@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
WaW Team Game VI
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aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.
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@Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry and 1 Tank moved from Lapland to Murmansk 1 Tank moved from Lapland to N.Karelia 1 Elite and 2 Tanks moved from Oulu to N.Karelia 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg 1 ArmoredCar moved from Oulu to Kotka 1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka Purchase Units - Finns Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Murmansk Finns attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kotka Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 1 Elite and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Finns attack with 1 ArmoredCar and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg Finns win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Finns: 1 ArmoredCar Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Danzig Place Units - Finns 1 Transport placed in 24 Sea Zone 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : -0.83 Russians : 0.33
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That’s the FULL turn redone. Romania coming up.
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@Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Fighter and 1 Infantry moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to E.Romania 2 Elites and 2 Tanks moved from Bucharest to E.Romania Place Units - Romanians 1 Adv.Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians : 0.00 Russians : 0.33
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A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
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@Gargantua said in WaW Team Game VI:
A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
I would be fine with an exchange of errors. Whack messaged me halfway through Anzac (I didn’t roll any dice so nothin set) to buy the pt. Anyway, I planned to back up but got distracted with kids waking up and just totally for reasons even unclear to myself forgot. Total fail.
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Fair sir! Fair! lets carry on, this is actually a really good gam. Redrum has epic plans for the defense of russia, and I’m sure the conquest of Europe if I so much as blink…
And the pacific looks damn exciting.
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Fighter and 1 Tank moved from Yunnan to Shensi 2 Artillerys and 4 Infantrys moved from Yunnan to Assam 3 Infantrys moved from Burma to Assam 1 Elite and 4 Infantrys moved from Bangkok to S.Thailand 4 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Shensi Thai attack with 1 Fighter and 1 Tank Chinese defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Tank in Shensi, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Shensi Thai win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for Thai: 1 Tank Casualties for Chinese: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Shensi to Yunnan 1 AAGun moved from Bangkok to S.Thailand Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Thai : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Fighters moved from Delhi to Alma Ata 1 Fighter moved from Northern Territory to Canberra 1 Submarine moved from 95 Sea Zone to 86 Sea Zone 3 Bombers moved from Broome to Rongelap 4 Infantrys moved from Bahia to 32 Sea Zone 1 Marine moved from Bahia to 32 Sea Zone 1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone 1 Marine moved from 34 Sea Zone to Rio de Oro 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Fighters moved from 32 Sea Zone to Rio de Oro 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Carrier moved from 32 Sea Zone to 34 Sea Zone 2 Infantrys moved from Amazon to Bahia 1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador 1 Fighter moved from Amazon to Salvador Purchase Units - Americans Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Fighters, 4 Infantrys and 1 Marine Neutral defend with 3 Infantrys Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rio de Oro Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Alma Ata Americans attack with 2 Fighters Hisaichi defend with 1 Mech.Inf Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Alma Ata Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in Salvador Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Fighter moved from Salvador to Bahia 2 Fighters moved from Rio de Oro to 34 Sea Zone 2 Transports moved from 32 Sea Zone to 26 Sea Zone 2 Transports moved from 26 Sea Zone to 25 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 AAGun moved from Central America to Colombia 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 AAGun moved from South Central USA to 25 Sea Zone 1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia 1 Infantry moved from Midway to 88 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Tank moved from Kauai to 91 Sea Zone 4 Infantrys moved from Pearl Harbor to 91 Sea Zone 2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Wake 1 Marine moved from 95 Sea Zone to Wake 2 Artillerys moved from Rongelap to 95 Sea Zone 1 Infantry moved from Rongelap to 95 Sea Zone 1 Artillery moved from Eniwetok to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 76 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 3 Artillerys moved from 95 Sea Zone to Wake 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake 1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone 3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake 1 Submarine moved from 96 Sea Zone to 87 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Kauai 2 Fighters moved from Alma Ata to Baluchistan Place Units - Americans 2 Fighters placed in 95 Sea Zone 1 Infantry and 2 Tanks placed in South Atlantic USA 1 S.Submarine placed in 91 Sea Zone 2 Fighters placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 5 Infantrys placed in San Francisco 3 Destroyers and 2 Submarines placed in 83 Sea Zone Turn Complete - Americans Americans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Hisaichi : -0.67 Americans : 1.17 AA fire in Salvador : : -0.17
