TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
1 Artillery, 1 Fighter, 1 Infantry and 1 Tank moved from Bangkok to Malaya
2 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
1 Destroyer, 1 Submarine and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
Purchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in 110 Sea Zone
Thai attack with 1 Destroyer, 1 Submarine and 1 T.Boat
Anzac defend with 1 Submarine; Dutch defend with 1 Submarine
Thai roll dice for 1 Destroyer, 1 Submarine and 1 T.Boat in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 Submarine and 1 T.Boat in 110 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 Submarine and 1 T.Boat in 110 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the Dutch lost in 110 Sea Zone
Thai roll dice for 1 Destroyer, 1 Submarine and 1 T.Boat in 110 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac lost in 110 Sea Zone
Thai win with 1 Destroyer, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 14
Casualties for Dutch: 1 Submarine
Casualties for Anzac: 1 Submarine
Battle in Malaya
Thai attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
British defend with 1 AAGun, 1 Bunker and 1 Infantry
British roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Malaya, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 1 Infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the British lost in Malaya
Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Malaya, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 Bunker in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai and 1 Bunker owned by the British lost in Malaya
Thai win, taking Malaya from British with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 1 Bunker and 1 Infantry
Casualties for Thai: 1 Infantry
Battle in S.Thailand
Thai attack with 2 Artillerys and 2 Infantrys
British defend with 1 Infantry and 1 Tank
Thai roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai, 1 Tank owned by the British and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Non Combat Move - Thai
1 Fighter moved from Malaya to Bangkok
2 Transports moved from 105 Sea Zone to 110 Sea Zone
Place Units - Thai
4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Anzac regular : -2.33
British AA : -0.17
Thai regular : 0.67
British regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
1 Bomber moved from Pearl Harbor to 95 Sea Zone
1 Fighter moved from Midway to 95 Sea Zone
1 Fighter moved from Washington to 13 Sea Zone
1 Bomber moved from South Central USA to 13 Sea Zone
1 Artillery moved from San Francisco to W.Mexico
1 Infantry moved from Southwest USA to W.Mexico
1 Infantry and 1 Tank moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Central America
1 Infantry moved from Colombia to Central America
2 Infantrys moved from Colombia to Peru
1 Bomber moved from North Central USA to Peru
1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
1 Artillery and 1 Infantry moved from 100 Sea Zone to Peru
1 Infantry moved from South Central USA to E.Mexico
1 Artillery and 1 Infantry moved from Southwest USA to E.Mexico
2 Tanks moved from San Francisco to W.Mexico
1 Tank moved from South Central USA to E.Mexico
1 Tank moved from Southwest USA to W.Mexico
1 Tank moved from Northwest USA to E.Mexico
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Fighter; Remaining resources: 0 PUs;
Combat - Americans
Battle in Central America
Americans attack with 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 2 Infantrys and 1 Tank in Central America, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in E.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Mexico, round 2 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Peru
Americans attack with 1 Artillery, 1 Bomber and 3 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Peru, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in W.Mexico
Americans attack with 1 Artillery, 1 Infantry and 3 Tanks
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in W.Mexico, round 2 : 4/5 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in 95 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Yamamoto defend with 1 Transport
Americans roll dice for 1 Bomber and 1 Fighter in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in 13 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Germans defend with 1 Submarine
Americans roll dice for 1 Bomber and 1 Fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Non Combat Move - Americans
2 Carriers and 2 Fighters moved from 118 Sea Zone to 104 Sea Zone
1 Bomber moved from 95 Sea Zone to Jaluit
1 Fighter moved from 95 Sea Zone to Jaluit
1 Fighter moved from Palmyra to 104 Sea Zone
1 Fighter moved from Pearl Harbor to Jaluit
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
1 Submarine moved from 71 Sea Zone to 72 Sea Zone
1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
2 Infantrys moved from San Francisco to 83 Sea Zone
1 Destroyer and 2 Transports moved from 99 Sea Zone to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Destroyer, 2 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone
1 Infantry moved from Johnston to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
1 Artillery moved from Oahu to Pearl Harbor
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
2 Infantrys moved from 91 Sea Zone to Pearl Harbor
1 Fighter moved from 13 Sea Zone to Southwest USA
1 Bomber moved from 13 Sea Zone to Northwest USA
1 Infantry moved from North Central USA to Northwest USA
1 Infantry moved from Northeast USA to South Central USA
3 Infantrys moved from Washington to Northeast USA
1 AAGun moved from Washington to Northeast USA
1 AAGun moved from South Central USA to Southwest USA
1 AAGun moved from South Atlantic USA to South Central USA
1 Bomber moved from Peru to Colombia
Place Units - Americans
