TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Tank moved from Hunan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Tank moved from N.French Indochina to N.Thailand
2 Infantrys moved from Shensi to Shansi
1 Artillery moved from Hupeh to Shansi
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
Purchase Units - Chinese
Chinese buy 2 Bombers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 3 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Hunan to N.French Indochina
2 Infantrys moved from Shensi to Shansi
3 Tanks moved from Hupeh to Shansi
3 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Lanchow to Shensi
1 AAGun moved from E.Sinkiang to W.Qinghai
1 AAGun moved from E.Qinghai to Lanchow
1 Artillery, 9 Infantrys and 1 Tank moved from Hsining to E.Qinghai
1 Tank moved from E.Qinghai to Lanchow
1 Tank moved from W.Qinghai to Lanchow
1 Infantry moved from W.Qinghai to E.Qinghai
2 Infantrys moved from E.Sinkiang to W.Qinghai
Place Units - Chinese
2 Bombers, 1 Elite and 3 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery, 1 Infantry and 1 Tank moved from Vladivostok to Khabarovsk
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Khabarovsk
1 Tank moved from Manila to 92 Sea Zone
3 Artillerys and 2 Tanks moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Formosa to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 110 Sea Zone
3 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from Mindanao to Banjarmasin
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Shantung
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
4 Infantrys moved from Changchun to Kirin
1 Bomber moved from Bangkok to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 2/5 hits, 0.83 expected hits
1 Fighter owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/15 hits, 5.00 expected hits
Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/14 hits, 5.50 expected hits
4 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters and 3 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.50 expected hits
Dutch roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/10 hits, 4.17 expected hits
1 Fighter owned by the Hisaichi, 3 Infantrys owned by the Dutch and 3 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/5 hits, 2.17 expected hits
Dutch roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 4 : 3/7 hits, 3.17 expected hits
1 Tank owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Tanks in Banjarmasin, round 5 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Dutch and 1 Tank owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Tank in Banjarmasin, round 6 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 6 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 7 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 7 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi lost in Banjarmasin
Dutch win with 2 Fighters remaining. Battle score for attacker is -49
Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Khabarovsk
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
6 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery, 1 Infantry and 1 Tank moved from Vladivostok to Khabarovsk
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Khabarovsk
1 Tank moved from Manila to 92 Sea Zone
3 Artillerys and 2 Tanks moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Formosa to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 110 Sea Zone
3 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from Mindanao to Banjarmasin
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Shantung
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
4 Infantrys moved from Changchun to Kirin
1 Bomber moved from Bangkok to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 2/5 hits, 0.83 expected hits
1 Fighter owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/15 hits, 5.00 expected hits
Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/14 hits, 5.50 expected hits
4 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters and 3 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.50 expected hits
Dutch roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/10 hits, 4.17 expected hits
1 Fighter owned by the Hisaichi, 3 Infantrys owned by the Dutch and 3 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/5 hits, 2.17 expected hits
Dutch roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 4 : 3/7 hits, 3.17 expected hits
1 Tank owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Tanks in Banjarmasin, round 5 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Dutch and 1 Tank owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Tank in Banjarmasin, round 6 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 6 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 7 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 7 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi lost in Banjarmasin
Dutch win with 2 Fighters remaining. Battle score for attacker is -49
Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Khabarovsk
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
6 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Hisaichi from 106 Sea Zone: 1 Carrier, 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Carrier, 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Hisaichi from 111 Sea Zone: 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland
1 Bomber moved from London to Dublin
1 Infantry moved from Northern Ireland to Dublin
1 Infantry moved from Northern Ireland to Dublin
3 Tanks moved from Scotland to Dublin
1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Dublin
1 Destroyer moved from 5 Sea Zone to 10 Sea Zone
