@Dawgoneit Your go
NML 1914 - Team Game #1
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I am sure I left the naval battle unyil last .
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Yodel Ay Hee Ho, Yodel Ay Hee Ho. And Trieste too. There’s a lot of blue in Austria. Where’s the Danube? All I need now is Transylvania and I can charge double for landing on one of the 3 Austrian properties that start with T and are 6 P.U.s. And when I build houses and hotels you will really pay. Negotiating with Vlad the Impaler, offering him support if he declares independence. Pic was a disappointment, but Tri was more important. A can build there right away when he recaptures it.
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@fmerwinrommel Oh. I really missed that backdoor! Shall not happen again!
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I thought I sent two Gas and 5 Ground at Belgium and thought at least one of the Gas hit .
I used a total of 4 Gas in 3 of the battles and went with 2 extra units in every battle (one was the Ft), so as to be sure of winning all of them.
The exception was FC , which was only one Stormtrooper and one Gas (which hit ).
Happy to reroll Belgium, if no one can see any Marti rolls for it .
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TripleA Turn Summary: Serbia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Purchase Units - Serbia Serbia buy 3 infantry and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 3 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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Witt: If 7 attackers in Belg and inf and gas in FranC, then that leaves only 5 to attack Burg and Pic, defended by combined 7 units and you ended with all 5 surviving the battles, taking no hits in Burg and Pic. Me thinks you need to subtract more from Champ or change attack on Belg to total of 5.
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I lost two in Burgundy .
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Correction, A “can’t” build in Tri after retaking it this turn.
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TripleA Turn Summary: Austria round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 6,6,5 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover science Combat Move - Austria 12 field_guns moved from Latium to Tuscany 6 cavalrys moved from Rome to Tuscany 4 gass moved from Galicia to Trieste 5 cavalrys moved from Hungary to Trieste 2 cavalrys moved from Venice to Tyrol 2 field_guns and 1 infantry moved from Venice to Tyrol 2 infantry moved from Venice to Trieste Purchase Units - Austria Austria buy 17 cavalrys, 4 field_guns, 2 heavy_guns, 2 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Trieste Austria attack with 5 cavalrys, 4 gass and 2 infantry France defend with 1 Factory, 2 colonials and 2 field_guns Austria roll dice for 4 gass in Trieste, round 2 : 4/4 hits, 3,33 expected hits 2 field_guns owned by the France and 2 colonials owned by the France lost in Trieste 4 gass owned by the Austria lost in Trieste Austria win, taking Trieste from France with 5 cavalrys and 2 infantry remaining. Battle score for attacker is -2 Casualties for France: 2 colonials and 2 field_guns Casualties for Austria: 4 gass Battle in Tyrol Austria attack with 2 cavalrys, 2 field_guns and 1 infantry France defend with 2 colonials and 1 field_gun Austria roll dice for 2 cavalrys, 2 field_guns and 1 infantry in Tyrol, round 2 : 3/5 hits, 1,83 expected hits France roll dice for 2 colonials and 1 field_gun in Tyrol, round 2 : 0/3 hits, 1,00 expected hits 1 field_gun owned by the France and 2 colonials owned by the France lost in Tyrol Austria win, taking Tyrol from France with 2 cavalrys, 2 field_guns and 1 infantry remaining. Battle score for attacker is 10 Casualties for France: 2 colonials and 1 field_gun Battle in Tuscany Austria attack with 6 cavalrys and 12 field_guns Italy defend with 2 field_guns and 1 infantry Austria roll dice for 6 cavalrys and 12 field_guns in Tuscany, round 2 : 10/18 hits, 8,00 expected hits Italy roll dice for 2 field_guns and 1 infantry in Tuscany, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italy and 2 field_guns owned by the Italy lost in Tuscany Austria win, taking Tuscany from Italy with 6 cavalrys and 12 field_guns remaining. Battle score for attacker is 11 Casualties for Italy: 2 field_guns and 1 infantry Non Combat Move - Austria 2 cavalrys moved from Belarus to Pskov 1 fighter moved from Belarus to Pskov 3 field_guns and 3 heavy_guns moved from Belarus to Smolensk 6 cavalrys moved from Galicia to Pskov 4 gass moved from Galicia to Austria 2 infantry moved from Serbia to Albania 2 field_guns moved from Serbia to Macedonia 2 field_guns and 2 infantry moved from Belgrade to Serbia 1 cavalry moved from Venice to Trieste 5 infantry moved from Venice to Tuscany 6 field_guns moved from Kiev to Odessa 1 field_gun moved from Albania to Macedonia Place Units - Austria 1 trench placed in Venice 1 trench placed in Rome 2 trenchs placed in Albania 2 field_guns and 2 heavy_guns placed in Venice 2 field_guns and 2 infantry placed in Belgrade 6 cavalrys placed in Rome 6 cavalrys placed in Galicia 5 cavalrys placed in Hungary Activate Technology - Austria Austria activating science Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italy regular : -1,00 France regular : -1,00 Austria regular : 3,83
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Combat Move - Italy Combat - Italy Non Combat Move - Italy 1 field_gun, 9 heavy_guns and 5 infantry moved from Milan to Piedmont Turn Complete - Italy
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 5,5 and gets 0 hits Combat Move - Turkey 11 field_guns and 13 infantry moved from Don to Minsk 1 fighter moved from Don to Minsk 1 field_gun and 1 infantry moved from Smolensk to Pskov 3 cavalrys moved from Moscow to Minsk 4 cavalrys moved from Smolensk to Minsk 3 cavalrys moved from Caucasus to Minsk Purchase Units - Turkey Turkey buy 8 field_guns and 19 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Minsk Turkey attack with 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry Russia defend with 1 Factory, 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry in Minsk, round 2 : 7/35 hits, 9.83 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs in Minsk, round 2 : 6/13 hits, 5.00 expected hits 2 trenchs owned by the Russia, 1 conscript owned by the Russia and 6 infantry owned by the Turkey lost in Minsk Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 7 infantry in Minsk, round 3 : 8/29 hits, 8.83 expected hits Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 2 trenchs in Minsk, round 3 : 5/10 hits, 4.50 expected hits 2 field_guns owned by the Russia, 3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 heavy_gun owned by the Russia and 5 infantry owned by the Turkey lost in Minsk Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 2 infantry in Minsk, round 4 : 7/24 hits, 8.00 expected hits Russia roll dice for 2 heavy_guns in Minsk, round 4 : 2/2 hits, 1.67 expected hits 2 heavy_guns owned by the Russia and 2 infantry owned by the Turkey lost in Minsk Turkey win, taking Minsk from Russia with 10 cavalrys, 11 field_guns and 1 fighter remaining. Battle score for attacker is 7 Casualties for Turkey: 13 infantry Casualties for Russia: 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs Non Combat Move - Turkey 1 zeppelin moved from Don to Westphalia 1 fighter moved from Minsk to Caucasus 2 field_guns and 8 infantry moved from Fars to Sistan 9 infantry moved from Mesopotamia to Fars 3 infantry moved from Baghdad to Fars 1 field_gun and 6 infantry moved from Damascus to Mesopotamia 4 infantry moved from Arabia to Mesopotamia 4 infantry moved from Mecca to Arabia 3 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 heavy_gun and 5 infantry moved from Dardanelles to Bulgaria 5 infantry moved from Constantinople to Dardanelles 1 field_gun and 5 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 1 field_gun and 5 infantry moved from Sea Zone 66 Black Sea to Armenia Place Units - Turkey 4 infantry placed in Mecca 3 infantry placed in Moscow 3 infantry placed in Caucasus 3 field_guns placed in Baghdad 3 field_guns placed in Mesopotamia Turkey undo move 5. Turkey undo move 4. 3 field_guns placed in Mesopotamia 3 field_guns and 5 infantry placed in Constantinople 2 field_guns and 1 infantry placed in Baghdad Turkey undo move 6. 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus Turn Complete - Turkey Turkey collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russia regular : 1.83 Turkey regular : -4.67
Production/PUs Summary :
Germany : 125 / 139 France : 74 / 86 Serbia : 7 / 7 Austria : 109 / 109 Italy : 13 / 0 Arabia : 0 / 0 Turkey : 92 / 92 Britain : 104 / 107 Russia : 22 / 37 Communists : 55 / 65 USA : 95 / 95
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Leo has asked me make some edits to adjust for his G travails. It seems he won everywhere with no losses … :grin:
