^ignore that, wrong thread
2020 playoff BM3 farmboy (allies +11) v 666
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from South Australia to Northern Territory 1 infantry moved from South Australia to Queensland 1 aaGun and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Java to 42 Sea Zone 1 mech_infantry moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 32 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from India to Burma Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -1.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Urals to Vologda Germans take Vologda from Russians 1 bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Persia Germans attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 aaGun, 1 factory_minor and 2 infantry British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits 1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 1 bomber moved from Persia to Volgograd 9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd 3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Northwest Persia 2 artilleries and 6 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia 1 infantry moved from Archangel to Smolensk 1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Archangel to Caucasus 5 fighters and 3 tactical_bombers moved from Archangel to Volgograd Place Units - Germans 3 armour placed in Caucasus 3 artilleries placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 6 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Germans collect 55 PUs (6 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.33 British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Germany : 1 factory_major and 6 infantry Norway : 2 infantry Holland Belgium : 1 infantry Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 infantry Nenetsia : 1 flag, 1 armour and 1 mech_infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag, 7 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry Novosibirsk : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 battleship, 1 cruiser and 1 transport Bulgaria : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour and 1 factory_minor Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79 Russians : 12 / 20 Japanese : 56 / 70 Americans : 57 / 95 Chinese : 3 / 6 British : 35 / 46 UK_Pacific : 6 / 10 Italians : 19 / 16 ANZAC : 14 / 18 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians submerged Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians winGermans winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 aaGun, 5 artilleries and 27 infantry moved from Samara to Russia 1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns, 4 artilleries and 32 infantry moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 3.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Urals to Vologda Germans take Vologda from Russians 1 bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Persia Germans attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 aaGun, 1 factory_minor and 2 infantry British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits 1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 1 armour and 1 bomber in Persia, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 1 bomber moved from Persia to Volgograd 9 armour and 8 mech_infantrys moved from Northwest Persia to Volgograd 3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Northwest Persia 2 artilleries and 6 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 1 aaGun, 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia 1 infantry moved from Archangel to Smolensk 1 aaGun, 8 armour, 2 artilleries and 11 infantry moved from Archangel to Belarus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Archangel to Caucasus 5 fighters and 3 tactical_bombers moved from Archangel to Volgograd Place Units - Germans 3 armour placed in Caucasus 3 artilleries placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 6 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Germans collect 55 PUs (6 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.33 British regular : 1.00
Territory Summary for Germans :
Evenkiyskiy : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Germany : 1 factory_major and 6 infantry Norway : 2 infantry Holland Belgium : 1 infantry Belarus : 1 flag, 1 aaGun, 8 armour, 3 artilleries and 15 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 infantry Nenetsia : 1 flag, 1 armour and 1 mech_infantry Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag, 7 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry Novosibirsk : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 aaGun, 11 armour, 10 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 16 infantry, 13 mech_infantrys and 3 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Caucasus : 1 flag, 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 113 Sea Zone : 1 battleship, 1 cruiser and 1 transport Bulgaria : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour and 1 factory_minor Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 61 / 79 Russians : 12 / 20 Japanese : 56 / 70 Americans : 57 / 95 Chinese : 3 / 6 British : 35 / 46 UK_Pacific : 6 / 10 Italians : 19 / 16 ANZAC : 14 / 18 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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well the AA gun didn’t hit, so that was good!
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@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
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@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
what? how the hell could that have happened?
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@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 lol yeah. I see you posted a german turn after I did the Russian one. Were there edits you made to the turn? Did my moves impact them?
+3 for the russians, this has got to end soon. No, no impact.
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@666 just to make sure, I see you posted the German turn 40 minutes ago and then just a few minutes ago. I posted the Russian in response to your initial posting of the German turn. Did you just post a second time by mistake or were there adjustments to your moves?
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@666 I’ve definitely had good dice this game, but that round is a bit illusory. I rolled 6/9 hits, but I could only hit 3 units. So the plus 3 were wasted.
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@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 just to make sure, I see you posted the German turn 40 minutes ago and then just a few minutes ago. I posted the Russian in response to your initial posting of the German turn. Did you just post a second time by mistake or were there adjustments to your moves?
I see, no, no adjustments, when I went back to type at least the AA missed I saw your post and thought I hadn’t yet posted the G turn. we are good.
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@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 I’ve definitely had good dice this game, but that round is a bit illusory. I rolled 6/9 hits, but I could only hit 3 units. So the plus 3 were wasted.