1 Carrier placed in 91 Sea Zone
2 Adv.Fighters placed in 91 Sea Zone
1 Fighter placed in San Francisco
1 Destroyer placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 97 PUs; end with 97 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
2 Tanks moved from S.Tunisia to N.Algeria
Germans take N.Tunisia from French
2 Infantrys moved from Tripoli to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Palestine
Germans take Palestine from British
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 2 Infantrys moved from Denmark to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Vyborg
1 Infantry moved from 24 Sea Zone to Middle Norrland
1 Infantry moved from 24 Sea Zone to Vyborg
1 Artillery and 2 Infantrys moved from Stockholm to Middle Norrland
1 Tank moved from Lorraine to Burgundy
1 Artillery and 2 Infantrys moved from Danzig to Warsaw
1 Tank moved from Danzig to Warsaw
1 Artillery and 1 Infantry moved from Krakow to Vinnytsia
1 Artillery and 5 Infantrys moved from Hungary to E.Romania
1 Tank moved from Hungary to Warsaw
2 Artillerys and 5 Infantrys moved from Lorraine to Burgundy
5 Tanks moved from Lorraine to Burgundy
1 Tank moved from Provence to Burgundy
5 Tanks moved from Lorraine to Picardy
1 Tank moved from Bavaria to Picardy
1 Tank moved from Rhine to Picardy
4 Infantrys moved from Lorraine to Picardy
2 Infantrys moved from Rhine to Belgium
1 ArmoredCar moved from Bavaria to Belgium
1 ArmoredCar moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 ArmoredCar and 1 Infantry moved from 23 Sea Zone to Oslo
1 Stuka moved from Hamburg to Belgium
3 ArmoredCars moved from Hamburg to Belgium
3 ArmoredCars moved from Rhine to Picardy
1 ArmoredCar moved from Bavaria to Burgundy
1 ArmoredCar moved from Rhine to Belgium
1 Tank moved from Krakow to Warsaw
1 Tank moved from Danzig to Warsaw
2 Fighters moved from Lapland to 6 Sea Zone
1 Fighter moved from Lapland to Latvia
1 Infantry moved from Lithuania to Latvia
1 Bomber moved from Lombardy to Vinnytsia
1 Stuka moved from Hamburg to Belgium
Purchase Units - Germans
Germans buy 2 ArmoredCars, 1 Factory, 7 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 Fighters
Russians defend with 2 Transports
Germans roll dice for 2 Fighters in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Transports in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 Fighters in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Transports in 6 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 Fighter owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 Fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 Transports in 6 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
Germans roll dice for 1 Fighter in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Transport in 6 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Germans lost in 6 Sea Zone
Russians win with 1 Transport remaining. Battle score for attacker is -10
Casualties for Germans: 2 Fighters
Casualties for Russians: 1 Transport
Battle in Picardy
Germans attack with 3 ArmoredCars, 4 Infantrys and 7 Tanks
French defend with 1 Bunker
Germans roll dice for 3 ArmoredCars, 4 Infantrys and 7 Tanks in Picardy, round 2 : 6/14 hits, 5.17 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 3 ArmoredCars, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Oslo
Germans attack with 1 ArmoredCar and 1 Infantry
Neutral defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 1 Infantry in Oslo, round 2 : 1/2 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Latvia
Germans attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Fighter and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
retreated to Latvia
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 Infantry
Battle in Warsaw
Germans attack with 1 Artillery, 2 Infantrys and 4 Tanks
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Warsaw, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Warsaw, round 3 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 5 ArmoredCars, 2 Infantrys and 2 Stukas
Neutral defend with 3 Infantrys
Germans roll dice for 5 ArmoredCars, 2 Infantrys and 2 Stukas in Belgium, round 2 : 4/9 hits, 3.33 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 5 ArmoredCars, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Burgundy
Germans attack with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 7 Tanks
French defend with 3 Infantrys
Germans roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 7 Tanks in Burgundy, round 2 : 5/15 hits, 5.67 expected hits
French roll dice for 3 Infantrys in Burgundy, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 1 ArmoredCar, 2 Artillerys, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 3 Infantrys
Battle in Vinnytsia
Germans attack with 1 Artillery, 1 Bomber and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Vinnytsia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Algeria
Germans attack with 2 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Tanks in N.Algeria, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Tank owned by the Germans lost in N.Algeria
Germans win, taking N.Algeria from French with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for French: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Artillery and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Artillery and 3 Infantrys in Middle Norrland, round 2 : 4/4 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Vyborg
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Fighter moved from Latvia to East Prussia
1 Infantry and 1 Tank moved from Lithuania to East Prussia
1 Bomber moved from Vinnytsia to Krakow
2 Artillerys and 2 Infantrys moved from Croatia to W.Romania
6 Infantrys moved from Pomerania to Danzig
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