1 Fighter moved from E.Morocco to 42 Sea Zone
1 Fighter moved from Malta to 48 Sea Zone
1 Fighter moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from New Valley to Darfur
1 Infantry moved from Nubia to Darfur
1 Artillery moved from Equatoria to Darfur
1 Infantry moved from French Equatorial Africa to Darfur
1 Tank moved from Lower Egypt to Darfur
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
1 Artillery moved from N.Saudi Arabia to Palestine
1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Palestine
1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Destroyer moved from 56 Sea Zone to 55 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
2 Infantrys moved from N.Saudi Arabia to Palestine
1 Tank moved from N.Saudi Arabia to Palestine
1 Artillery moved from Burma to S.Thailand
2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
1 Submarine moved from 63 Sea Zone to 65 Sea Zone
1 Artillery moved from East And South Borneo to Banjarmasin
1 Infantry moved from West Borneo to Banjarmasin
2 Tanks moved from Assam to S.Thailand
1 Fighter moved from Assam to Banjarmasin
1 Fighter moved from 56 Sea Zone to Darfur
1 Infantry moved from Ontario to Quebec
1 Fighter moved from Montreal to Greenland
Purchase Units - British
British buy 1 Adv.Fighter, 4 ArmoredCars, 1 Carrier, 1 Cruiser, 10 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Dublin
British attack with 1 Bomber, 3 Infantrys and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Bomber, 3 Infantrys and 3 Tanks in Dublin, round 2 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Infantrys owned by the British lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Bomber, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Iceland
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Palestine
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Germans defend with 2 Infantrys
British roll dice for 1 Cruiser in Palestine, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Palestine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Palestine
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Palestine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Palestine
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Palestine, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Palestine, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Palestine, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Palestine
British win, taking Palestine from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in S.Thailand
British attack with 1 Artillery and 2 Tanks
Thai defend with 2 Artillerys and 1 Infantry
British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 2 : 3/3 hits, 1.33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 2 Artillerys owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Thai: 2 Artillerys and 1 Infantry
Battle in Malaya
British attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 AAGun, 1 Artillery and 1 Tank
British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the British lost in Malaya
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 4 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 4 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 5 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 6 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Malaya, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Malaya
British win, taking Malaya from Thai with 2 Artillerys remaining. Battle score for attacker is 5
Casualties for British: 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Tank
Battle in Darfur
British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
Italians defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Darfur, round 2 : 3/6 hits, 1.83 expected hits
Italians roll dice for 1 Artillery and 3 Infantrys in Darfur, round 2 : 2/4 hits, 1.33 expected hits
3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Darfur
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 3 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Darfur, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Italians: 1 Artillery and 3 Infantrys
Battle in 42 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
retreated to 42 Sea Zone
Battle in 48 Sea Zone
British attack with 2 Fighters
Italians defend with 1 Transport
British roll dice for 2 Fighters in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 Fighters in 48 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British lost in 48 Sea Zone
British roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Fighter in 48 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British lost in 48 Sea Zone
Italians winGermans win with 1 Submarine remaining with 1 Transport remaining. Battle score for attacker is -16
Casualties for British: 2 Fighters
Battle in 55 Sea Zone
British attack with 1 Cruiser, 1 Destroyer and 2 Transports
Germans defend with 1 Destroyer and 1 Transport
British roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 55 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
1 Destroyer owned by the Germans, 1 Transport owned by the British and 1 Transport owned by the Germans lost in 55 Sea Zone
British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
Casualties for British: 1 Transport
Casualties for Germans: 1 Destroyer and 1 Transport
Non Combat Move - British
1 Tank moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry and 1 Tank moved from 57 Sea Zone to Nubia
1 Transport moved from 57 Sea Zone to 59 Sea Zone
1 AAGun moved from Lower Egypt to Cairo
1 Infantry moved from Lower Egypt to Cairo
1 Infantry moved from Lower Egypt to New Valley
1 Fighter moved from Darfur to Nubia
