L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3


  • I ve done the edit in siam (taking of territory) before any rolls

    but i didnt edit the owner (from british to uk pacific) before any rolls


  • @gamerman01

    We have a moderator issue here.

    Can U solve it ?

    thanks


  • i dont know what the right thing is here and I think we should ask which convoy rolls should be used.

    Can anyone rule this? @gamerman01 , @666 or even @JDOW


  • ok, its better we solve it this way and then we know if anything similar happens in the future , what to do.

    cheers


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    i dont know what the right thing is here and I think we should ask which convoy rolls should be used.

    Can anyone rule this? @gamerman01 , @666 or even @JDOW

    I am NOT your guy, I can’t seem to get the rules straight all the time, haha…

    @Adam514 is your man if Gamerman isn’t around.

  • '19 '17

    I’d say reroll the convoy.


  • I can live with that. In any case i will proceed as it does not need to be decided before end of russia


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Siam from British to UK_Pacific
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 36 to 37
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for UK_Pacific from 13 to 14
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 37 to 36
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
            2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5,5,2
            Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : 0,67
    

    Savegame


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    I can live with that. In any case i will proceed as it does not need to be decided before end of russia

    i think gamerman will show up by then

    cheers


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Morocco to Algeria
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • French inf in sz 110 are on USA trannies. (just as UK units there)

    cheers


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            6 infantry moved from Novgorod to Archangel
            1 artillery and 3 infantry moved from France to Holland Belgium
            4 mech_infantrys moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns and 2 infantry; Americans defend with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
                    AA fire in Holland Belgium : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 5/13 hits, 4,50 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 2 : 2/9 hits, 3,00 expected hits
                    2 aaGuns owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 2/11 hits, 4,17 expected hits
                    Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 4 : 5/9 hits, 3,83 expected hits
                    Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Holland Belgium, round 4 : 3/4 hits, 1,33 expected hits
                    1 marine owned by the Americans, 1 artillery owned by the Americans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 3 infantry and 4 mech_infantrys
                Casualties for Americans: 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
                Casualties for British: 2 aaGuns and 2 infantry
            Battle in Archangel
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Novgorod to Bryansk
            3 aaGuns, 8 artilleries, 29 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            6 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Poland to Belarus
            3 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry placed in Southern France
            2 infantry and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,67
    Russians : 0,67
    AA fire in Holland Belgium : : -0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Samara to Rostov
            1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
    
        Combat - Russians
            Battle in Kwangtung
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 harbour
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kwangtung
                Russians win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Rostov
                Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour moved from Samara to Russia
            1 aaGun and 2 infantry moved from Russia to Tambov
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 fighter moved from Yunnan to Samara
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            1 fighter and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            2 infantry placed in Volgograd
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            2 infantry and 1 mech_infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            3 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 20 Sea Zone
            3 carriers moved from 6 Sea Zone to 20 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 48 PUs (2 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0,17
    Americans : -1,33
    Chinese : 0,33
    UK_Pacific : 0,00
    Japanese : 1,67
    

    Savegame


  • we have to stop now, since we need the convoy blockade decision so i can proceed

    cheers


  • @gamerman01

    just a remainder.
    cheers


  • I just surrendered this. it hs no potential. well done ( or poor done by me)


  • Ah, I’m just in time to not be needed any more. Thanks 666 and Adam!
    Starting a game now, so maybe I’ll be more accessible now… :p sorry guys


  • @oysteilo said in L20 #2 Oysteilo (X) vs Amon-Sul (A+9) BM3:

    I just surrendered this. it hs no potential. well done ( or poor done by me)

    Are U sure?

    Allies are in pretty good condition, but Axis still have the chances.

    If U havent posted the result we can dice convoy blockade again and continue.

    cheers

Suggested Topics

  • 182
  • 29
  • 19
  • 42
  • 68
  • 60
  • 85
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.5k

Users

40.1k

Topics

1.7m

Posts