L23 Martin X vs FlyingBadger L+22 BM4 Playoffs


  • I get the same error message when trying “play by email” and in local.


  • Can you please see if you can chose the casualties from your side and post the save game afterwards?


  • Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.

    I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.

    Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.

    Thank you very much in advance for your help,
    best regards,
    Martin


  • Although I like that “returnfire … is null” :grinning:


  • @Martin Can you post something that allows me to reproduce the issue?

  • M Martin referenced this topic on Jul 24, 2023, 6:43 PM

  • @Panther Thank you - what do you mean exactly? What should I post?


  • Can you download the latest savegame below and try to continue the battle?



  • @Martin With the latest savegame I start at the beginning of the Combat phase and not in the middle of the battle.


  • @Panther chose the battle of SZ110, and you will see.


  • @Martin

    OK I was able to run through the complete battle without any issue.
    I am using the current pre-release.


  • @Panther that sounds great - what is the current pre-release? Would you have the exact link to it for us to download?



  • @Panther herzlichen Dank, Panther! Ich werde die Version umgehend installieren und es probieren! Viele Grüße aus Trier :-)


  • @Martin Gern geschehen. Melde dich gerne, wenn es noch Probleme geben sollte.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 9 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Novgorod to 110 Sea Zone
            2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Poland to Romania
            1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 2 carriers, 2 destroyers, 8 fighters, 10 submarines and 2 tactical_bombers
                British defend with 1 carrier, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans defend with 3 carriers, 5 destroyers, 6 fighters and 1 transport
                    Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
                    Germans roll dice for 3 bombers, 2 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 4 carriers, 6 destroyers, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
                    10 submarines owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
                    Germans roll dice for 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 10/15 hits, 8,00 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer, 12 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 10/18 hits, 10,33 expected hits
                    2 destroyers owned by the Germans, 6 fighters owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    2 tactical_bombers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                3 bombers owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                Americans win with 8 fighters and 2 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 2 carriers, 2 destroyers, 6 fighters and 10 submarines
                Casualties for Americans: 3 carriers, 5 destroyers and 1 fighter
                Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Romania
                Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 1 armour and 1 artillery
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun and 1 infantry
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                3 fighters owned by the Americans and 3 fighters owned by the British forced to land in United Kingdom
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Norway
            5 mech_infantrys moved from Western Germany to Southern Italy
            3 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            10 mech_infantrys moved from Eastern Poland to Germany
            10 mech_infantrys moved from Eastern Poland to Yugoslavia
            3 mech_infantrys moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            2 mech_infantrys moved from Eastern Poland to Germany
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter and 8 infantry placed in Western Germany
            3 infantry placed in Novgorod
            2 infantry placed in France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 3 bombers
            EDIT: Removing units owned by Germans from Western Germany: 3 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Russians regular : -1,00
    Germans regular : 2,17
    

    Savegame


  • I had to chose a landing spot for the remaining Allied planes and chose UK. Feel free to move them to Normandy Bordeaux if that is preferred by you.

    Landing Spot.jpg


  • I am actually surprised that I had to chose one landing spot for all defending planes. It is clear that attacking units must retreat to the same field or sea zone; but can defending planes not just return to where they came from or, in case their carrier was sunk, to ANY neighboring sea zone?


  • @Martin Okay, I think I’m up to speed. I have installed the specified version of TripleA and will now do Russia and hope all is good!

    Regarding planes, yes I believe the rules state that you can choose any friendly land territory or carrier (with available space) to land on after returning from a a battle.


  • TripleA Manual Gamesave Post: Russians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 fighters moved from United Kingdom to Normandy Bordeaux
            3 artilleries and 20 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
            5 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            11 artilleries, 8 infantry and 6 mech_infantrys moved from Western Ukraine to Bessarabia
            1 artillery moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Germans
            2 mech_infantrys moved from Sikang to Suiyuyan
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 artilleries and 20 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 3 artilleries and 20 infantry in Novgorod, round 2 : 6/23 hits, 4.83 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Eastern Poland
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 11 artilleries, 11 infantry and 6 mech_infantrys
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 11 artilleries, 11 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/28 hits, 8.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 11 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Suiyuyan
                Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Sikang to Shensi
            3 mech_infantrys moved from Volgograd to Sikang
            2 aaGuns moved from Western Ukraine to Bessarabia
            4 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
            4 infantry moved from Bryansk to Western Ukraine
            1 aaGun and 1 infantry moved from Bryansk to Belarus
            1 aaGun moved from Archangel to Novgorod
            2 fighters moved from Eastern Poland to Ukraine
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.67
    Russians regular : -2.67
    

    Savegame

10 / 11

Suggested Topics

  • zarhunter (Axis) vs Simon33 (Allies+50) OOB

    about an hour ago
    53
  • L25 BM4 fasthard(X) vs BombsAway(L+21)

    about 5 hours ago
    20
  • L25 Classic: Dawgoneit X + 7 vs Martin L

    about 3 hours ago
    18
  • L25 G40 OOB Dawgoneit (L+50) v Jacob16 (X)

    about 3 hours ago
    11
  • L24 Playoffs Max (X+10) vs Art

    about an hour ago
    53
  • 31
  • L25 Playoff BM Mod 2nd bracket final Fasthard (X) vs Avner (L+21)

    about 6 hours ago
    103
  • L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

    about 4 hours ago
    90
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.6k

Users

40.2k

Topics

1.7m

Posts