1 AAGun, 2 Artillerys and 4 Infantrys moved from Brandenburg to Pomerania
1 AAGun moved from Rhine to Belgium
2 Stukas moved from Belgium to Rhine
1 AAGun moved from Lapland to Oulu
1 AAGun moved from Provence to Burgundy
1 Submarine moved from 31 Sea Zone to 42 Sea Zone
Place Units - Germans
1 Factory placed in Danzig
2 ArmoredCars and 2 Tanks placed in Provence
3 Mech.Infs placed in Bavaria
4 Mech.Infs placed in Rhine
Turn Complete - Germans
Germans collect 98 PUs; end with 98 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Russians
2 Infantrys moved from S.Karelia to Vyborg
1 Fighter moved from Leningrad to Vyborg
1 Fighter moved from Yaroslavl to Vyborg
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
2 Infantrys moved from Finnmark to Lapland
1 Tank moved from Finnmark to Lapland
1 Bomber moved from Chimkent to Vinnytsia
1 Infantry moved from Donetsk to Vinnytsia
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Rostov to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
1 Infantry moved from Kiev to Vinnytsia
1 Infantry moved from Minsk to Lithuania
Russians take Lithuania from Germans
1 Artillery moved from Kiev to Vinnytsia
1 Infantry moved from Kiev to Vinnytsia
1 Infantry moved from Okhotsk to Ayan
1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Ayan
1 Fighter moved from Olyokminsk to Ayan
1 Tank moved from Olyokminsk to Ayan
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 6 Artillerys, 1 Elite, 24 Infantrys, 2 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 2 Fighters and 2 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery
Battle in Lapland
Russians attack with 4 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys and 1 Tank in Lapland, round 2 : 1/5 hits, 1.17 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lapland
Russians win, taking Lapland from Finns with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Vinnytsia
Russians attack with 1 Artillery, 1 Bomber and 3 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Vinnytsia
Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys and 2 Tanks
Russians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Ayan, round 2 : 3/7 hits, 2.00 expected hits
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Ayan, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Tank in Ayan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys and 2 Tanks
Non Combat Move - Russians
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
1 AAGun and 2 Infantrys moved from Evenkia to Olyokminsk
1 Artillery moved from Zhigansk to Olyokminsk
1 Fighter moved from Ayan to Olyokminsk
1 Artillery and 1 Infantry moved from Krasnoyarsk to Irkutsk
1 Infantry moved from Khobdo to Irkutsk
2 Tanks moved from Khobdo to Olyokminsk
1 Tank moved from Krasnoyarsk to Olyokminsk
1 Infantry moved from Yeniseysk to Khatanga
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Koryakia to Kolyma
1 Tank moved from Azerbaijan to Georgia
1 Artillery and 1 Infantry moved from Azerbaijan to Astrakhan
1 AAGun and 1 Infantry moved from Chimkent to 126 Sea Zone
1 AAGun and 1 Infantry moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Rostov to Donetsk
2 Infantrys moved from Rostov to Kursk
1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Penza to Tula
1 Bomber moved from Vinnytsia to Kiev
1 Infantry moved from Novgorod to Minsk
2 Fighters moved from Vyborg to Leningrad
2 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from Kuybyshev to Penza
1 Infantry moved from Kirov to Arkhangelsk
2 Infantrys moved from Novosibirsk to Krasnoyarsk
Place Units - Russians
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
2 Infantrys placed in Tashkent
1 Artillery, 2 Infantrys and 1 Tank placed in Leningrad
1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
1 Artillery, 8 Infantrys and 1 Tank placed in Moscow
1 Adv.Fighter, 2 Infantrys and 2 Mot.Infs placed in Sverdlovsk
Turn Complete - Russians
Russians collect 112 PUs; end with 112 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Italians
3 Infantrys moved from S.Tunisia to S.Algeria
3 Tanks moved from Tunis to S.Algeria
1 Infantry moved from Kufra to New Valley
1 Fighter moved from Tobruk to New Valley
1 Artillery and 4 Infantrys moved from Kordofan to Darfur
2 Infantrys moved from Tobruk to Mersa Matruh
1 Fighter moved from Sicily to Mersa Matruh
2 Fighters moved from Campania to Mersa Matruh
1 Fighter moved from Albania to Greece
1 Artillery and 3 Tanks moved from Serbia to Greece
1 Artillery moved from Tunis to 47 Sea Zone
2 Infantrys moved from Sicily to 47 Sea Zone
1 Artillery, 2 Infantrys and 3 Transports moved from 47 Sea Zone to 48 Sea Zone
2 Artillerys moved from Tobruk to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Crete
1 Infantry moved from Rome to 46 Sea Zone
1 Artillery and 1 Infantry moved from Tuscany to 46 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 2 Infantrys moved from 51 Sea Zone to Greece
1 Artillery and 1 Infantry moved from Campania to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 48 Sea Zone to Greece
1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete
2 Infantrys moved from Tobruk to Mersa Matruh
1 Battleship moved from 47 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 2 ArmoredCars, 3 Bombers and 1 Elite; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Neutral roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in Greece
Italians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Greece, round 2 : 4/10 hits, 3.50 expected hits
Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 2/6 hits, 2.33 expected hits
4 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
Italians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Greece, round 3 : 2/8 hits, 3.17 expected hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece
Italians loses 0 PUs for violating Greeces neutrality.
