Ya man. Sorry it’s been so long. With all of the online learning garbage, the schools drug the year out a whole extra week. I’ll get my turn in later today.
Latest posts made by AndyCub
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
@StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
Yep. I’ve just been really busy with school stuff. Next week my schedule starts to clear up. I’ll continue it then if that’s alright with you.
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Northern Territory to Queensland 1 infantry moved from South Australia to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 armour moved from Volgograd to Rostov 1 armour moved from Volgograd to Tambov 3 infantry moved from Belarus to Bryansk 7 infantry moved from Smolensk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 infantry Germans defend with 1 fighter and 1 tactical_bomber Russians roll dice for 10 infantry in Bryansk, round 2 : 2/10 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 9 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Tambov Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Novgorod to Belarus 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns and 10 infantry moved from Novosibirsk to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.50 Russians : -1.17
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 20 infantry moved from India to West India 4 artilleries moved from India to West India 5 mech_infantrys moved from India to Eastern Persia 6 fighters moved from India to Eastern Persia 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 armour moved from India to West India Combat - British Battle in Eastern Persia British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 4 aaGuns moved from India to West India 6 fighters moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1 British collect 25 PUs (6 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 4 armour and 4 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits 3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Americans: 4 armour and 4 infantry Casualties for Italians: 3 aaGuns and 2 infantry Non Combat Move - Americans 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33 Japanese : -0.17
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Scotland to 126 Sea Zone Combat - French Battle in 126 Sea Zone French attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 126 Sea Zone to Novgorod 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :