in my table top test of Anniversary edition, which I just got, i have only needed the battleboard a few times, when units greater than 10 on attack and defense.
It’s interesting how bad dice rolls can doom a larger attack force and reshape the game drastically. In this game the dominant countries have each had a really bad turn of dice rolls change their fate. Another thing for dice is the technology rolls, so far, only 1 country has one and many many IPUs were spent trying to get them, which also affected the games early stages for Germany.
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Today i will be teaching some jr high kids how to play at the board game club at the school where i work. Any tips would be useful
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@MickeyWilliams Which game are you going to teach? The game intended for beginners usually is 1941 …
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@Panther. I dont have 1941. And a couple of the kids have played the 1984 version, so im just gonna jump into 1940 global. I know that sounds like alot for jr high kids, but the school is a very fancy, private, and preparatory school and these kids are crazy smart and i know they can handle it. Also, i intend on just teaching and not playing
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Any way, the club meets in about a hour from now, so wish me luck, i guess
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how did it go?
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@MickeyWilliams said in Teaching:
@Panther. I dont have 1941. And a couple of the kids have played the 1984 version, so im just gonna jump into 1940 global. I know that sounds like alot for jr high kids, but the school is a very fancy, private, and preparatory school and these kids are crazy smart and i know they can handle it. Also, i intend on just teaching and not playing
This may give more of your students incentive to play the game on there own now at the club. Good starting point for a group to get started.
Good luck -
@crockett36 teaching 1940 global is going well. The game club is only about an hour long and so we take pictures and baggie up all the pieces from the board at the end of each session. The club meets once a week but we are only doing a&a every other week. So now we are three weeks in to the game and next session will start with germanys 3rd turn. The kids have different levels of general game experience and 2 of them have actually played the original from the 80s. So im weighting my advice to them to help balance. Also i did not go through a big info dump at the begining but rather just jumped right in and just sorta walked each of them through their turns. Some kids are picking it up faster than others allowing me spend a little less time walking some through their turns and instead helping those other nail down the basics of the mechanics. I think we may finish this game come January or February. By then, all the kiddos will know how to play, maybe not well but just how.
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Also, a couple of the kids have toldme that they already have asked for axis and allie for christmas
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@SS-GEN said in [Teaching](/forums/post/
This may give more of your students incentive to play the game on there own now at the club. Good starting point for a group to get started.
Good luck -
And thanx to all for the input and concern