1 Fighter moved from 42 Sea Zone to Gibraltar
1 Infantry moved from Oahu to 90 Sea Zone
1 Infantry moved from Oahu to 90 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 97 Sea Zone
2 Infantrys moved from 97 Sea Zone to Johnston
4 Infantrys moved from Assam to Burma
2 Infantrys moved from Bihar to Assam
2 Infantrys moved from Hyderabad to Calcutta
2 Artillerys and 1 Infantry moved from Rajputana to Hyderabad
1 Infantry moved from Rajputana to Hyderabad
1 AAGun moved from Delhi to Bihar
1 Bomber moved from Dublin to London
2 Fighters moved from Finnmark to 18 Sea Zone
1 Fighter moved from Finnmark to Dover
1 Infantry moved from Dover to Wales
1 Infantry moved from Dover to Wales
1 Infantry moved from London to Manchester
1 Infantry moved from London to Dover
1 Infantry moved from Normandy to Paris
1 Infantry moved from French Sudan to French Equatorial Africa
Place Units - British
1 Carrier and 1 Cruiser placed in 18 Sea Zone
1 Infantry placed in Manchester
1 Adv.Fighter, 2 Infantrys and 3 Tanks placed in Cairo
2 Mech.Infs placed in Cape Town
4 ArmoredCars placed in Delhi
4 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Infantry placed in Madras
Turn Complete - British
British collect 97 PUs; end with 97 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Anzac
1 Infantry and 1 Tank moved from Jaluit to 104 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
1 Submarine moved from 120 Sea Zone to 109 Sea Zone
1 Destroyer moved from 109 Sea Zone to 108 Sea Zone
Purchase Units - Anzac
Anzac buy 2 Destroyers, 1 Elite, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Ponape
Anzac attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry and 1 Tank
Anzac roll dice for 1 Infantry and 1 Tank in Ponape, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Ponape, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac lost in Ponape
Anzac roll dice for 1 Tank in Ponape, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Ponape, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto lost in Ponape
Anzac roll dice for 1 Tank in Ponape, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in Ponape, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Ponape
Anzac win, taking Ponape from Yamamoto with 1 Tank remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 1 Tank
Non Combat Move - Anzac
1 Carrier and 1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Destroyer and 2 Fighters placed in 67 Sea Zone
1 Destroyer placed in 114 Sea Zone
1 Elite and 1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Purchase Units - Dutch
Dutch buy 3 Fighters and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
Place Units - Dutch
3 Fighters and 1 Marine placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Purchase Units - Dutch
Dutch buy 3 Fighters and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
Place Units - Dutch
3 Fighters and 1 Marine placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by Anzac to West Papua: 1 AAGun, 1 Artillery, 5 Infantrys and 1 Tank
EDIT: Removing units owned by Anzac from Port Moresby: 1 AAGun, 1 Artillery, 5 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
1 Artillery moved from Murmansk to Lapland
1 Infantry moved from N.Karelia to Lapland
1 Tank moved from Oulu to Lapland
1 Infantry moved from Tampere to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
1 Infantry moved from Kotka to Vyborg
Purchase Units - Finns
Finns buy 2 Elites, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 4 Infantrys and 1 Tank
Finns roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 4 Infantrys and 1 Tank in Lapland, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 4 Infantrys and 1 Tank in Lapland, round 3 : 2/5 hits, 1.83 expected hits
1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Finns lost in Lapland
Finns roll dice for 1 Tank in Lapland, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Lapland
Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -9
Casualties for Finns: 1 Artillery, 2 Infantrys and 1 Tank
Casualties for Russians: 2 Infantrys
Battle in Vyborg
Finns attack with 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Infantry moved from Tampere to Oulu
1 Infantry moved from Tampere to Kotka
Place Units - Finns
1 Transport placed in 24 Sea Zone
2 Elites and 1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
1 Artillery and 1 Infantry moved from E.Romania to Bulgaria
1 Artillery, 2 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
1 Fighter moved from Bucharest to Vinnytsia
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Vinnytsia
Romanians attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Artillery and 3 Infantrys
Romanians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Vinnytsia, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians lost in Vinnytsia
Romanians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Vinnytsia, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Bulgaria
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Bulgaria
Russians win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Artillery and 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Vinnytsia to E.Romania
Place Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Fighter moved from Bangkok to Malaya
2 Infantrys moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 1 Fighter and 3 Infantrys
British defend with 1 AAGun and 2 Artillerys
British roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Fighter and 3 Infantrys in Malaya, round 2 : 1/4 hits, 0.83 expected hits
British roll dice for 2 Artillerys in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in Malaya
