• The map looks great! 
    I need to give this one a go.

  • Moderator

    Thanks, Enjoy

    Just played a game on it yesterday. 13 hrs we played and still no clear winner. We gave out National Advantages and Germany got U boat Interdiction, and just kept pumping out 3 subs every turn. It saved the axis to tell you the truth. When we did call the game. the last turn Japan cap fell to American Paras and Bombers from Alaska with Long range Airplanes.

    we played with techs.

    UK got Jet fighters on rd 1, their only tech of game, but one of the better ones.  Att+1 for ftrs and Tactical.

    US got Long range Arty, Long Range Air, and Para troops

    Japan got Long range arty, super subs

    Germany roll a min of 1 die every rd, and Never got a six, even when he bought 6 dice.
    ( he was pretty upset by then)

    Over all the game was alot of fun to play.

    Russia was a straight up thug, I was them and decided to go a different Route with them. My first buy was 2 bombers and 4 tanks.  My second Buy was 7 Artillery + ftr. At this point Germany hesitated just a little and it allowed me to splurge 1 more turn so my 3rd buy was a all tank buy + ftr. For the rest of the game I bought All Inf + a ftr every turn, until after the first major  engagement.

    This took place in Belorussia, and for what ever reason the German player decided to park all of his reachable Armour and inf their, right next to all my spread out stuff. He had like 15 tanks , 3 inf, 3 fightrs  their, Nice little stack for early in game. long story short, first rd of combat, i received 7 Casualties while inflicting 14.  My 2’s were like %70 hits. I retreated after 1 rd, i was happy with the results, losing 7 inf to his 14 Tanks.

    a couple rds later he decided it was time to try again, only with more Tanks this time.
    well the battle was in east Poland this time  ended up being 18 Armour, 3 inf, 3 ftrs + AAA.
    I had 9 inf, 11 Arty, 8 tanks 3 fighters and Bomber. Again my Inf. and Artillery @2 just way over performed 14 out of 20 hit. my tanks and fighters and bomber only managed 5 hits.  His defense was less then poor, with only 8 total hits. I decided to finish him off while losing 3 more units.

    Germany was spending her Inf. Money on Subs every turn. I had to cap U-Boat Interdiction at $20, He had 25 subs all over the world. the US and UK were each losing $20 every turn from this, plus land losses. Overall the game was a lot of fun to play.


  • Hello. And Bye.


  • post to kill spam

  • Moderator

    Kill that Spam, make it gone, lol

  • Customizer

    any plan to make this on triplea DH?
    i know you know how…. you made that ffa map…

  • Moderator

    I spoke with you on that subject a few years ago, and you said you needed a 3 color map, and i do not have any map making skills to speak of when it comes to AAA.

    I would love to have this map on AAA, but it does need alittle more tweaking. After another few years of playing on the map, we(my group of players) have found a fatal flaw and it needs to be addressed, otherwise UK will always fall on rd 2 every game, if played right by Germany.


  • Ya, I would also love to see this and or 1939 on AAA aswell.


  • Great game, thanks for giving me another build project.  My wife hate me right now.


  • @Deaths:

    I spoke with you on that subject a few years ago, and you said you needed a 3 color map, and i do not have any map making skills to speak of when it comes to AAA.

    I would love to have this map on AAA, but it does need a little more tweaking. After another few years of playing on the map, we(my group of players) have found a fatal flaw and it needs to be addressed, otherwise UK will always fall on rd 2 every game, if played right by Germany.

    I haven’t heard what details of the UK fall problem but I assume it due to the German have too many places to land onto the UK and UK has too many sea zones around to setup a good home defense… maybe make sz15&16 just one seazone or put in some kind of canal rules like found in AA50 Kremlin… need to own both sides Denmark and Norway at the beginning of your turn to pass through… just some idea’s.

  • Moderator

    The Issue is Germany’s ability to build Ships in the English channel.
    If Germany focus’s its efforts on a combined arms sea lion with repeated assaults Uk Will fall on rd 2 with good german dice or rd 3 if Ge dice average.

  • Moderator

    Well played again last weekend.
    Axis victory….Allied player surrendered…after 13 hrs lol.
    game was far from over… Russia was close to being on the ropes.

    we played w 2 national advantages ea.
    Russia had noble industry and salvage
    Germany had Wolf packs and U boat intervention
    Uk had Sub Hunters and joint strike
    Japan had kamikazes and kaiten torps
    Usa had island bases, and Flying Fortresses
    Italy had Bravado Inf. And Germanic Influence

    Usa got the only tech of the game of long range aircraft

    German players focus was 80-20 for most of the game vs Russia.
    Although Germany did focus 2 buy phases solely on Naval power.
    At quitting time Germany hosted a 3 carrier, 1 cruiser, 1 BB, 7 DD, 3 TRNY, 11 sub Fleet along w about 10 land based fighters,  2 tac bombers, 3 strategic bombers.

    Uk used its joint strike almost to perfection… They wiped out 2/3rds of japans total naval and naval air power, sizeable landings in Europe,Africa, and a major India thrust w. China in support.

    Axis land based airpower eventually crushed indias uprising, the Luftwaffe pushed the French invasion back to the beaches and Italian Armour and air pushed them off the mainland. Although losing a chunk of Africa in the process.  America had a nice convoy going back  and forth between Washington and morrocco.

    Overall a fun game…


  • @Deaths:

    Industrial complexes can produce = to their IPC level of that territory
                                                   Capitols may produce 2x IPC value

    I haven’t played this map yet but my question is with the industrial complexes in the capitols you said may produce 2x IPC value. Do you mean 2 more unites or if the capital value is 8 you can put 16? And can you post a link for the rules or can i use any AAA rules we the player agree to play with

  • Moderator

    capitols may produce x2 of their respective capitols ipc value of that territory, all other territories production is = to ipc value

  • Moderator

    Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts


  • Glad to see ya around again. :-D

  • Moderator

    O I never left, just been quite

  • Moderator

    And Yes it WILL be a FREE Download for everyone.

    If it gets copied again and sold by a 3rd party again, (HBG) I WILL sue you for royalties. And yes I do have a lawyer.
    It will be copyrighted, A mistake I will not make again.


  • @Deaths:

    Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts

    This is what i’m talking about.


  • Is anybody out there still playing this game ? Will be getting map printed and setting up this week.                                                                                                                    Have a few players to play it.                                                                                           
    Also will have the General’s Fortress Player’s look at too to see if they want to play it.

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