L23 Martin X vs FlyingBadger L+22 BM4 Playoffs

  • 2024 2023 '22 '21

    Can you please see if you can chose the casualties from your side and post the save game afterwards?

  • 2024 2023 '22 '21

    Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.

    I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.

    Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.

    Thank you very much in advance for your help,
    best regards,
    Martin

  • 2024 2023 '22 '21

    Although I like that “returnfire … is null” :grinning:


  • @Martin Can you post something that allows me to reproduce the issue?

  • MartinM Martin referenced this topic on
  • 2024 2023 '22 '21

    @Panther Thank you - what do you mean exactly? What should I post?

  • 2024 2023 '22 '21

    Can you download the latest savegame below and try to continue the battle?

  • 2024 2023 '22 '21


  • @Martin With the latest savegame I start at the beginning of the Combat phase and not in the middle of the battle.

  • 2024 2023 '22 '21

    @Panther chose the battle of SZ110, and you will see.


  • @Martin

    OK I was able to run through the complete battle without any issue.
    I am using the current pre-release.

  • 2024 2023 '22 '21

    @Panther that sounds great - what is the current pre-release? Would you have the exact link to it for us to download?


  • 2024 2023 '22 '21

    @Panther herzlichen Dank, Panther! Ich werde die Version umgehend installieren und es probieren! Viele Grüße aus Trier :-)


  • @Martin Gern geschehen. Melde dich gerne, wenn es noch Probleme geben sollte.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Novgorod to 110 Sea Zone
            2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania
            1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers
                British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport
                    Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
                    Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
                    10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
                    Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits
                    2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines
                Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter
                Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Romania
                Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 1 armour and 1 artillery
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun and 1 infantry
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Norway
            5 mech_infantrys moved from Western Germany to Southern Italy
            3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            10 mech_infantrys moved from Eastern Poland to Germany
            10 mech_infantrys moved from Eastern Poland to Yugoslavia
            3 mech_infantrys moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            2 mech_infantrys moved from Eastern Poland to Germany
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter and 8 infantry placed in Western Germany
            3 infantry placed in Novgorod
            2 infantry placed in France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 3 bombers
            EDIT: Removing units owned by Germans from Western Germany: 3 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Russians regular : -1,00
    Germans regular : 2,17
    

    Savegame

  • 2024 2023 '22 '21

    I had to chose a landing spot for the remaining Allied planes and chose UK. Feel free to move them to Normandy Bordeaux if that is preferred by you.

    Landing Spot.jpg

  • 2024 2023 '22 '21

    I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?


  • @Martin Okay, I think I’m up to speed. I have installed the specified version of TripleA and will now do Russia and hope all is good!

    Regarding planes, yes I believe the rules state that you can choose any friendly land territory or carrier (with available space) to land on after returning from a a battle.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Russians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 fighters moved from United Kingdom to Normandy Bordeaux
            3 artilleries and 20 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
            5 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            11 artilleries, 8 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia
            1 artillery moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Germans
            2 mech_infantrys moved from Sikang to Suiyuyan
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 artilleries and 20 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 3 artilleries and 20 infantry in Novgorod, round 2 : 6/23 hits, 4.83 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Eastern Poland
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 11 artilleries, 11 infantry and 6 mech_infantrys
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 11 artilleries, 11 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/28 hits, 8.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 11 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Suiyuyan
                Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Sikang to Shensi
            3 mech_infantrys moved from Volgograd to Sikang
            2 aaGuns moved from Western Ukraine to Bessarabia
            4 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
            4 infantry moved from Bryansk to Western Ukraine
            1 aaGun and 1 infantry moved from Bryansk to Belarus
            1 aaGun moved from Archangel to Novgorod
            2 fighters moved from Eastern Poland to Ukraine
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.67
    Russians regular : -2.67
    

    Savegame


  • Guys, I was just checking on this game now because it is the only one still in the first round of the playoffs. We are almost 7 months from the beginning of the year, and it is only round 15.

    Please play it out until Martin resigns, but I declare this game over for playoff purposes.

    I would expect Martin would be resigning very soon anyway. You have the right to play this game out to the bitter end, but because you are the last one in the bracket and there is a clear victory, I want Badger to advance right now and play Sovietish cat.

    FlyingBadger did not contact me about this. Martin, you are so friendly and good to me, but this is the right call. Again, don’t resign until you want, but Badger advances as of now.

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