TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 25 Sea Zone to 33 Sea Zone 1 battleship moved from 25 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Korea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from Midway to 33 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 2 mech_infantrys moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Wake Island Place Units - Americans 2 infantry placed in Central United States 1 carrier and 5 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -1.67