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the US needs to make some ncm edits before Germany goes.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Fighters moved from Delhi to Alma Ata 1 Fighter moved from Northern Territory to Canberra 1 Submarine moved from 95 Sea Zone to 86 Sea Zone 3 Bombers moved from Broome to Rongelap 4 Infantrys moved from Bahia to 32 Sea Zone 1 Marine moved from Bahia to 32 Sea Zone 1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone 1 Marine moved from 34 Sea Zone to Rio de Oro 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Fighters moved from 32 Sea Zone to Rio de Oro 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 1 Carrier moved from 32 Sea Zone to 34 Sea Zone 2 Infantrys moved from Amazon to Bahia 1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador 1 Fighter moved from Amazon to Salvador Purchase Units - Americans Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Fighters, 4 Infantrys and 1 Marine Neutral defend with 3 Infantrys Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rio de Oro Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Alma Ata Americans attack with 2 Fighters Hisaichi defend with 1 Mech.Inf Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Alma Ata Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in Salvador Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Fighter moved from Salvador to Bahia 2 Fighters moved from Rio de Oro to 34 Sea Zone 2 Transports moved from 32 Sea Zone to 26 Sea Zone 2 Transports moved from 26 Sea Zone to 25 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 AAGun moved from Central America to Colombia 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 AAGun moved from South Central USA to 25 Sea Zone 1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia 1 Infantry moved from Midway to 88 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Tank moved from Kauai to 91 Sea Zone 4 Infantrys moved from Pearl Harbor to 91 Sea Zone 2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Wake 1 Marine moved from 95 Sea Zone to Wake 2 Artillerys moved from Rongelap to 95 Sea Zone 1 Infantry moved from Rongelap to 95 Sea Zone 1 Artillery moved from Eniwetok to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 76 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 3 Artillerys moved from 95 Sea Zone to Wake 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Infantry moved from Minamitori to 95 Sea Zone 1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake 1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone 3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake 1 Submarine moved from 96 Sea Zone to 87 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Kauai 2 Fighters moved from Alma Ata to Baluchistan Place Units - Americans 2 Fighters placed in 95 Sea Zone 1 Infantry and 2 Tanks placed in South Atlantic USA 1 S.Submarine placed in 91 Sea Zone 2 Fighters placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 5 Infantrys placed in San Francisco 3 Destroyers and 2 Submarines placed in 83 Sea Zone Turn Complete - Americans Americans collect 114 PUs; end with 114 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 B.Transport and 1 Destroyer EDIT: Removing units owned by Americans from Kauai: 4 Infantrys EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Destroyer EDIT: Adding units owned by Americans to Midway: 4 Infantrys EDIT: Removing units owned by Americans from Wake: 4 Infantrys and 1 Marine EDIT: Removing units owned by Americans from 88 Sea Zone: 1 B.Transport and 1 Cruiser EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Cruiser EDIT: Adding units owned by Americans to Midway: 4 Infantrys and 1 Marine EDIT: Removing units owned by Americans from 87 Sea Zone: 1 Submarine EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Submarine EDIT: Removing units owned by Americans from 25 Sea Zone: 2 Transports EDIT: Adding units owned by Americans to 26 Sea Zone: 2 Transports EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -0.33 Hisaichi : -0.67 Americans : 1.17 AA fire in Salvador : : -0.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Crete to 51 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Cyprus Germans take Cyprus from British 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Tank moved from Crete to 51 Sea Zone 1 Tank moved from 51 Sea Zone to Greece 1 Infantry moved from Bulgaria to Greece 1 Mech.Inf and 1 Tank moved from E.Romania to Greece 7 Mech.Infs moved from Krakow to Greece 1 Bomber moved from Danzig to Vinnytsia 1 Artillery and 3 Infantrys moved from E.Romania to Vinnytsia 1 Mech.Inf moved from Upper Norrland to N.Karelia 2 Artillerys and 1 Infantry moved from Upper Norrland to Finnmark 1 Infantry moved from Upper Norrland to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Vyborg Finns take Vyborg from Russians 1 Adv.Fighter and 1 Fighter moved from Lapland to Finnmark 1 Artillery and 2 Infantrys moved from Danzig to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Lapland to East Prussia 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 2 Adv.Fighters moved from 22 Sea Zone to 12 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 2 Infantrys moved from Rhine to Belgium 2 ArmoredCars moved from Paris to Belgium 1 Artillery moved from Netherlands to Belgium 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to East Prussia 1 Destroyer moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from E.Romania to Odessa Germans take Odessa from Russians 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 1 Factory, 12 Infantrys, 2 S.Submarines, 1 T.Boat and 8 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 Infantry, 8 Mech.Infs and 2 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Germans roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Greece, round 2 : 1/11 hits, 4.00 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 1 Infantry owned by the Germans, 1 Infantry owned by the Neutral and 2 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 6 Mech.Infs and 2 Tanks in Greece, round 3 : 4/8 hits, 3.00 expected hits Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 3 : 3/6 hits, 2.33 expected hits 4 Infantrys owned by the Neutral and 3 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 3 Mech.Infs and 2 Tanks in Greece, round 4 : 4/5 hits, 2.00 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Greece Germans loses 0 PUs for violating Greeces neutrality. Germans win, taking Greece from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -15 Casualties for Germans: 1 Infantry and 6 Mech.Infs Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Battle in Latvia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belgium Germans attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys British defend with 1 AAGun, 2 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 3/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans roll dice for 1 ArmoredCar and 1 Artillery in Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans roll dice for 1 Artillery in Belgium, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Tank in Belgium, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 ArmoredCars and 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in Finnmark Germans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry British defend with 3 Infantrys Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 Infantrys in Finnmark, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Finnmark Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 Infantrys in Finnmark, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Finnmark Germans win, taking Finnmark from British with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for British: 3 Infantrys Casualties for Germans: 1 Artillery and 1 Infantry Battle in Vinnytsia Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in East Prussia Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in East Prussia, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in East Prussia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in 12 Sea Zone Germans attack with 2 Adv.Fighters Russians defend with 1 Submarine Germans roll dice for 2 Adv.Fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Submarine owned by the Russians Submerged Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 T.Boat in 21 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans winGermans win with 2 Adv.Fighters remaining with 1 Adv.Fighter, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 2 Adv.Fighters moved from 12 Sea Zone to 22 Sea Zone 1 AAGun moved from Lorraine to Picardy 1 Infantry moved from Normandy to Picardy 2 ArmoredCars and 2 Tanks moved from Burgundy to Normandy 1 Infantry moved from Orleanais to Normandy 2 Mot.Infs moved from Bavaria to Krakow 9 Tanks moved from Bohemia to Krakow 1 Adv.Fighter and 1 Fighter moved from Finnmark to N.Karelia 1 AAGun moved from Oulu to N.Karelia 1 Adv.Fighter and 1 Fighter moved from East Prussia to Lapland 1 Infantry moved from Warsaw to Danzig 2 Artillerys and 1 Infantry moved from Warsaw to Krakow 1 Mot.Inf moved from Berlin to Krakow 1 Mot.Inf moved from Bavaria to Picardy 1 Infantry moved from Netherlands to Belgium 1 Artillery moved from Hamburg to Netherlands 1 Bomber moved from Vinnytsia to Danzig Place Units - Germans 2 S.Submarines placed in 22 Sea Zone 1 T.Boat placed in 20 Sea Zone 1 Factory placed in Hungary 4 Infantrys placed in Warsaw 5 Tanks placed in Bohemia 3 Tanks placed in Bavaria 1 Artillery and 2 Infantrys placed in Danzig 2 Infantrys placed in Normandy 1 Artillery and 2 Infantrys placed in Hamburg 1 Infantry placed in Rhine 1 Infantry placed in Hamburg Germans undo move 10. 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : -0.83 Neutral : 1.00 British : 1.67 Russians : 0.33
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I got Greeced!
Germans roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Greece, round 2 : 1/11 hits, 4.00 expected hits
And this invincible sub is really getting on my nerves, I send more resources at it each and every turn LOL maybe that was the allied plan all along.
Battle in 12 Sea Zone
Germans attack with 1 Fighter
Russians defend with 1 Submarine
Germans roll dice for 1 Fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Russians SubmergedGermans attack with 1 Bomber Russians defend with 1 Submarine Germans roll dice for 1 Bomber in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Russians Submerged Germans roll dice for 2 Adv.Fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Submarine owned by the Russians Submerged
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Crete to 51 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Cyprus Germans take Cyprus from British 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Tank moved from Crete to 51 Sea Zone 1 Tank moved from 51 Sea Zone to Greece 1 Infantry moved from Bulgaria to Greece 1 Mech.Inf and 1 Tank moved from E.Romania to Greece 7 Mech.Infs moved from Krakow to Greece 1 Bomber moved from Danzig to Vinnytsia 1 Artillery and 3 Infantrys moved from E.Romania to Vinnytsia 1 Mech.Inf moved from Upper Norrland to N.Karelia 2 Artillerys and 1 Infantry moved from Upper Norrland to Finnmark 1 Infantry moved from Upper Norrland to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Vyborg Finns take Vyborg from Russians 1 Adv.Fighter and 1 Fighter moved from Lapland to Finnmark 1 Artillery and 2 Infantrys moved from Danzig to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Lapland to East Prussia 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 2 Adv.Fighters moved from 22 Sea Zone to 12 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 2 Infantrys moved from Rhine to Belgium 2 ArmoredCars