yes and no, you could have missed everything and I could have hit…and the turn prior, you missed for the first time I think at 1 for 1 but hit both for 2, 2 for 2 and had max convoy damage from your 2 subs…
The dice will turn, they always do, sorry for the bellyaching
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@666 no worries. We’ve all been there and I appreciate the frustration.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 harbour, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 bombers moved from Yunnan to Rostov 3 fighters and 3 tactical_bombers moved from Kweichow to Shensi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 4 infantry moved from Korea to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Alaska Battle in Siberia Battle in Rostov Japanese attack with 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers in Rostov, round 2 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Shensi to Caucasus 2 bombers moved from Rostov to Caucasus 1 infantry moved from Szechwan to Sikang 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Kansu 1 armour moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 2 aaGuns and 6 artilleries moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Kweichow 1 aaGun moved from Korea to Amur 1 aaGun moved from Manchuria to Amur 3 marines moved from Korea to 6 Sea Zone 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 2 infantry moved from Kwangsi to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 36 Sea Zone 1 mech_infantry moved from Sikang to Volgograd 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 marines, 2 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 marines moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 36 Sea Zone 1 harbour placed in Hainan 2 infantry and 1 mech_infantry placed in Kwangtung 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 Russians regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag, 3 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery, 1 fighter and 1 infantry Hainan : 1 harbour Shensi : 1 flag, 2 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 2 infantry Hunan : 1 flag, 1 infantry Kansu : 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 armour Szechwan : 1 flag, 2 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield Alaska : 1 flag, 2 infantry Amur : 1 flag, 2 aaGuns and 6 infantry Siberia : 1 flag, 2 infantry French Indo China : 1 flag, 2 aaGuns, 6 artilleries, 1 factory_minor, 5 infantry and 3 marines Celebes : 1 flag Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 1 infantry 36 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 5 tactical_bombers and 4 transports 2 Sea Zone : 1 transport 5 Sea Zone : 1 submarine and 1 transport 6 Sea Zone : 1 submarine Volgograd : 1 mech_infantry Caucasus : 2 bombers, 3 fighters and 3 tactical_bombers
Production/PUs Summary :
Germans : 59 / 79 Russians : 14 / 20 Japanese : 62 / 65 Americans : 55 / 95 Chinese : 1 / 6 British : 35 / 46 UK_Pacific : 6 / 10 Italians : 17 / 16 ANZAC : 14 / 18 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 tactical_bomber moved from Caroline Islands to Dutch New Guinea 1 fighter moved from 33 Sea Zone to Dutch New Guinea 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to 5 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 armour and 1 bomber moved from Iraq to Persia Combat - Americans Battle in Guam Battle in Iwo Jima Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Persia Americans attack with 1 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Dutch New Guinea Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Buryatia 1 bomber moved from 5 Sea Zone to Buryatia 1 bomber moved from Persia to India 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from Norway to 125 Sea Zone 2 fighters moved from 96 Sea Zone to Cyprus 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 2 Sea Zone to Aleutian Islands 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 1.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 tactical_bomber moved from Caroline Islands to Dutch New Guinea 1 fighter moved from 33 Sea Zone to Dutch New Guinea 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to 5 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 armour and 1 bomber moved from Iraq to Persia Combat - Americans Battle in Guam Battle in Iwo Jima Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Persia Americans attack with 1 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Dutch New Guinea Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 7 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Buryatia 1 bomber moved from 5 Sea Zone to Buryatia 1 bomber moved from Persia to India 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from Norway to 125 Sea Zone 2 fighters moved from 96 Sea Zone to Cyprus 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 2 Sea Zone to Aleutian Islands 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Shan State 2 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan Combat - British Battle in Greece Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Shan State, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Burma 3 infantry moved from India to West India 2 armour and 4 mech_infantrys moved from Burma to India 1 aaGun and 4 infantry moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to 99 Sea Zone 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Crete to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 2 battleships, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 96 Sea Zone to 99 Sea Zone 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 99 Sea Zone to Russia 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Holland Belgium to Norway 1 infantry moved from 125 Sea Zone to Norway 3 fighters moved from Russia to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Persia 7 artilleries and 6 infantry moved from Iraq to Persia 2 infantry moved from Iraq to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Iraq to Egypt Place Units - British 1 airfield placed in Cyprus 3 infantry placed in Egypt 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.17 Japanese regular : 0.67 Germans regular : -0.83 British regular : -3.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 3 mech_infantrys moved from Volgograd to Bryansk Italians take Rostov from Russians 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Bryansk Italians attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Kansu to Kazakhstan 1 mech_infantry moved from Timguska to Kazakhstan 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to France: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 Russians regular : 0.67 British regular : 1.33
Territory Summary for Italians :
Kansu : 1 flag Timguska : 1 flag Kazakhstan : 1 flag, 2 mech_infantrys Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 artillery and 4 infantry Western Germany : 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry Bryansk : 1 flag, 3 armour and 2 mech_infantrys Rostov : 1 flag Western Ukraine : 1 flag Volgograd : 1 aaGun, 1 artillery and 2 infantry Yugoslavia : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 48 / 79 Russians : 11 / 20 Japanese : 58 / 65 Americans : 61 / 99 Chinese : 3 / 2 British : 40 / 49 UK_Pacific : 7 / 11 Italians : 21 / 20 ANZAC : 14 / 18 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@farmboy lots of tough love here…was hoping I would roll a 1 or 2 in Persia… 4-5 for you here, just have to take this like a man, lol
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 3 mech_infantrys moved from Volgograd to Bryansk Italians take Rostov from Russians 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Bryansk Italians attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Kansu to Kazakhstan 1 mech_infantry moved from Timguska to Kazakhstan 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to France: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 Russians regular : 0.67 British regular : 1.33
Territory Summary for Italians :
Kansu : 1 flag Timguska : 1 flag Kazakhstan : 1 flag, 2 mech_infantrys Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 artillery and 4 infantry Western Germany : 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry Bryansk : 1 flag, 3 armour and 2 mech_infantrys Rostov : 1 flag Western Ukraine : 1 flag Volgograd : 1 aaGun, 1 artillery and 2 infantry Yugoslavia : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 48 / 79 Russians : 11 / 20 Japanese : 58 / 65 Americans : 61 / 99 Chinese : 3 / 2 British : 40 / 49 UK_Pacific : 7 / 11 Italians : 21 / 20 ANZAC : 14 / 18 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0