@Hobbes:
@squirecam:
In revised, you are correct. In AAAv, perhaps not.
Remember that USA must engage in a pacific war. No more all out KGF. At least, this is the intent of the VC. Should USA allow Japan to run wild, the Axis will hit the VC win conditions, and the game will end. And an unchecked Japan with bonuses will be a monster…
According to the post on VCs, you need either 13/15/18 VCs to win. If J takes all Pacific VCs (Manila, Sidney, Honololu, Hong Kong, Calcutta) that’s 7 for J (with its starting 2). G/I start with a total of 4, so in the lower range of 13, the Axis would have to take 2 more to win.
Thus, the Allies can let J wonder around in the Pacific as much as it wants as they move for a KGF/KIF strategy.
These VC conditions only remove the necessity for Moscow to be conquered by the Axis to win the game: if G/I take Stalingrad/Leningrad and J all the mentioned Pacific VCs, while holding to all original VCs then Axis wins the game.
But it seems that the US is not forced to go Pacific: it will be an option, like going full KGF.
Really will be KGF or KIF a option? A conquered China gives you 7 ipcs, not 4. You have Burma and Hong Kong territories, giving 3 more IPCS to Japan, plus any bonus IPCs they could get. I think Japan can reach 60 ipcs a row if it’s let alone, maybe even more if they attack Africa. It would be very very risky facing a 25-30 ipcs USSR against that monster, and with so many production, Japan could even try attacking american mainland!. I think a global strategy is far better for this game (and even for Revised is still very good, if you ask me), fighting for each inch of territory.
Also, Germany could focus taking Karelia and Japan taking Caucasus (anyway a good strat even in Revised). Maybe it’s not so difficult reach 15 VCs, and now soviets must defend both Caucasus and Moscow. Axis could get a easy sudden death if allies don’t protect Pacific and axis get’s a lucky shot, let’s say, at Stalingrad.