Looks good! I was able to grab it in 2.6 with the image too, which was nice! This will be way more convenient for me.
I think what’s in there looks pretty solid, this way I can just send you the relief image at 100% opacity for safekeeping (that would be the one that the end user can tweak if making adjustments to the base) or whatever random other stuff. I may make a rail pattern for it following Bung’s convention if I get the motivation/time, or any other unit graphics type stuff. But we can put that together later somewhere down the line.
To recreate a new relief from the baseline map I tried to keep it pretty much to the steps in the guide. Basically you’d expand the base (black line) by however many desired pixels say 3-5px lines fill with 100% black and then apply some blur to that selection to soften the boundary area. To create the color pop you do the same thing except instead of painting a fuzzy line on top, you remove that section of the relief undertopo (delete it from the layer that it’s 100% transparent on the relief, no topography) little blur the same way. This will create an opening where the HEX color shows through at 100%. That is the visual effect going on anyway. When you take those 3 layers and collapse them together you can use a color or opacity tweak to the whole image to create different presentations. ’
Default is high vibrancy just to try and set a ceiling there, meaning I wouldn’t go too much brighter than that on color saturation (cause much more would hurt my eyes after viewing for longer than say an hour) instead I’d go down from there and just control like the HUE or Value (brightness/darkness) of the color on the map instead of cranking the saturation any higher. This is so you can kinda control the unit tints too if ever you need to, because you can just match the Saturation and slide the swatches for hue when you go to use GIMP for retints. Map blends would have the unit tints doing something similar say passing through 50% white to knock them and make more muted. When choosing HEX colors for map blends just add 50% white to the swatch, and you can rematch the colors that way. Controlling ocean color can be done via the Baseline. So least a little bit more modular that way. Main thing goal was just to get something a little larger for larger displays and to get the lines holding together at those further zoom outs which should work now. I’ve been playing it at 1440 and 1600p just to see how it holds up and I can go down to the 20% zoom out which is nice. For font scaling it’s a little rougher cause the tripleA UI looks better at 1080p but I tried it without font upscaling in windows still looked pretty decent.
In April it’ll be 12 years since this one which still holds up for general purpose play, I just thought it’d be cool to try for something a little larger at 54px since displays are scaling going up. But you can make it look pretty much the same I think, with a little mix and match.
Anyhow, tapping out for a few! Shogun is back on hehe
Catch ya next round and have fun!
ps. In order to make your poly assignments consistent, I would suggest that if you make Bermuda British, then you should do this as well for the other Caribbean possessions. Jamaica, Bahamas, and the British Virgin Islands down to Trinidad. Br. Honduras is of course not shown as a separate tile (I removed it when collapsing the GCD TTs, you can still see the shape there hooking up into the Yucatan), but for the stuff that is there, I’d just try to do them all the same way. Otherwise the question immediately arises, ‘why here, but not there?’ hehe. When it was all folded under USA aegis the 1940-41 abstraction glosses over this, but to keep stuff in line with the other areas of the gameboard now, that’s what I’d suggest. Like probably just attaching that stuff to the nearest actual game-tile, say Br. Guiana or whatever, just with no actual connections.
Here is the current presentation that I grabbed from the mapdownloads…
Comparing that with what is shown here in red… (1939), you can see which polys should get the cosmetic adjustments for the HEX paintjob on that part of the board…
https://en.m.wikipedia.org/wiki/File:British_Empire_and_Commonwealth_1939.xcf