@gamerman01 Nah, it’s sad if those flyboy’s first mission is also their last! They will stay in Scotland and drink some tea will watching the chaos from the battle in the neighboring sea.
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 2 carriers moved from 132 Sea Zone to 55 Sea Zone 2 fighters moved from Eastern India to Southern Persia 1 fighter moved from Southern Caucasus to Stalingrad 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 artillery and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from 28 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Southern Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
Territory Summary for ANZAC and French :
Stalingrad : 1 fighter Hawaiian Islands : 1 artillery, 1 fighter, 1 infantry and 1 marine Ethiopia : 1 flag New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour 28 Sea Zone : 1 cruiser, 1 fighter and 1 transport 64 Sea Zone : 1 destroyer Southern Persia : 3 fighters Java : 1 infantry 35 Sea Zone : 1 destroyer Dutch New Guinea : 1 flag Celebes : 1 flag, 1 artillery and 1 infantry 55 Sea Zone : 2 carriers, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 56 / 68 Americans : 65 / 85 Chinese : 6 / 7 British : 23 / 0 UK_Pacific : 15 / 19 Italians : 23 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@ArtofWar1947 think I found another bug. the game asked if the JPN air from z24 was going to scramble to z35, even though they are not adjacent.
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 2 carriers moved from 132 Sea Zone to 55 Sea Zone 2 fighters moved from Eastern India to Southern Persia 1 fighter moved from Southern Caucasus to Stalingrad 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 artillery and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from 28 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Southern Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
Territory Summary for ANZAC and French :
Stalingrad : 1 fighter Hawaiian Islands : 1 artillery, 1 fighter, 1 infantry and 1 marine Ethiopia : 1 flag New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour 28 Sea Zone : 1 cruiser, 1 fighter and 1 transport 64 Sea Zone : 1 destroyer Southern Persia : 3 fighters Java : 1 infantry 35 Sea Zone : 1 destroyer Dutch New Guinea : 1 flag Celebes : 1 flag, 1 artillery and 1 infantry 55 Sea Zone : 2 carriers, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 56 / 68 Americans : 65 / 85 Chinese : 6 / 7 British : 23 / 0 UK_Pacific : 15 / 19 Italians : 23 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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Some thing definitely hinky there.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 7 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 7 artilleries, 3 infantry and 7 transports moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 7 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk 14 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Gorky to Samara 6 armour and 5 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Leningrad to Russia 1 tactical_bomber moved from Samara to Russia 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 tactical_bombers placed in Leningrad 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 7 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 7 artilleries, 3 infantry and 7 transports moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 7 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk 14 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Gorky to Samara 6 armour and 5 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Leningrad to Russia 1 tactical_bomber moved from Samara to Russia 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 tactical_bombers placed in Leningrad 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 3 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 7 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 7 artilleries, 3 infantry and 7 transports moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 7 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk 14 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Gorky to Samara 6 armour and 5 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Leningrad to Russia 1 tactical_bomber moved from Samara to Russia 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 tactical_bombers placed in Leningrad 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 3 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Malta: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Gibraltar: 2 tactical_bombers EDIT: Adding units owned by Germans to Morocco: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 7 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 7 artilleries, 3 infantry and 7 transports moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 7 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk 14 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Gorky to Samara 6 armour and 5 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Leningrad to Russia 1 tactical_bomber moved from Samara to Russia 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 tactical_bombers placed in Leningrad 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 3 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Malta: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Gibraltar: 2 tactical_bombers EDIT: Adding units owned by Germans to Morocco: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports EDIT: Adding units owned by Germans to 96 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports EDIT: Removing units owned by Germans from Tobruk: 4 artilleries EDIT: Adding units owned by Germans to Tunisia: 4 artilleries and 4 infantry EDIT: Removing units owned by Germans from Northern Italy: 4 infantry EDIT: Removing units owned by Germans from Gibraltar: 2 fighters EDIT: Removing units owned by Germans from Morocco: 1 fighter EDIT: Adding units owned by Germans to Malta: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 7 artilleries and 3 infantry moved from Gibraltar to 93 Sea Zone 7 artilleries, 3 infantry and 7 transports moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 7 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk 14 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Gorky to Samara 6 armour and 5 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Leningrad to Russia 1 tactical_bomber moved from Samara to Russia 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 tactical_bombers placed in Leningrad 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 3 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Malta: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Gibraltar: 2 tactical_bombers EDIT: Adding units owned by Germans to Morocco: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports EDIT: Adding units owned by Germans to 96 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports EDIT: Removing units owned by Germans from Tobruk: 4 artilleries EDIT: Adding units owned by Germans to Tunisia: 4 artilleries and 4 infantry EDIT: Removing units owned by Germans from Northern Italy: 4 infantry EDIT: Removing units owned by Germans from Gibraltar: 2 fighters EDIT: Removing units owned by Germans from Morocco: 1 fighter EDIT: Adding units owned by Germans to Malta: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Germans to Malta: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 4 fighters, 64 infantry, 11 mech_infantrys and 1 tactical_bomber Egypt : 10 infantry Eastern India : 10 infantry Buyant-Uhaa : 1 flag Central Mongolia : 1 flag
