There was a non-aggression pact???
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Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
@akreider2 said in League General Discussion Thread:
Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
League rules are stickied in this forum.
Triple-A quick start guide: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/26
Not sure if that’s all you’re looking for?
It’s a good start. 1) It should be stickied on the League forum so people can find it.
Well, league has never included stand-alones as far as I can recall – before Global 1940, we were all playing Anniversary, for what it’s worth.
League rules are stickied, as are links to Balanced Mod version 3.
I for one have never played Europe or Pacific. Why would you?
Everyone is playing BM because most think it is better. Simple enough. I guess same reason for Global vs Eur/Pac.
Other things can be pretty easily divined.
Posts being delayed 90s is probably because you’re still a new member.
HTH
@simon33 said in League General Discussion Thread:
Posts being delayed 90s is probably because you’re still a new member.
Think it has something to do with reputation and is a block against potential troll/spam.
How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
@AndyCub said in League General Discussion Thread:
How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
Just post a request for opponents here:
https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/613
@trulpen Cool, thanks!
If I’m defending, with a carrier and some planes, can I remove the carrier, and still have the planes survive until my text turn, since I’m not allowed to move them?
Yes, they just need a landing spot after the battle, or they die.
They can move up to one space for a safe landing spot if I’m not mistaken.
@trulpen How far can they move after the battle?
@AndyCub one move
@AndyCub next round they move like normal planes
@Sovietishcat So they stay in the SZ until the next turn, or they get one move to get to a landing spot?
Depends on if they are attacking or defending planes. Defending planes move 1 space if their origin is no longer valid, whether they are scramblers or Carrier based planes. If no such space is available, they splash and are lost.
Attackers use their remaining movement to find a landing space, and splash if no one is available.
@simon33 like in sz97 no landing spots with in 1. lets say UK has a carrier and a fighter and and the axis navy hits 1 time. if you take the carrier the axis navy can retreat and the plan splashes rite? so would it be better to keep the carrier?
Correct.