@Stucifer BTW, assumed you would not scramble in UK SZ
L21 Martin (X) - Giallo (L+21) BM
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@martin said in L21 Martin (X) - Giallo (L+21) BM:
@Giallo another office day, tomorrow. Will use the time to think about how to slow down the Russian monster ;-) As you are an early bird, I might be able to do the Italian turn, before leaving for work.
That was too bad in 91… If the sub would have hit you would have lost the cv plus the 2 fig… And my bomber missed as well.
My two young children make me an early bird!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 fighter moved from Tunisia to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 transport placed in 97 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 British regular : 0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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@giallo Yes, that was critical. I was lucky, as I did a mistake when attacking that SZ with Germany. I had to be super careful not to sacrifice too many carriers for my planes to land. And at the same time, I was determined to keep one surviving destroyer to cope with the US sub. Of course, I accidentally got rid of the last destroyer. Damnit, your sub could sink my carrier, and the planes would be lost as well. At least the two fighters would have prevented an amphibious attack by the US. As it turned out, I was blessed by your dice…
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@giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 3 bombers moved from Southern France to Bulgaria 2 armour and 4 mech_infantrys moved from Greater Southern Germany to Bulgaria 1 infantry moved from Yugoslavia to Romania Germans take Romania from Russians 2 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from 114 Sea Zone to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Poland Combat - Germans Battle in Gibraltar Battle in Poland Germans attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Poland, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Gibraltar from British, taking Poland from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 2 armour, 3 bombers and 4 mech_infantrys Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 bombers and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits, 3,67 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 2 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 3 mech_infantrys moved from Western Germany to Germany 1 aaGun moved from Greater Southern Germany to Germany 3 bombers moved from Bulgaria to Western Germany 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from 114 Sea Zone to Germany 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from Western Germany to Germany 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 tactical_bomber placed in Western Germany 2 artilleries and 8 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -0,83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 12 infantry moved from Novosibirsk to Vologda 1 artillery moved from Bryansk to Smolensk 9 artilleries moved from Bryansk to Belarus 1 armour moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Slovakia Hungary to Eastern Poland 10 armour, 1 artillery, 4 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 6 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians and 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun Casualties for Germans: 1 mech_infantry Battle in Romania Russians attack with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys in Romania, round 2 : 9/26 hits, 8,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Greater Southern Germany Russians roll dice for 1 artillery in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Greater Southern Germany Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 9 artilleries Germans defend with 1 infantry Russians roll dice for 9 artilleries in Belarus, round 2 : 2/9 hits, 3,00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 artilleries remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 12 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 12 infantry in Vologda, round 2 : 0/12 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 11 infantry in Vologda, round 3 : 4/11 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Slovakia Hungary to Romania 2 fighters moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Smolensk to Ukraine 2 aaGuns moved from Novosibirsk to Vologda 3 mech_infantrys moved from Russia to Rostov 3 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Romania 2 mech_infantrys moved from Western Ukraine to Belarus 3 mech_infantrys moved from Russia to Belarus Place Units - Russians 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd Russians undo move 2. Russians undo move 1. 1 infantry placed in Volgograd 1 armour and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 3,17 Russians regular : -1,17
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@martin said in L21 Martin (X) - Giallo (L+21) BM:
@giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)
You must be a happy man:laughing:
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 mech_infantry moved from Siberia to 5 Sea Zone 1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 mech_infantry moved from Siberia to 5 Sea Zone 1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians Combat - Japanese
Combat Hit Differential Summary :
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@Giallo do you scramble from Queensland?
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@martin yes please
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 mech_infantry moved from Siberia to 5 Sea Zone 1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Western Australia Battle in Aleutian Islands Battle in Guam Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers British defend with 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 2 submarines; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/13 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 transport in 54 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the British lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Aleutian Islands from Americans, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 fighters and 2 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Casualties for British: 1 transport Battle in 31 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 31 Sea Zone 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Wake Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Shan State to 39 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kiangsu to Shantung 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Kiangsu to Shantung Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 3. 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone Japanese undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 fighter and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 8 Sea Zone to British Columbia 2 mech_infantrys moved from Alaska to Western United States 1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 3 destroyers and 1 transport placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 fighter and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 8 Sea Zone to British Columbia 2 mech_infantrys moved from Alaska to Western United States 1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 3 destroyers and 1 transport placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from French Equatorial Africa to 98 Sea Zone 1 mech_infantry moved from India to Shan State 3 fighters moved from India to Shan State 1 armour moved from Queensland to Western Australia Combat - British Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Australia British attack with 1 armour Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour in Western Australia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the British lost in Western Australia Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Shan State British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Shan State to India 2 aaGuns, 6 artilleries and 9 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Ethiopia 1 bomber moved from 98 Sea Zone to Ethiopia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,1,5,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,33 Japanese regular : 0,33 Italians regular : 0,67 Germans regular : 0,00 British regular : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 artillery moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 submarine moved from 95 Sea Zone to 91 Sea Zone Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 carriers, 1 cruiser, 4 fighters and 4 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 2 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,17 Russians regular : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,3,6,6 ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@martin I see I should have moved the uk inf to New South Wales. Would it be ok to move it?