bomber moved from Turkey to Persia
            1 artillery and 3 infantry moved from Afghanistan to Kazakhstan
    
        Place Units - British
            3 artilleries placed in Persia
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
            British collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 11.00
    Italians regular : 0.33
    Japanese regular : -0.83
    Germans regular : -0.33
    Neutral_True regular : -1.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to French Central Africa
                  Italians take French Central Africa from Americans
            3 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            4 artilleries and 7 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Romania to Albania
            1 mech_infantry moved from Romania to Albania
            1 armour, 1 infantry and 4 mech_infantrys moved from Romania to Bulgaria
            2 fighters moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 1 fighter and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Bulgaria
                Italians attack with 1 armour, 1 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Bulgaria, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 armour and 4 mech_infantrys in Bulgaria, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 4 artilleries and 7 infantry
                Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 4 artilleries and 7 infantry in Southern France, round 2 : 3/11 hits, 3.17 expected hits
                    Americans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    2 artilleries owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries
            Battle in Albania
                Italians attack with 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 mech_infantrys in Albania, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Albania
                    1 infantry owned by the Russians lost in Albania
                Italians win, taking Albania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Albania to Iraq
            2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Iraq
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            4 infantry moved from Western Germany to France
            5 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
            1 fighter and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -3.83
    Russians regular : 1.00
    

    Savegame


  • that’s very weird that i left and hunan open like that, i def glitched on that lol. i would not have done that if i was thinking clearly. oh well

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    that’s very weird that i left and hunan open like that, i def glitched on that lol. i would not have done that if i was thinking clearly. oh well

    that undoubtedly is the mistake that will turn this game around for me :)


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Caucasus
                  Germans take Northwest Persia from Russians
                  Germans take Caucasus from Russians
            1 mech_infantry moved from French Equatorial Africa to French West Africa
                  Germans take French West Africa from Americans
            1 mech_infantry moved from Belgian Congo to Nigeria
                  Germans take Nigeria from British
            1 mech_infantry moved from Kenya to Italian Somaliland
                  Italians take Italian Somaliland from British
            1 mech_infantry moved from Ethiopia to British Somaliland
                  Germans take British Somaliland from British
            3 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Russians
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            10 mech_infantrys moved from Vyborg to Belarus
            2 armour and 2 mech_infantrys moved from Shensi to Anhwe
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belarus
                Germans attack with 6 artilleries, 6 infantry and 10 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 6 artilleries, 6 infantry and 10 mech_infantrys in Belarus, round 2 : 5/22 hits, 5.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 6 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Anhwe
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Germans win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Shensi to Kweichow
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
            10 artilleries and 11 infantry moved from France to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 armour and 10 mech_infantrys moved from Western Germany to Southern France
            7 mech_infantrys moved from Germany to Northern Italy
            4 infantry moved from Western Germany to Northern Italy
            7 infantry moved from Germany to Western Germany
            1 armour and 26 mech_infantrys moved from Romania to Northern Italy
            1 aaGun and 3 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Vyborg to Novgorod
            1 mech_infantry moved from Vyborg to Novgorod
            4 mech_infantrys moved from Vyborg to Belarus
            6 fighters moved from Western Germany to Iraq
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Eastern Poland
            3 artilleries moved from Romania to Yugoslavia
            3 infantry moved from Romania to Yugoslavia
            3 infantry moved from Romania to Bulgaria
            3 fighters moved from Northern Italy to 95 Sea Zone
            1 fighter moved from Germany to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
            3 tactical_bombers moved from Germany to 95 Sea Zone
            2 tactical_bombers moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Iraq
            7 tactical_bombers moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            9 infantry moved from Romania to Eastern Poland
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from India to West India
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in France
            4 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -0.67
    Germans regular : -1.00
    

    Savegame


  • @axis-dominion Sorry for the delay. Weekends often tend to be busier with parenting and I ended up playing another game (scythe) last night.

    I still had some hope when I gambled on the neutrals. And even though I messed up that turn, I wanted to see how this would play out another round. But this is very hopeless and getting more so by the second. Good game and, as always, well played!