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TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 5,5 and gets 0 hits Combat Move - Turkey 11 field_guns and 13 infantry moved from Don to Minsk 1 fighter moved from Don to Minsk 1 field_gun and 1 infantry moved from Smolensk to Pskov 3 cavalrys moved from Moscow to Minsk 4 cavalrys moved from Smolensk to Minsk 3 cavalrys moved from Caucasus to Minsk Purchase Units - Turkey Turkey buy 8 field_guns and 19 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Minsk Turkey attack with 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry Russia defend with 1 Factory, 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry in Minsk, round 2 : 7/35 hits, 9.83 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs in Minsk, round 2 : 6/13 hits, 5.00 expected hits 2 trenchs owned by the Russia, 1 conscript owned by the Russia and 6 infantry owned by the Turkey lost in Minsk Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 7 infantry in Minsk, round 3 : 8/29 hits, 8.83 expected hits Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 2 trenchs in Minsk, round 3 : 5/10 hits, 4.50 expected hits 2 field_guns owned by the Russia, 3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 heavy_gun owned by the Russia and 5 infantry owned by the Turkey lost in Minsk Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 2 infantry in Minsk, round 4 : 7/24 hits, 8.00 expected hits Russia roll dice for 2 heavy_guns in Minsk, round 4 : 2/2 hits, 1.67 expected hits 2 heavy_guns owned by the Russia and 2 infantry owned by the Turkey lost in Minsk Turkey win, taking Minsk from Russia with 10 cavalrys, 11 field_guns and 1 fighter remaining. Battle score for attacker is 7 Casualties for Turkey: 13 infantry Casualties for Russia: 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs Non Combat Move - Turkey 1 zeppelin moved from Don to Westphalia 1 fighter moved from Minsk to Caucasus 2 field_guns and 8 infantry moved from Fars to Sistan 9 infantry moved from Mesopotamia to Fars 3 infantry moved from Baghdad to Fars 1 field_gun and 6 infantry moved from Damascus to Mesopotamia 4 infantry moved from Arabia to Mesopotamia 4 infantry moved from Mecca to Arabia 3 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 heavy_gun and 5 infantry moved from Dardanelles to Bulgaria 5 infantry moved from Constantinople to Dardanelles 1 field_gun and 5 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 1 field_gun and 5 infantry moved from Sea Zone 66 Black Sea to Armenia Place Units - Turkey 4 infantry placed in Mecca 3 infantry placed in Moscow 3 infantry placed in Caucasus 3 field_guns placed in Baghdad 3 field_guns placed in Mesopotamia Turkey undo move 5. Turkey undo move 4. 3 field_guns placed in Mesopotamia 3 field_guns and 5 infantry placed in Constantinople 2 field_guns and 1 infantry placed in Baghdad Turkey undo move 6. 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus Turn Complete - Turkey Turkey collect 92 PUs; end with 92 PUs Turning on Edit Mode EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen EDIT: Removing units owned by Germany from Picardy: 2 field_guns and 1 stormtruppen EDIT: Adding units owned by Germany to Belgium: 2 field_guns and 1 stormtruppen EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russia regular : 1.83 Turkey regular : -4.67
Territory Summary for Turkey :
Westphalia : 1 zeppelin Bulgaria : 1 heavy_gun and 6 infantry Arabia : 1 flag, 3 field_guns and 4 infantry Hejaz : 1 flag Mecca : 1 flag, 1 Factory and 4 infantry Yemen : 1 flag Armenia : 1 field_gun and 5 infantry Baghdad : 1 Factory, 1 field_gun and 2 infantry Constantinople : 1 Factory, 3 field_guns, 5 infantry and 2 trenchs Damascus : 1 Factory, 1 field_gun and 2 infantry Dardanelles : 5 infantry Mesopotamia : 1 Factory, 4 field_guns and 10 infantry Qatar : 1 infantry and 2 trenchs Sinai : 1 heavy_gun, 18 infantry and 9 trenchs Smyrna : 1 infantry Basra : 1 flag Kuwait : 1 flag Azerbaijan : 1 flag Caucasus : 1 flag, 1 Factory, 1 fighter and 3 infantry Crimea : 1 flag Dnieper : 1 flag Don : 1 flag Georgia : 1 flag Minsk : 1 flag, 1 Factory, 10 cavalrys and 11 field_guns Moldavia : 1 flag Pskov : 1 field_gun and 1 infantry Smolensk : 1 flag Turkmenistan : 1 flag Moscow : 1 flag, 1 Factory and 3 infantry Sea Zone 66 Black Sea : 1 battlecruiser, 1 battleship, 2 cruisers and 3 transports Fars : 1 flag, 12 infantry Khurasan : 1 flag Lurs : 1 flag Sistan : 1 flag, 17 field_guns and 30 infantry Tehran : 1 flag
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So 1 s/trooper and 2 art added to Belgium.
Leo also asked for an additional science but I cannot see why he would have that. The savegame file says he did not buy any more. Will go back to him on that one.