moved from Paris to Belgium 1 Artillery moved from Netherlands to Belgium 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to East Prussia 1 Destroyer moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from E.Romania to Odessa Germans take Odessa from Russians 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 1 Factory, 12 Infantrys, 2 S.Submarines, 1 T.Boat and 8 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 Infantry, 8 Mech.Infs and 2 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Germans roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Greece, round 2 : 1/11 hits, 4.00 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 1 Infantry owned by the Germans, 1 Infantry owned by the Neutral and 2 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 6 Mech.Infs and 2 Tanks in Greece, round 3 : 4/8 hits, 3.00 expected hits Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 3 : 3/6 hits, 2.33 expected hits 4 Infantrys owned by the Neutral and 3 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 3 Mech.Infs and 2 Tanks in Greece, round 4 : 4/5 hits, 2.00 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Greece Germans loses 0 PUs for violating Greeces neutrality. Germans win, taking Greece from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -15 Casualties for Germans: 1 Infantry and 6 Mech.Infs Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Battle in Latvia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belgium Germans attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys British defend with 1 AAGun, 2 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 3/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans roll dice for 1 ArmoredCar and 1 Artillery in Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans roll dice for 1 Artillery in Belgium, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Tank in Belgium, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 ArmoredCars and 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in Finnmark Germans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry British defend with 3 Infantrys Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 Infantrys in Finnmark, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Finnmark Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 Infantrys in Finnmark, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Finnmark Germans win, taking Finnmark from British with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for British: 3 Infantrys Casualties for Germans: 1 Artillery and 1 Infantry Battle in Vinnytsia Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in East Prussia Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in East Prussia, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in East Prussia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in 12 Sea Zone Germans attack with 2 Adv.Fighters Russians defend with 1 Submarine Germans roll dice for 2 Adv.Fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Submarine owned by the Russians Submerged Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 T.Boat in 21 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans winGermans win with 2 Adv.Fighters remaining with 1 Adv.Fighter, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 2 Adv.Fighters moved from 12 Sea Zone to 22 Sea Zone 1 AAGun moved from Lorraine to Picardy 1 Infantry moved from Normandy to Picardy 2 ArmoredCars and 2 Tanks moved from Burgundy to Normandy 1 Infantry moved from Orleanais to Normandy 2 Mot.Infs moved from Bavaria to Krakow 9 Tanks moved from Bohemia to Krakow 1 Adv.Fighter and 1 Fighter moved from Finnmark to N.Karelia 1 AAGun moved from Oulu to N.Karelia 1 Adv.Fighter and 1 Fighter moved from East Prussia to Lapland 1 Infantry moved from Warsaw to Danzig 2 Artillerys and 1 Infantry moved from Warsaw to Krakow 1 Mot.Inf moved from Berlin to Krakow 1 Mot.Inf moved from Bavaria to Picardy 1 Infantry moved from Netherlands to Belgium 1 Artillery moved from Hamburg to Netherlands 1 Bomber moved from Vinnytsia to Danzig Place Units - Germans 2 S.Submarines placed in 22 Sea Zone 1 T.Boat placed in 20 Sea Zone 1 Factory placed in Hungary 4 Infantrys placed in Warsaw 5 Tanks placed in Bohemia 3 Tanks placed in Bavaria 1 Artillery and 2 Infantrys placed in Danzig 2 Infantrys placed in Normandy 1 Artillery and 2 Infantrys placed in Hamburg 1 Infantry placed in Rhine 1 Infantry placed in Hamburg Germans undo move 10. 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 124 PUs; end with 124 PUs Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 4 Artillerys and 10 Infantrys EDIT: Adding units owned by Germans to E.Romania: 4 Artillerys and 10 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 3 Infantrys EDIT: Adding units owned by Germans to E.Romania: 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 Neutral : 1.00 British : 1.67 Russians : 0.33
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Russia, please note that Garg missed the requested NCM edits for the US. You’ll have to recreate them on your turn for the US.
I suggest using the edit -> perform move or action button. That’s far less clicks than the edit add/remove.
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Apologies guys, I dloaded the file and then couldn’t post for a few hours, didn’t realize there was a post between.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 B.Transport and 1 Destroyer moved from 91 Sea Zone to 89 Sea Zone EDIT: 4 Infantrys moved from Kauai to Midway EDIT: 4 Infantrys and 1 Marine moved from Wake to Midway EDIT: 1 B.Transport and 1 Cruiser moved from 88 Sea Zone to 89 Sea Zone EDIT: 1 Submarine moved from 87 Sea Zone to 95 Sea Zone EDIT: 2 Transports moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 Infantry moved from Colombia to Venezuela EDIT: Russians undo move 7.
Combat Hit Differential Summary :
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Ok, I tried to redo the edits. Let me know if I missed anything.