  • farmboyF farmboy referenced this topic on
  • '15 '14

    Amazing game, gratz AD!
    The key takeaway seems to be that if the Germans cause enough havoc, the Axis can still succeed, even without much support from the Luftwaffe for a while.

    There has to be a better way to counter JDOW4 though. I can’t believe J4 is that dominant.


  • @farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    @axis-dominion Sorry for the delay. Weekends often tend to be busier with parenting and I ended up playing another game (scythe) last night.

    I still had some hope when I gambled on the neutrals. And even though I messed up that turn, I wanted to see how this would play out another round. But this is very hopeless and getting more so by the second. Good game and, as always, well played!

    @farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    @axis-dominion Sorry for the delay. Weekends often tend to be busier with parenting and I ended up playing another game (scythe) last night.

    I still had some hope when I gambled on the neutrals. And even though I messed up that turn, I wanted to see how this would play out another round. But this is very hopeless and getting more so by the second. Good game and, as always, well played!

    thanks for the great game, it was very interesting and fun right to the end! yeah the thought of such a large russian stack controlling turkey and poised to invade europe with seemingly no resistance was a scary thought, but i think with as mobile as germany was and having substantial help from italy as well as now the japs coming into play, that sorta neutralized that threat. and i felt that hard stacking to threaten spain would be enough to convince you it was time to waive the white flag. glad we got our 2nd game in this year. happy to do a rematch any time just lmk.


  • @JDOW said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    Amazing game, gratz AD!
    The key takeaway seems to be that if the Germans cause enough havoc, the Axis can still succeed, even without much support from the Luftwaffe for a while.

    There has to be a better way to counter JDOW4 though. I can’t believe J4 is that dominant.

    thanks jDOW! maybe j4 is the new j1 :)


  • @axis-dominion I realized too that you were going to be able to knock out, or trap that Soviet stack if I kept trying to stay there or move into Europe. Too much air and too many fast movers and the stack was shrinking. And I just could not be turtling there anymore.

    The J4 worked very well. It’s hard to say whether it would have made a difference ultimately, but I had some different choices UK1 which I think in hindsight would be better to respond to this. I had an option to do Taranto, to block the Germans from reaching Gib, or to deny Vichy. I ultimately was too concerned about you taking London and that anxiety may have impacted my choices too much. And the risk to the fleet in 92 was simply too great since the Germans could simply block the exit. My thinking there was that if I lose this, the benefit is you lose air that you would need against the Soviets, and once the Americans are in I will get this back. It did slow you against the Soviets but I needed to get Gibraltar long before US10 for it have been justifiable.

    I’ll do another. I’m tempted to redo the same terms but if you prefer to switch sides or bid, I can do that too.


  • @farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    @axis-dominion I realized too that you were going to be able to knock out, or trap that Soviet stack if I kept trying to stay there or move into Europe. Too much air and too many fast movers and the stack was shrinking. And I just could not be turtling there anymore.

    The J4 worked very well. It’s hard to say whether it would have made a difference ultimately, but I had some different choices UK1 which I think in hindsight would be better to respond to this. I had an option to do Taranto, to block the Germans from reaching Gib, or to deny Vichy. I ultimately was too concerned about you taking London and that anxiety may have impacted my choices too much. And the risk to the fleet in 92 was simply too great since the Germans could simply block the exit. My thinking there was that if I lose this, the benefit is you lose air that you would need against the Soviets, and once the Americans are in I will get this back. It did slow you against the Soviets but I needed to get Gibraltar long before US10 for it have been justifiable.

    I’ll do another. I’m tempted to redo the same terms but if you prefer to switch sides or bid, I can do that too.

    i’m good with same terms if you are


  • @axis-dominion sounds good. Lets go for it. Bid is likely the same


  • @axis-dominion Bid will be the same.


  • @farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

    @axis-dominion Bid will be the same.

    sounds good, i’ll set it up later today

Suggested Topics

  • 6
  • 13
  • 26
  • 29
  • 108
  • 53
  • 161
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.5k

Users

40.0k

Topics

1.7m

Posts