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 56 / 68 Americans : 65 / 85 Chinese : 6 / 7 British : 23 / 0 UK_Pacific : 15 / 19 Italians : 23 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 24 Sea Zone to 25 Sea Zone 5 destroyers and 3 submarines moved from 24 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Kwangtung to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 44 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Borneo 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 8 submarines moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Borneo 7 fighters and 2 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 37 Sea Zone 7 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to French Indo China 3 tactical_bombers moved from Kwangtung to French Indo China 2 infantry moved from Kweichow to Yunnan 1 bomber moved from Kweichow to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 6 destroyers, 1 fighter and 11 submarines ANZAC defend with 1 destroyer Japanese roll dice for 11 submarines in 35 Sea Zone, round 2 : 5/11 hits, 3.67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 2 cruisers, 6 destroyers, 1 fighter and 11 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caroline Islands Battle in Yunnan Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Caroline Islands from Americans, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 mech_infantry and 3 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 mech_infantry and 3 tactical_bombers in French Indo China, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 carriers and 1 transport moved from 24 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Paulau to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 35 Sea Zone 1 battleship, 11 carriers and 3 destroyers moved from 21 Sea Zone to 35 Sea Zone 7 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 7 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 3 tactical_bombers moved from French Indo China to Kwangtung 1 bomber moved from Yunnan to Kwangtung 1 artillery moved from Hunan to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 transports placed in 21 Sea Zone 1 infantry placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone Japanese undo move 5. 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 1.33 ANZAC regular : 0.67 UK_Pacific regular : -0.33 British regular : 0.67
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 1 artillery, 3 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern Caucasus to Northern Caucasus 9 fighters and 2 tactical_bombers moved from Southern Caucasus to Northern Caucasus 8 fighters moved from Tsinghai to Kazakhstan 1 fighter moved from Stalingrad to Northern Caucasus
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 1 artillery, 3 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern Caucasus to Northern Caucasus 9 fighters and 2 tactical_bombers moved from Southern Caucasus to Northern Caucasus 8 fighters moved from Tsinghai to Kazakhstan 1 fighter moved from Stalingrad to Northern Caucasus Combat - Americans Battle in Northern Caucasus Americans attack with 10 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 armour and 1 mech_infantry Americans roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Northern Caucasus, round 2 : 8/14 hits, 6.67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Northern Caucasus, round 2 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 armour owned by the Italians lost in Northern Caucasus Americans win, taking Northern Caucasus from Italians with 10 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Battle in Kazakhstan Americans attack with 8 fighters Germans defend with 1 infantry Americans roll dice for 8 fighters in Kazakhstan, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 8 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 8 fighters moved from Kazakhstan to Stalingrad 10 fighters and 2 tactical_bombers moved from Northern Caucasus to Stalingrad 3 infantry moved from Northwest Persia to Southern Caucasus 3 mech_infantrys moved from Iraq to Egypt 2 armour and 1 mech_infantry moved from Shan State to Eastern India 1 artillery, 4 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 12 fighters, 4 infantry, 2 marines, 8 submarines and 4 transports moved from 55 Sea Zone to 27 Sea Zone 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 3 mech_infantrys placed in Iraq 10 submarines placed in 104 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Italians regular : -0.50
Territory Summary for Americans :
Southern Caucasus : 3 infantry Northern Caucasus : 1 flag, 1 infantry Stalingrad : 1 armour, 18 fighters and 2 tactical_bombers Marshall Islands : 1 flag Western United States : 1 airfield, 1 factory_major and 1 harbour Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry Alaska : 1 artillery Central United States : 1 factory_major Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Egypt : 3 mech_infantrys Eastern India : 2 armour and 1 mech_infantry New South Wales : 1 aaGun French West Africa : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 flag Sumatra : 1 flag, 1 harbour Northwest Persia : 1 flag Java : 1 flag 81 Sea Zone : 1 flag Brazil : 1 flag 1 Sea Zone : 1 flag Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys 104 Sea Zone : 5 carriers, 3 destroyers, 10 fighters, 12 submarines and 8 transports Northeast Persia : 1 flag 27 Sea Zone : 1 artillery, 1 battleship, 13 carriers, 3 cruisers, 8 destroyers, 11 fighters, 4 infantry, 2 marines, 9 submarines and 6 transports 36 Sea Zone : 1 flag 55 Sea Zone : 1 flag 132 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 62 / 70 Americans : 64 / 84 Chinese : 5 / 7 British : 23 / 0 UK_Pacific : 12 / 19 Italians : 22 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 3 infantry in Honan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 2 infantry in Honan, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 infantry in Honan, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Honan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Inner Mongolia 3 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Northern Sinkiang to Kansu Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.00
