Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2024 2023 '22 '21 '20

    Felt this was the best Japan could do. This should put a little more pressure on the Indian UK defense forces.


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Felt this was the best Japan could do. This should put a little more pressure on the Indian UK defense forces.

    It does. It’s interesting.

    Time for the mega-turn. There are plenty of crucial choices to be made.

    US
    Pacific

    The air in Anwhe makes a landing in Korea futile.

    There’s a possibility to take Java or Celebes, but it can’t be held.

    Main choices are to consolidate fleet by Carolines or Queensland.

    Atlantic

    Attack Finland.

    Try and hold Normandie or evacuate.

    Fleet in z91 or z110.

    China

    Head north to Hopei or south to Yunnan. Might need some foreign air-support for the stack, which would be the french fig.

    UK

    Fleet z80 and z92.

    Try and hold W India, but perhaps not possible.

    Stack up in the ME. Protect NWP against italian can-opening and pressure so G can’t stack up. G has to use expensive mechs to kill the block.

    Follow US suit on the west front.

  • 2023 '22 '21 '20 '19 '18 '17

    In the Atlantic, I would probably retreat from Normandy. I haven’t looked close at the odds. I don’t think Italy can take it alone if you land enough air, but I think you would have to worry about Italy softening it for Germany. I would build the Gib AB, and move the US/UK fleet to 92. You have Norway, this gives you range to hit Italy, Normandy and Greece.

    A blocker is useful in NWP, but only if you have enough units to counterattack if he stacks with Germany alone in NWP. You just have enough I think with an all art build in Persia and a blocker of 4. May want to build an air in Egypt too.

    I would take India, and leave 2 inf and a AA in W India. The remaining units I would move o E Persia and I would stack tanks and mechs there. It forces him to commit more units to taking W India to secure it.

    Because of this, I would be very tempted to move the fleet to 80, although it has a lot of value where it is. 81 Might be a good option since it can hit 79 from there, and you can still threaten the Med.

    In the Pacific, I would take Celebes with ANZAC (it likely forces him to waste a transport) and grab Marshall Islands with the US (since with minimal protection you can likely keep that transport safe.) Otherwise, I would just build up the pressure by building the US fleet.

    I would probably keep the China stack where it is and just attack Hopei and Yunnan. Yunnan is also tempting. I’d be nervous because all his air can reach and that is a near 100% battle for him. But the cost to him would probably be enormous and he would not be able to use air anywhere else in the game. Worth considering at least.


  • I agree, Normandie looks like a lost cause.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Scotland to Finland
            1 bomber moved from Vologda to Finland
            1 armour and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Scotland to Finland
            1 bomber moved from Vologda to Finland
            1 armour and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 bomber moved from Finland to Norway
            2 fighters moved from Holland Belgium to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 24 Sea Zone to 32 Sea Zone
            2 submarines moved from 24 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Kweichow
            Chinese undo move 1.
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,00
    

    Savegame


  • Will finish UK in a couple of hours.


  • I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.

    Build another sub or two in the Med this round.


  • @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.

    Build another sub or two in the Med this round.

    i disagree with this. I think the axis have made significant progress. The axis are within about 400 TUV at end of british round, but more importantly, they hsve more or less equaled the inome gab, not bad given the huge bid in this game
    Norway is probably lost, but axis should be able to deny the western europe front?

    Then you need to keep india, looks hard for allies to reclaim safely and the rules favors the axis here

    I think it looks much better now for the axis than it did 3 or 4 rounds AGO


  • @oysteilo The Axis certainly has made progress, but considering that the Allies had an atrocious first round of inaction the game has tightened up a bit. The Western front is not worth fighting right now for the Allies, and won’t be able to be held until the Italian income is beaten down.

    I do think the income game will be very close if the Allies can convoy raid the Med and East Asia. That should be the top priority over trying to advance any major landings.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Scotland to Finland
            1 bomber moved from Vologda to Finland
            1 armour and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 bomber moved from Finland to Norway
            2 fighters moved from Holland Belgium to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 24 Sea Zone to 32 Sea Zone
            2 submarines moved from 24 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Kweichow
            Chinese undo move 1.
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery moved from Norway to Finland
                  British take Finland from Germans
            1 fighter moved from Eastern Persia to India
    
        Combat - British
            Battle in India
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from Scotland to United Kingdom
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 aaGun moved from 92 Sea Zone to Algeria
            1 fighter moved from Algeria to Egypt
            2 fighters moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
            1 artillery and 2 infantry moved from West India to Eastern Persia
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
            4 infantry moved from Trans-Jordan to Iraq
            4 artilleries and 7 infantry moved from Persia to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 submarines placed in 81 Sea Zone
            3 artilleries placed in Persia
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,6,6,5
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,00
    Americans : 0,83
    Chinese : 0,00
    Japanese : -1,33
    

    Savegame


  • I’ll give it a little time before finalizing.

    Didn’t hit the italian fleet this turn. Put the fleet in z92 and z81. Starting to convoy disrupt with 2 subs. Italy only has one des. Stacking up in Iraq and pansar in E Persia. Going into Tunisia with an inf. Landing 2 figs in Cairo to deter SBR.

  • 2024 2023 '22 '21 '20

    I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia

    Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.


  • @surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia

    Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.

    I changed my mind and went for a bit more balls. The position is clearly better in Tambov with more pressure south. The battle is fairly even, which I believe is at Germany’s disadvantage. Especially since they get an expected negative TUV.

    Of course, if G attacks and is lucky, R might be screwed, but that is very unlikely. Partly there is force to counter-attack and partly the Allies can fly in a lot of air for defence.

    An alternative was to put up a blocker in Bryansk, but that will just get killed and I think I looked at it and decided that it wasn’t worth it if I could instead keep both Moscow and Tambov safe.


  • I haven’t finalized the move yet. Forgot. I’ll try and look at it.

  • 2024 2023 '22 '21 '20

    Is the UK 6 Turn finalized yet?



  • Consider it finalized.

  • 2024 2023 '22 '21 '20

    Are the two French infantry on a US or UK transport?

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