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TripleA Turn Summary: Britain round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,5,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover War Bonds Combat Move - Britain 2 infantry moved from Normandy to Sea Zone 15 English Channel 2 colonials moved from Normandy to Sea Zone 15 English Channel 1 battlecruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 infantry moved from Sea Zone 15 English Channel to Belgium 2 colonials moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Norway to Murmansk 1 fighter moved from Norway to Murmansk Purchase Units - Britain Britain buy 1 battlecruiser, 2 colonials, 1 cruiser, 5 field_guns, 2 heavy_guns, 13 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Belgium Britain attack with 2 colonials and 2 infantry Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen Britain roll dice for 2 battlecruisers in Belgium, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 2 colonials and 2 infantry in Belgium, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany lost in Belgium Britain roll dice for 2 colonials and 2 infantry in Belgium, round 3 : 1/4 hits, 1.00 expected hits Germany roll dice for 2 field_guns in Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Germany lost in Belgium Britain roll dice for 2 colonials and 2 infantry in Belgium, round 4 : 1/4 hits, 1.00 expected hits Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Belgium Britain win, taking Belgium from Germany with 2 colonials and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germany: 2 field_guns and 1 stormtruppen Battle in Murmansk Britain attack with 1 fighter and 1 infantry Communists defend with 1 field_gun Britain roll dice for 1 fighter and 1 infantry in Murmansk, round 2 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Murmansk 1 fighter owned by the Britain retreated Communists win with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 1 infantry Non Combat Move - Britain 1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea 2 colonials, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea 1 infantry moved from Northern Rhodesia to German East Africa 1 battlecruiser, 5 cruisers and 1 destroyer moved from Sea Zone 50 Mid Atlantic to Sea Zone 54 Alboran Sea 1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 1 field_gun and 4 infantry moved from London to Sea Zone 16 North Sea 1 field_gun, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 3 cavalrys moved from Norway to Sweden 1 field_gun moved from Sea Zone 13 Skagerrak to Sweden 4 infantry moved from Sea Zone 13 Skagerrak to Sweden 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 cavalry, 3 colonials and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 fighter moved from Murmansk to Sweden Place Units - Britain 2 heavy_guns, 2 infantry and 2 trenchs placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 infantry placed in Cairo-Suez 1 battlecruiser and 1 cruiser placed in Sea Zone 15 English Channel 1 field_gun and 4 infantry placed in London 1 infantry placed in England 2 field_guns and 2 infantry placed in Norway 2 colonials placed in Nova Scotia Activate Technology - Britain Britain activating War Bonds Turn Complete - Britain Britain collect 107 PUs; end with 107 PUs Britain collect 6 PUs from War Bonds; end with 113 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 139 to 144 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -2.00 Communists regular : 0.67 Britain regular : -2.00
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag, 3 cavalrys, 6 field_guns and 15 infantry German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag Samoa : 1 flag Solomon Islands : 1 flag Tsingtao : 1 flag Normandy : 1 infantry Cyprus : 1 flag Belgium : 1 Factory, 2 colonials and 2 infantry Bombay : 1 Factory, 1 field_gun and 1 infantry Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 5 heavy_guns, 13 infantry and 6 trenchs Calcutta : 1 Factory Cape Town : 1 Factory England : 1 Factory and 1 infantry Goa : 1 Factory, 1 field_gun and 1 infantry Jamaica : 1 infantry London : 1 Factory, 1 field_gun, 4 infantry and 1 trench New Zealand : 1 colonial Nova Scotia : 1 Factory and 2 colonials Ottawa-Montreal : 1 Factory Queensland : 1 cavalry Singapore : 1 Factory and 1 cavalry Sydney-Canberra : 1 Factory Primorsky : 2 colonials and 1 field_gun Sea Zone 13 Skagerrak : 7 battleships, 10 cruisers, 2 destroyers, 10 submarines and 3 transports Sea Zone 15 English Channel : 3 battlecruisers, 1 cruiser and 2 transports Sea Zone 22 Mid Atlantic : 1 transport Sea Zone 54 Alboran Sea : 1 battlecruiser, 5 cruisers and 1 destroyer Sea Zone 62 Adriatic Sea : 2 transports Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 2 transports Sea Zone 129 South China Sea : 1 transport Sea Zone 138 Sea of Japan : 2 transports Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 13 field_guns, 4 heavy_guns, 28 infantry and 3 trenchs Norway : 1 flag, 1 Factory, 2 field_guns and 2 infantry Sweden : 1 flag, 3 cavalrys, 4 colonials, 7 field_guns, 1 fighter and 14 infantry
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I have no idea how Leo got into such a mess but have increased his bank by 5 as I cannot see how to edit in a tech token
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I protest the edits to add G units to Belg and not remove any units. He removed by edit, 13 ground troops for his attacks, and with a fighter, killed 12 Allied troops in 4 territories with all ground troops surviving, losing only the 4 gas. Also, Witt removed 3 cav from Rhine, but his add backs to captured land were all inf, ST, FG and no cav. While it may be moot because UK retook Belg with no losses, but he might not have used (and thus exposed) as many attackers.
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Also, if Belg was less defended, UK might have divided his attack between Belg and Pic.
Thanks Royal Navy for putting the squeeze on the Flying Dutchman fleet that entered the Med. It will finally go down to Davy Jones locker and be put out of its misery, searching for its lost port of sail. Or was that lost sugar and salt in Margaritaville? -
Sorry FM but I don’t think a protest is warranted. Leo will do his best to be fair. Such is the spirit in which a team game should be enjoyed.
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@private-panic I don’t doubt his honesty, but his memory. No problem, I accept. Its a friendly game.