Italians win, taking Greece from Neutral with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 19
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Casualties for Italians: 2 Infantrys
Battle in Crete
Italians attack with 4 Artillerys and 4 Infantrys
British defend with 1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank
Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Crete
Italians roll dice for 4 Artillerys and 4 Infantrys in Crete, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Crete, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Crete
Italians roll dice for 4 Artillerys and 3 Infantrys in Crete, round 3 : 2/7 hits, 2.33 expected hits
British roll dice for 1 Artillery and 1 Tank in Crete, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Crete
Italians win, taking Crete from British with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
Casualties for Italians: 2 Infantrys
Battle in New Valley
Italians attack with 1 Fighter and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
retreated to New Valley
British win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 Infantry
Battle in S.Algeria
Italians attack with 3 Infantrys and 3 Tanks
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 3 Tanks in S.Algeria, round 2 : 1/6 hits, 2.00 expected hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Darfur
Italians attack with 1 Artillery and 4 Infantrys
British defend with 1 Tank
Italians roll dice for 1 Artillery and 4 Infantrys in Darfur, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Artillery and 3 Infantrys in Darfur, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 Infantry
Casualties for British: 1 Tank
Battle in Mersa Matruh
Italians attack with 3 Fighters and 4 Infantrys
British defend with 1 Infantry
Italians roll dice for 3 Fighters and 4 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 1.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
1 Tank moved from Kordofan to Kufra
1 Fighter moved from New Valley to Tobruk
3 Fighters moved from Mersa Matruh to Tobruk
2 Destroyers moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer and 1 Submarine moved from 47 Sea Zone to 51 Sea Zone
1 Submarine moved from 46 Sea Zone to 51 Sea Zone
1 AAGun and 2 Infantrys moved from Tunis to N.Tunisia
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
2 Infantrys moved from Rome to Campania
1 Fighter moved from Greece to Tobruk
1 Infantry moved from Tobruk to Kufra
Place Units - Italians
2 ArmoredCars, 1 Bomber and 1 Elite placed in Tunis
Italians undo move 1.
2 ArmoredCars and 2 Bombers placed in Tunis
1 Bomber and 1 Elite placed in Rome
Turning on Edit Mode
EDIT: Adding units owned by Italians to Lombardy: 1 Artillery and 1 Infantry
EDIT: Removing units owned by Germans from 44 Sea Zone: 1 Transport
EDIT: Removing units owned by Italians from 44 Sea Zone: 1 Artillery and 1 Infantry
EDIT: Adding units owned by Germans to 44 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -4.17
Neutral AA : -0.17
British regular : 0.33
Neutral regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - French
1 Transport moved from 35 Sea Zone to 26 Sea Zone
1 Submarine moved from 57 Sea Zone to 62 Sea Zone
1 Infantry moved from French Sudan to French Equatorial Africa
1 Fighter moved from Wales to Scotland
Purchase Units - French
French buy 1 Carrier, 1 Elite, 1 Fighter, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
1 Infantry moved from Languedoc to Orleanais
1 Artillery moved from Normandy to Paris
1 Infantry moved from Keewatin to 1 Sea Zone
1 Artillery moved from Churchill to 1 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
1 Artillery and 1 Infantry moved from 2 Sea Zone to Greenland
Place Units - French
1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco
1 Carrier placed in 1 Sea Zone
1 Fighter placed in 1 Sea Zone
8 Infantrys placed in Paris
1 Infantry placed in Syria
Turn Complete - French
French collect 48 PUs; end with 48 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 Infantry moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Artillery moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Tank moved from Kwangsi to N.French Indochina
Yamamoto take N.French Indochina from French
1 Tank moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 Tank moved from Kiangsi to Kwangsi
1 Artillery moved from Chubu to 85 Sea Zone
1 Tank moved from Kyushu to 85 Sea Zone
2 Infantrys moved from Kyushu to 85 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Artillery and 1 Infantry moved from 94 Sea Zone to Guam
1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
1 Infantry and 1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
1 Infantry moved from 94 Sea Zone to Guam
1 Artillery moved from Mindanao to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Celebes
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Yap to 108 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 108 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 102 Sea Zone
1 Infantry moved from Woleai to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
1 Transport moved from 93 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry and 1 Tank moved from 94 Sea Zone to Guam
4 Fighters moved from 96 Sea Zone to Ponape