Thai roll dice for 1 Fighter and 1 Infantry in Malaya, round 3 : 1/2 hits, 0.50 expected hits
British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Malaya
Thai win, taking Malaya from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Casualties for British: 2 Artillerys
Non Combat Move - Thai
1 Fighter moved from Malaya to Bangkok
1 Submarine, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
Place Units - Thai
5 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British AA : -0.17
Thai regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,2,3,4,4,2 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover subwarfare
Combat Move - Britain
1 colonial moved from Alaska to Aleutian Islands
USA take Aleutian Islands from Germany
1 cruiser and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 89 Indian Ocean
1 colonial moved from Chad to Western Sudan
1 field_gun moved from Bismarck Islands to Sea Zone 120 Arafura Sea
1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean
1 field_gun moved from Sea Zone 112 Pacific Ocean to Samoa
Britain take Samoa from Germany
Purchase Units - Britain
Britain buy 1 Factory, 1 colonial, 1 cruiser, 1 field_gun, 1 heavy_gun, 3 infantry, 2 transports and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sea Zone 89 Indian Ocean
Britain attack with 1 cruiser and 1 destroyer
Germany defend with 1 submarine
Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 2/2 hits, 0,83 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germany lost in Sea Zone 89 Indian Ocean
Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Battle in Western Sudan
Britain attack with 1 colonial
Germany defend with 1 infantry
Britain roll dice for 1 colonial in Western Sudan, round 2 : 0/1 hits, 0,33 expected hits
Germany roll dice for 1 infantry in Western Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 colonial owned by the Britain lost in Western Sudan
Germany win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Britain: 1 colonial
Non Combat Move - Britain
1 infantry moved from Niger to Chad
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Crete to Sea Zone 69 Sea of Crete
1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
1 colonial, 2 field_guns and 1 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea
1 colonial, 1 cruiser, 1 destroyer, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
1 field_gun moved from Southern Rhodesia to German Southwest Africa
1 infantry moved from German Southwest Africa to Southern Rhodesia
2 infantry moved from Cape Town to Cape Colony
1 battlecruiser and 2 cruisers moved from Sea Zone 94 South Atlantic to Sea Zone 74 Gulf of Aden
2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
2 colonials and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials, 1 field_gun and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials and 1 field_gun moved from Sea Zone 25 Mid Atlantic to Brittany
1 infantry moved from Wales to Sea Zone 24 Irish Sea
1 infantry and 2 transports moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
3 infantry moved from London to Sea Zone 15 English Channel
4 infantry moved from Sea Zone 15 English Channel to Belgium
2 cavalrys moved from Wales to London
1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 33 Mid Atlantic to Sea Zone 58 Tyrrhenian Sea
1 destroyer moved from Sea Zone 115 Tasman Sea to Sea Zone 121 Coral Sea
1 colonial and 1 field_gun moved from Honolulu to Sea Zone 145 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 152 Pacific Ocean
1 colonial and 1 field_gun moved from Quebec to Nova Scotia
1 colonial moved from Saskatchewan to Manitoba
1 colonial moved from Northwest Territories to Manitoba
Place Units - Britain
1 Factory placed in Baluchistan
2 transports placed in Sea Zone 73 Arabian Sea
2 infantry placed in Bombay
1 heavy_gun placed in Cairo-Suez
1 cruiser placed in Sea Zone 75 Red Sea
1 field_gun and 1 infantry placed in Cape Town
1 trench placed in Southern Rhodesia
1 trench placed in German Southwest Africa
3 trenchs placed in Cairo-Suez
1 colonial placed in Sydney-Canberra
1 trench placed in German Southwest Africa
Activate Technology - Britain
Britain activating subwarfare
Turn Complete - Britain
Britain collect 91 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Britain from Queensland: 3 colonials
EDIT: Adding units owned by Britain to New South Wales: 3 colonials
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
8 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 10 fighters
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 4 transports
1 submarine owned by the Japanese submerged
ANZAC roll dice for 10 fighters in 36 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 4 transports in 36 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
2 fighters owned by the ANZAC lost in 36 Sea Zone
2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 8 fighters in 36 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 3 fighters and 4 transports in 36 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
3 fighters owned by the Japanese lost in 36 Sea Zone
4 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 48
Casualties for ANZAC: 5 fighters
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 4 transports
Non Combat Move - ANZAC
5 fighters moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by ANZAC to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 2 : 4/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 3 : 2/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from France to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -1.00
Germans regular : -1.83
British regular : 1.17
French AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs