besides what the rules say as just mentioend above, it is also specifically adressed in the appendix to the rules which you can find lots of links to here on this forum
Latest posts made by jemo81
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RE: Can chinese fighter attack sz?
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RE: Most useless technology?
Advanced Artillery - good for russia and perhaps uk. the germans and the japanese need speed (tanks and planes) often, so not much benefit there. rest no real benefits in a typical game
Rockets - okay for uk and germany as there often is a couple of nice targets within range. for the rest it is crap
Paratroopers - very good for any country I would say. especially for germany, russia and uk. germany with early game paratroopers can be a real nightmare.
Increased Factory Production - good for germany (cheap factory repair is also very good for the germans), uk, and an expanding japan with many factories with 3 ipc production or more.
War Bonds - middle of the road tech even for all
Mechanized Infantry - monster tech for japan, germany and russia. crap for rest
Super Submarines germany round 1 or a naval building germany perhaps. and the good for US and japan and perhaps i rare cases italy if they can go around threatning the uk navy
Jet Fighters - nice for nations with many fighters - simple as that.
Improved Shipyards - naval building germany, UK in first or second round and then japan and us
Radar - germany no doubt; especially when us and/or uk bomb tha s… out of them. second favorites are uk, russia and italy.
Long-Range Aircraft - major benefit for germany when not throwing too many planes away in round 1-2, otherwise US and japan benefit alot from this tech. US can potentially bomb germany directly from washigton if norway or finland is in secure allied hands
Heavy Bombers - leathal for any nation. but in relation to economy and general play role the us a leathal to europe axis and any potential navies in range - japanese or italien doesn’t matter. Combined with LRA its an almost gamewinner unless achieved very late in the game.
So conclusion:
- radar is rarely very good unless achieved by primarily germany and secondly uk or italy
- shipyards - must be ahiceved early game, and round 1 if german (most likely) usable only by UK (also latest round 2) and then us and japan but again probably not later than round 4
- war bonds - as mentioned plain boring and prety much middle of the road.
4)advanced artillery - not much effect unless in major portions and still lack the speed from mech inf.
edit: supersubs are also a candidate, but forgot them in my summary and could easily be substituted with e.g. adv art as my first choice, but again not much difference probably.
in any case, my top 4 are
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heavy bombers (no contest)
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mechanised infantery
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long range airplanes
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paratroopers
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increased factory production
rest is much more middle of the road IMO in a “standard game”
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RE: UK IC in Norway…
If one wants to go building a German cv on turn 1, one might as well build a French IC to help out the naval build.
well i wouldn’t be an all out naval build as this would soften things up to much for the russians and the complex in france would make germany to vulnurable to SBR IMO. the IC pointed towards russia would sort of be a way to balance that effort
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RE: UK IC in Norway…
If one wants to go building a German cv on turn 1, one might as well build a French IC to help out the naval build.
well i wouldn’t be an all out naval build as this would soften things up to much for the russians and the complex in france would make germany to vulnurable to SBR IMO. the IC pointed towards russia would sort of be a way to balance that effort
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RE: 2 rules questions
i would say that you have answered correct on both ones
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RE: AA50: Mech infantry as a tech
being a big fan of the national advantages of revised nation specifik advantages are more or less the only thing I miss in aa50. of course there is the option of using cmdr jennifers additions, but somehow I just want official rules (silly me I know) as in revised.
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RE: Worst rule ever…
ha ha interesting theory you got there jen
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RE: VIU Theory
as russia have more or less only infantery and because they are fairly close to each other i wouldn’t characterice any russian units according to the terms you talk about, and I guess that there is no problem in that anyway ;)
important units for russia are what you build and especially if you go with planes as they would often cost 25%+ of their ipcs
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RE: AA50: Mech infantry as a tech
as possible in revised I would like for the german subs to cost the allies 1 ipc pr sub pr round as a tech, as this could potentially give the germans some more motivation to build navy. The BUT is then that it should be made axis only. In order to compensate for this i guess an allied only would have to be added too i guess
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RE: UK IC in Norway…
now that we are on the topic of a german ic, what would people say to the concept if a poland ic was combined with an AC ?
to me i would seem a more safe alternative to one or two in scandinavia and tanks from poland can still reach karelia in 1 round and potential increased factory production can be exploited fully compared to finland.
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