Territory Summary for Chinese :
Kansu : 1 infantry Hopei : 2 infantry Honan : 1 infantry Inner Mongolia : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 60 / 70 Americans : 64 / 84 Chinese : 7 / 8 British : 23 / 0 UK_Pacific : 12 / 19 Italians : 22 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: British round 17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Combat Move - British 1 infantry moved from Shan State to Yunnan 2 bombers moved from Eastern India to Yunnan
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 1 artillery, 3 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern Caucasus to Northern Caucasus 9 fighters and 2 tactical_bombers moved from Southern Caucasus to Northern Caucasus 8 fighters moved from Tsinghai to Kazakhstan 1 fighter moved from Stalingrad to Northern Caucasus Combat - Americans Battle in Northern Caucasus Americans attack with 10 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 armour and 1 mech_infantry Americans roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Northern Caucasus, round 2 : 8/14 hits, 6.67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Northern Caucasus, round 2 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 armour owned by the Italians lost in Northern Caucasus Americans win, taking Northern Caucasus from Italians with 10 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Battle in Kazakhstan Americans attack with 8 fighters Germans defend with 1 infantry Americans roll dice for 8 fighters in Kazakhstan, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 8 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 8 fighters moved from Kazakhstan to Stalingrad 10 fighters and 2 tactical_bombers moved from Northern Caucasus to Stalingrad 3 infantry moved from Northwest Persia to Southern Caucasus 3 mech_infantrys moved from Iraq to Egypt 2 armour and 1 mech_infantry moved from Shan State to Eastern India 1 artillery, 4 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 12 fighters, 4 infantry, 2 marines, 8 submarines and 4 transports moved from 55 Sea Zone to 27 Sea Zone 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 3 mech_infantrys placed in Iraq 10 submarines placed in 104 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 3 infantry in Honan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 2 infantry in Honan, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 infantry in Honan, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Honan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Inner Mongolia 3 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Northern Sinkiang to Kansu Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Yunnan 2 bombers moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 2 bombers and 1 infantry Japanese defend with 2 infantry British roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 bombers and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Yunnan to Eastern India 1 infantry moved from Eastern India to Burma 3 infantry moved from Malaya to Shan State 6 armour and 3 mech_infantrys moved from Shan State to Burma 1 mech_infantry moved from Siam to Burma 1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 11 fighters, 3 infantry, 3 marines, 4 submarines, 2 tactical_bombers and 3 transports moved from 55 Sea Zone to 27 Sea Zone Place Units - UK_Pacific 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in Malaya change ownership: 3 infantry Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.33 Japanese regular : 0.33 Italians regular : -0.50 British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Southern Caucasus : 3 infantry Northern Caucasus : 1 flag, 1 infantry Stalingrad : 1 armour, 18 fighters and 2 tactical_bombers Marshall Islands : 1 flag Siam : 1 flag Western United States : 1 airfield, 1 factory_major and 1 harbour Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry Alaska : 1 artillery Central United States : 1 factory_major Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Kansu : 1 infantry Hopei : 2 infantry Honan : 1 infantry Inner Mongolia : 1 fighter and 7 infantry Yunnan : 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 6 mech_infantrys Shan State : 3 infantry Malaya : 1 factory_minor, 1 harbour and 3 infantry Eastern India : 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Burma : 6 armour, 1 infantry and 4 mech_infantrys New South Wales : 1 aaGun French Madagascar : 1 flag French West Africa : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 flag Sumatra : 1 flag, 1 harbour Northwest Persia : 1 flag Southern Persia : 1 flag, 1 factory_minor Java : 1 flag 81 Sea Zone : 1 flag Brazil : 1 flag 1 Sea Zone : 1 flag Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys 104 Sea Zone : 5 carriers, 3 destroyers, 10 fighters, 14 submarines and 9 transports 109 Sea Zone : 1 flag Northeast Persia : 1 flag 27 Sea Zone : 1 armour, 2 artilleries, 2 battleships, 18 carriers, 6 cruisers, 10 destroyers, 22 fighters, 7 infantry, 5 marines, 13 submarines, 2 tactical_bombers and 9 transports 36 Sea Zone : 1 flag 55 Sea Zone : 1 flag 132 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 71 / 97 Russians : 4 / 0 Japanese : 59 / 70 Americans : 64 / 84 Chinese : 8 / 8 British : 23 / 0 UK_Pacific : 12 / 15 Italians : 22 / 36 ANZAC : 14 / 25 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Italians round 17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Alexandria to Egypt 4 artilleries and 4 infantry moved from Southern Italy to 97 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 100 Sea Zone 1 marine moved from Libya to 98 Sea Zone 1 artillery and 1 marine moved from Tobruk to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 marines moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 3 transports moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Greece to 101 Sea Zone 1 infantry moved from Cyprus to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 100 Sea Zone 6 artilleries, 2 fighters, 8 infantry and 2 marines moved from 100 Sea Zone to Egypt 6 fighters moved from Malta to Egypt 1 bomber moved from Greece to Egypt
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Scramble a fighter from Egypt to SZ 100 to prevent bombardment?
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Scramble a fighter from Egypt to SZ 100 to prevent bombardment?
hmmm, maybe I should have dropped a few of those fighters into EGY?
but to answer your question, no thanks.