1 Battleship moved from 96 Sea Zone to 102 Sea Zone
2 Carriers and 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone
2 Fighters moved from 107 Sea Zone to Ponape
1 Battleship moved from 107 Sea Zone to 102 Sea Zone
1 Artillery moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Artillery moved from Kiangsi to Hong Kong
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Celebes
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Jilolo
Yamamoto attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 4 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Ponape
Yamamoto attack with 6 Fighters, 1 Infantry and 1 Tank
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Ponape
Yamamoto roll dice for 6 Fighters, 1 Infantry and 1 Tank in Ponape, round 2 : 1/8 hits, 2.67 expected hits
Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 6 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Guam
Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Guam, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Celebes
Yamamoto attack with 1 Artillery and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebes, round 2 : 0/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebes, round 3 : 1/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
1 Fighter moved from Peleliu to Kwangsi
1 Carrier moved from 107 Sea Zone to 102 Sea Zone
6 Fighters moved from Ponape to 102 Sea Zone
1 Destroyer moved from 107 Sea Zone to 102 Sea Zone
1 Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Destroyer moved from 93 Sea Zone to 111 Sea Zone
1 Submarine moved from 85 Sea Zone to 102 Sea Zone
Place Units - Yamamoto
1 Adv.Fighter, 1 Infantry and 1 Tank placed in Kwangsi
1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 85 Sea Zone
3 Infantrys placed in Tokyo
1 Elite placed in Tokyo
Yamamoto undo move 4.
Yamamoto undo move 3.
1 Elite and 3 Infantrys placed in Davao
1 Infantry placed in Tokyo
Yamamoto undo move 1.
Yamamoto undo move 2.
Yamamoto undo move 2.
1 Adv.Fighter placed in 85 Sea Zone
2 Infantrys and 1 Tank placed in Kwangsi
1 Elite and 1 Infantry placed in Davao
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 Infantry moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Artillery moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Tank moved from Kwangsi to N.French Indochina
Yamamoto take N.French Indochina from French
1 Tank moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 Tank moved from Kiangsi to Kwangsi
1 Artillery moved from Chubu to 85 Sea Zone
1 Tank moved from Kyushu to 85 Sea Zone
2 Infantrys moved from Kyushu to 85 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Artillery and 1 Infantry moved from 94 Sea Zone to Guam
1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
1 Infantry and 1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
1 Infantry moved from 94 Sea Zone to Guam
1 Artillery moved from Mindanao to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Celebes
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Yap to 108 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 108 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 102 Sea Zone
1 Infantry moved from Woleai to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
1 Tank moved from Davao to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
1 Transport moved from 93 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry and 1 Tank moved from 94 Sea Zone to Guam
4 Fighters moved from 96 Sea Zone to Ponape
1 Battleship moved from 96 Sea Zone to 102 Sea Zone
2 Carriers and 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone
2 Fighters moved from 107 Sea Zone to Ponape
1 Battleship moved from 107 Sea Zone to 102 Sea Zone
1 Artillery moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Artillery moved from Kiangsi to Hong Kong
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Celebes
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Jilolo
Yamamoto attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 4 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Ponape
Yamamoto attack with 6 Fighters, 1 Infantry and 1 Tank
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Ponape
Yamamoto roll dice for 6 Fighters, 1 Infantry and 1 Tank in Ponape, round 2 : 1/8 hits, 2.67 expected hits
Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 6 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Guam
Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Guam, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Celebes
Yamamoto attack with 1 Artillery and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebes, round 2 : 0/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebes, round 3 : 1/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
1 Fighter moved from Peleliu to Kwangsi
1 Carrier moved from 107 Sea Zone to 102 Sea Zone
6 Fighters moved from Ponape to 102 Sea Zone
1 Destroyer moved from 107 Sea Zone to 102 Sea Zone
1 Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Destroyer moved from 93 Sea Zone to 111 Sea Zone
1 Submarine moved from 85 Sea Zone to 102 Sea Zone
Place Units - Yamamoto
1 Adv.Fighter, 1 Infantry and 1 Tank placed in Kwangsi
1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 85 Sea Zone
3 Infantrys placed in Tokyo
1 Elite placed in Tokyo
Yamamoto undo move 4.
Yamamoto undo move 3.
1 Elite and 3 Infantrys placed in Davao
1 Infantry placed in Tokyo
Yamamoto undo move 1.
Yamamoto undo move 2.
Yamamoto undo move 2.
1 Adv.Fighter placed in 85 Sea Zone
2 Infantrys and 1 Tank placed in Kwangsi
1 Elite and 1 Infantry placed in Davao
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tohoku: 1 Artillery
EDIT: Adding units owned by Yamamoto to Tokyo: 1 Artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Tank moved from Hunan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Tank moved from N.French Indochina to N.Thailand
2 Infantrys moved from Shensi to Shansi
1 Artillery moved from Hupeh to Shansi
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
Purchase Units - Chinese
Chinese buy 2 Bombers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 3 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Hunan to N.French Indochina
2 Infantrys moved from Shensi to Shansi
3 Tanks moved from Hupeh to Shansi
3 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Lanchow to Shensi
1 AAGun moved from E.Sinkiang to W.Qinghai
1 AAGun moved from E.Qinghai to Lanchow
1 Artillery, 9 Infantrys and 1 Tank moved from Hsining to E.Qinghai
1 Tank moved from E.Qinghai to Lanchow
1 Tank moved from W.Qinghai to Lanchow
1 Infantry moved from W.Qinghai to E.Qinghai
2 Infantrys moved from E.Sinkiang to W.Qinghai
Place Units - Chinese
2 Bombers, 1 Elite and 3 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery, 1 Infantry and 1 Tank moved from Vladivostok to Khabarovsk
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Khabarovsk
1 Tank moved from Manila to 92 Sea Zone
3 Artillerys and 2 Tanks moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Formosa to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 110 Sea Zone
3 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from Mindanao to Banjarmasin
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Shantung
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
4 Infantrys moved from Changchun to Kirin
1 Bomber moved from Bangkok to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 2/5 hits, 0.83 expected hits
1 Fighter owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/15 hits, 5.00 expected hits
Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/14 hits, 5.50 expected hits
4 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters and 3 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.50 expected hits
Dutch roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/10 hits, 4.17 expected hits
1 Fighter owned by the Hisaichi, 3 Infantrys owned by the Dutch and 3 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/5 hits, 2.17 expected hits
Dutch roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 4 : 3/7 hits, 3.17 expected hits
1 Tank owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Tanks in Banjarmasin, round 5 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Dutch and 1 Tank owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Tank in Banjarmasin, round 6 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 6 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 7 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 7 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi lost in Banjarmasin
Dutch win with 2 Fighters remaining. Battle score for attacker is -49
Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Khabarovsk
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
6 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery, 1 Infantry and 1 Tank moved from Vladivostok to Khabarovsk
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Khabarovsk
1 Tank moved from Manila to 92 Sea Zone
3 Artillerys and 2 Tanks moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Formosa to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 110 Sea Zone
3 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from Mindanao to Banjarmasin
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Shantung
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
4 Infantrys moved from Changchun to Kirin
1 Bomber moved from Bangkok to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 2/5 hits, 0.83 expected hits
1 Fighter owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/15 hits, 5.00 expected hits
Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/14 hits, 5.50 expected hits
4 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 3 Fighters and 3 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.50 expected hits
Dutch roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/10 hits, 4.17 expected hits
1 Fighter owned by the Hisaichi, 3 Infantrys owned by the Dutch and 3 Artillerys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/5 hits, 2.17 expected hits
Dutch roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 4 : 3/7 hits, 3.17 expected hits
1 Tank owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Tanks in Banjarmasin, round 5 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 3 Fighters in Banjarmasin, round 5 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Dutch and 1 Tank owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 1 Tank in Banjarmasin, round 6 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 6 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 7 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 2 Fighters in Banjarmasin, round 7 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi lost in Banjarmasin
Dutch win with 2 Fighters remaining. Battle score for attacker is -49
Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Khabarovsk
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
6 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Hisaichi from 106 Sea Zone: 1 Carrier, 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Carrier, 1 Destroyer and 1 Submarine
EDIT: Removing units owned by Hisaichi from 111 Sea Zone: 1 Submarine
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland
1 Bomber moved from London to Dublin
1 Infantry moved from Northern Ireland to Dublin
1 Infantry moved from Northern Ireland to Dublin
3 Tanks moved from Scotland to Dublin
1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Dublin
1 Destroyer moved from 5 Sea Zone to 10 Sea Zone
1 Fighter moved from E.Morocco to 42 Sea Zone
1 Fighter moved from Malta to 48 Sea Zone
1 Fighter moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from New Valley to Darfur
1 Infantry moved from Nubia to Darfur
1 Artillery moved from Equatoria to Darfur
1 Infantry moved from French Equatorial Africa to Darfur
1 Tank moved from Lower Egypt to Darfur
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
1 Artillery moved from N.Saudi Arabia to Palestine
1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Palestine
1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Destroyer moved from 56 Sea Zone to 55 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
2 Infantrys moved from N.Saudi Arabia to Palestine
1 Tank moved from N.Saudi Arabia to Palestine
1 Artillery moved from Burma to S.Thailand
2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
1 Submarine moved from 63 Sea Zone to 65 Sea Zone
1 Artillery moved from East And South Borneo to Banjarmasin
1 Infantry moved from West Borneo to Banjarmasin
2 Tanks moved from Assam to S.Thailand
1 Fighter moved from Assam to Banjarmasin
1 Fighter moved from 56 Sea Zone to Darfur
1 Infantry moved from Ontario to Quebec
1 Fighter moved from Montreal to Greenland
Purchase Units - British
British buy 1 Adv.Fighter, 4 ArmoredCars, 1 Carrier, 1 Cruiser, 10 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Dublin
British attack with 1 Bomber, 3 Infantrys and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Bomber, 3 Infantrys and 3 Tanks in Dublin, round 2 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Infantrys owned by the British lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Bomber, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Iceland
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Palestine
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Germans defend with 2 Infantrys
British roll dice for 1 Cruiser in Palestine, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Palestine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Palestine
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Palestine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Palestine
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Palestine, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Palestine, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Palestine, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Palestine
British win, taking Palestine from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in S.Thailand
British attack with 1 Artillery and 2 Tanks
Thai defend with 2 Artillerys and 1 Infantry
British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 2 : 3/3 hits, 1.33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 2 Artillerys owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Thai: 2 Artillerys and 1 Infantry
Battle in Malaya
British attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 AAGun, 1 Artillery and 1 Tank
British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the British lost in Malaya
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 4 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 4 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 5 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Malaya, round 6 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Malaya, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Malaya
British win, taking Malaya from Thai with 2 Artillerys remaining. Battle score for attacker is 5
Casualties for British: 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Tank
Battle in Darfur
British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
Italians defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Darfur, round 2 : 3/6 hits, 1.83 expected hits
Italians roll dice for 1 Artillery and 3 Infantrys in Darfur, round 2 : 2/4 hits, 1.33 expected hits
3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Darfur
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 3 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Darfur, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Italians: 1 Artillery and 3 Infantrys
Battle in 42 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
retreated to 42 Sea Zone
Battle in 48 Sea Zone
British attack with 2 Fighters
Italians defend with 1 Transport
British roll dice for 2 Fighters in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 Fighters in 48 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British lost in 48 Sea Zone
British roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Fighter in 48 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British lost in 48 Sea Zone
Italians winGermans win with 1 Submarine remaining with 1 Transport remaining. Battle score for attacker is -16
Casualties for British: 2 Fighters
Battle in 55 Sea Zone
British attack with 1 Cruiser, 1 Destroyer and 2 Transports
Germans defend with 1 Destroyer and 1 Transport
British roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 55 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
1 Destroyer owned by the Germans, 1 Transport owned by the British and 1 Transport owned by the Germans lost in 55 Sea Zone
British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
Casualties for British: 1 Transport
Casualties for Germans: 1 Destroyer and 1 Transport
Non Combat Move - British
1 Tank moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
1 Infantry and 1 Tank moved from 57 Sea Zone to Nubia
1 Transport moved from 57 Sea Zone to 59 Sea Zone
1 AAGun moved from Lower Egypt to Cairo
1 Infantry moved from Lower Egypt to Cairo
1 Infantry moved from Lower Egypt to New Valley
1 Fighter moved from Darfur to Nubia
1 Fighter moved from 42 Sea Zone to Gibraltar
1 Infantry moved from Oahu to 90 Sea Zone
1 Infantry moved from Oahu to 90 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 97 Sea Zone
2 Infantrys moved from 97 Sea Zone to Johnston
4 Infantrys moved from Assam to Burma
2 Infantrys moved from Bihar to Assam
2 Infantrys moved from Hyderabad to Calcutta
2 Artillerys and 1 Infantry moved from Rajputana to Hyderabad
1 Infantry moved from Rajputana to Hyderabad
1 AAGun moved from Delhi to Bihar
1 Bomber moved from Dublin to London
2 Fighters moved from Finnmark to 18 Sea Zone
1 Fighter moved from Finnmark to Dover
1 Infantry moved from Dover to Wales
1 Infantry moved from Dover to Wales
1 Infantry moved from London to Manchester
1 Infantry moved from London to Dover
1 Infantry moved from Normandy to Paris
1 Infantry moved from French Sudan to French Equatorial Africa
Place Units - British
1 Carrier and 1 Cruiser placed in 18 Sea Zone
1 Infantry placed in Manchester
1 Adv.Fighter, 2 Infantrys and 3 Tanks placed in Cairo
2 Mech.Infs placed in Cape Town
4 ArmoredCars placed in Delhi
4 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Infantry placed in Madras
Turn Complete - British
British collect 97 PUs; end with 97 PUs
Round: 2
Combat Move - Italians
1 unit repaired.
1 Tank moved from Kordofan to Darfur
1 Tank moved from Darfur to French Equatorial Africa
1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa
1 Fighter moved from Kufra to French Equatorial Africa
1 Artillery moved from Provence to Languedoc
2 Tanks moved from Provence to Languedoc
1 Artillery and 2 Infantrys moved from Croatia to Serbia
1 Artillery and 3 Infantrys moved from Rome to 50 Sea Zone
1 Artillery and 3 Infantrys moved from 50 Sea Zone to Serbia
Purchase Units - Italians
Italians buy 1 Cruiser, 2 Elites, 1 Infantry, 4 Mech.Infs and 2 Transports; Remaining resources: 1 PUs;
Combat - Italians
Battle in Serbia
Italians attack with 2 Artillerys and 5 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Italians roll dice for 2 Artillerys and 5 Infantrys in Serbia, round 2 : 0/7 hits, 1,83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 Artillerys and 5 Infantrys in Serbia, round 3 : 3/7 hits, 1,83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the Italians lost in Serbia
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Serbia
Italians loses 0 PUs for violating Serbias neutrality.
Italians win, taking Serbia from Neutral with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Languedoc
Italians attack with 1 Artillery and 2 Tanks
French defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Tanks in Languedoc, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Italians lost in Languedoc
1 Infantry owned by the French lost in Languedoc
Italians win, taking Languedoc from French with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Italians: 1 Artillery
Casualties for French: 1 Infantry
Battle in French Equatorial Africa
Italians attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
British defend with 1 Fighter and 1 Infantry; French defend with 2 Infantrys
Italians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in French Equatorial Africa, round 2 : 2/4 hits, 1,50 expected hits
French roll dice for 1 Fighter and 3 Infantrys in French Equatorial Africa, round 2 : 2/4 hits, 1,50 expected hits
1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in French Equatorial Africa
1 Infantry owned by the French and 1 Infantry owned by the British lost in French Equatorial Africa
Italians roll dice for 1 Fighter and 1 Tank in French Equatorial Africa, round 3 : 0/2 hits, 0,83 expected hits
French roll dice for 1 Fighter and 1 Infantry in French Equatorial Africa, round 3 : 1/2 hits, 0,83 expected hits
1 Fighter owned by the Italians lost in French Equatorial Africa
1 Tank owned by the Italians retreated to Darfur
French win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 Artillery, 1 Fighter and 1 Infantry
Casualties for French: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Darfur: 1 Tank
EDIT: Adding units owned by Italians to Kufra: 1 Fighter
EDIT: Turning off Edit Mode
3 Infantrys and 1 Tank moved from S.Tunisia to S.Algeria
1 Tank moved from Tunis to S.Algeria
2 Fighters moved from N.Tunisia to S.Algeria
1 AAGun moved from Lombardy to Tuscany
1 AAGun moved from Rome to Campania
2 Fighters moved from 50 Sea Zone to N.Tunisia
2 Artillerys and 1 Infantry moved from Tunis to 47 Sea Zone
1 Infantry moved from Sicily to 47 Sea Zone
2 Artillerys, 2 Infantrys and 3 Transports moved from 47 Sea Zone to 46 Sea Zone
1 Infantry moved from Sardinia to 46 Sea Zone
1 Artillery moved from Rome to 46 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
3 Artillerys and 3 Infantrys moved from 45 Sea Zone to N.Tunisia
1 Battleship moved from 47 Sea Zone to 45 Sea Zone
2 Destroyers and 1 Submarine moved from 47 Sea Zone to 45 Sea Zone
4 Infantrys moved from Rome to Campania
Place Units - Italians
4 Mech.Infs placed in Tunis
2 Elites placed in Provence
1 Cruiser and 1 Transport placed in 43 Sea Zone
1 Transport placed in 50 Sea Zone
1 Infantry placed in Rome
Turn Complete - Italians
Italians collect 57 PUs; end with 58 PUs
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 41 Sea Zone to 60 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by ANZAC to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 2 : 4/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 3 : 2/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from France to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -1.00
Germans regular : -1.83
British regular : 1.17
French AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs