The map looks great!
I need to give this one a go.
Latest posts made by Der Panzinator
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RE: Abbreviation for Anniversary Edition???
Good to see that you are still around Krieghund. Keeping the fire burning still.
I’m actually really excited with some of the new changes for this version of the game.
I have almost all of the games except for AAG but rarely have the time to play them. With my kids getting a bit older I now have some built-in game partners. I’ve actually been able to play Flames of War and some other miniatures games with my 7 year old. He is very close to being able to play the “big” games soon… :-D -
RE: Abbreviation for Anniversary Edition???
Actually it is the 50th Anniversary of Avalon Hill. You will just depress Larry by making him feel old by chalking it up to him. :wink:
I’m actually not sure why there needs to be a designation for the 41 and 42 starting setup either. Unless you are giving an AAR or want to play a game and need to specify which setup to use it is just unneccessary. Although its very cool that there is now a 41 setup which appears to be the default since it says so right on the top front of the box. :-D
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RE: Abbreviation for Anniversary Edition???
So why is the 50 being used again? I actually had to go dig up the original release date of the game just to make sure I wasn’t going insane or possibly entered some sort of time warp. :-o
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RE: Abbreviation for Anniversary Edition???
So AA50 really makes no sense to me at all. The number 50 is referring to the 50th anniversary of “Avalon Hill” and really nothing to do with Axis & Allies.
Why not just use AAAE? That is the actual abbreviation after all. -
RE: New Axis & Allies Global War Variant (free map)
Hey IL,
The reason why no one had the vector file is because I never gave it to anyone. The file I have is just the territories with names. I never really got any of the details completed.
I think this global war variant map had some circle territories for cities which were added afterwards. Plus all of the shoreline stuff was added to the jpg file and is not in the vector ai file.So my only problem is now that I cannot find my CS2 disk. :?
I just moved recently and have been scrounging through a bunch of boxes and can’t seem to find it. Let me get this dug up so I can open the files I have to find a most current version.
The file will be around 75 meg so I’ll also check into using a file sharing site. -
RE: New Axis & Allies Global War Variant (free map)
Ah, so I read back a couple of pages and it looks like a vector file would come in handy. I always seem to sense these things after months or years I just happen to get an urge to check one of these forums. 8-)
Let me see what I’ve got and I can probably send something to Imperious Leader. I remember Aaron having you over to his house in Dallas a few times but I never got a chance to meet you. I’m sure it would be in good hands with you. I believe I have it in an Illustrator CS format but I might be able to save it to another version. Actually I’ll need to dig up my Illustrator install since I don’t even have it loaded on my current laptop.
I would get a kick out of seeing this monster get some sort of completion. -
RE: New Axis & Allies Global War Variant (free map)
Hey, this is my Supreme Command map. If your wondering where it came from then check here:
http://axisdomain.0catch.com/
I still have the original vector map illustrator file too.
I’ve actually seen a few versions of this floating around now. This one looks very nice. I didn’t get a chance yet to go through the 45 pages of this thread. Is there a recent link to the most updated map?
It’s cool to see this one getting some use. I’ve become such a 15mm Flames of War junkie that I just never get around to doing anything with my old A&A maps anymore. :roll:If you guys want to playtest this with Mapview I can still make modules. :-D
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RE: Axis & Allies XML
Just thought I could throw in a good resource. Mapview uses XML files to generate a user customizable file to make modules. Mot has used a Visual basic program to create a compiler. You make your xml text and drag the file onto the compiler. Works quite well actually and I’ve made a bunch of modules. Mot has been kinda out of the scene since having a kid. I guess I have been too. He might be a good source of ideas or info so you might check on www.motcreations.com
Here is an example of the A&A revised xml text I used.<module_def format_version=“1”><game_info><title>Axis & Allies Revised Edition</title>
<author>Der Panzinator</author>
<url>www.axisdomain.0catch.com</url>
<copyright>n/a</copyright>
<min_mv_version>1.2.0</min_mv_version></game_info>
<game_id><unique_id>AA_Revised</unique_id>
<version>1</version></game_id>
<board_settings><board_image>AArevisedMap.gif</board_image>
<label_font_name>Arial</label_font_name>
<label_font_size>10</label_font_size>
<label_is_transparent>False</label_is_transparent></board_settings>
<image_settings>
<mask_html_color>#FFFFCC</mask_html_color>
<pallet_img_width>44</pallet_img_width>
<pallet_img_height>24</pallet_img_height>
<map_image_width>44</map_image_width>
<map_image_height>24</map_image_height>
</image_settings>
<tabs><category name=“Russia”><token token_id=“russian_flag” token_type=“Image”><pallet_image>rus_flag.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>rus_flag.gif</map_image>
Flag
<click_region_x>0</click_region_x>
<click_region_y>0</click_region_y>
<click_region_w>44</click_region_w>
<click_region_h>24</click_region_h></token>
<token token_id=“russian_inf” token_type=“Quantity”><pallet_image>rus_inf.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>rus_inf.gif</map_image>
Infantry
<click_region_x>0</click_region_x>
<click_region_y>0</click_region_y>
<click_region_w>44</click_region_w>
<click_region_h>24</click_region_h></token>
<token token_id=“russian_arm” token_type=“Quantity”><pallet_image>rus_arm.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>rus_arm.gif</map_image>
Armor
<click_region_x>10</click_region_x>
<click_region_y>4</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>20</click_region_h></token>
<token token_id=“russian_ftr” token_type=“Quantity”><pallet_image>rus_ftr.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>rus_ftr.gif</map_image>
Fighter
<click_region_x>0</click_region_x>
<click_region_y>0</click_region_y>
<click_region_w>44</click_region_w>
<click_region_h>24</click_region_h></token>
<token token_id=“russian_bb” token_type=“Quantity”><pallet_image>rus_bb.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>rus_bb.gif</map_image>
Battleship
<click_region_x>0</click_region_x>
<click_region_y>0</click_region_y>
<click_region_w>44</click_region_w>
<click_region_h>24</click_region_h></token></category>
<category name=“Misc”><token token_id=“misc_remarks” token_type=“Text”><pallet_image>misc_remarks.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>misc_remarks.gif</map_image>
Comments
<click_region_x>10</click_region_x>
<click_region_y>0</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>28</click_region_h>
<default_text>Special Orders</default_text></token>
<token token_id=“misc_complex” token_type=“Image”><pallet_image>misc_complex.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>misc_complex.gif</map_image>
Complex
<click_region_x>10</click_region_x>
<click_region_y>4</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>20</click_region_h></token>
<token token_id=“misc_production” token_type=“Numeric”><pallet_image>misc_production.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>misc_production.gif</map_image>
Production
<click_region_x>10</click_region_x>
<click_region_y>4</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>20</click_region_h></token>
<token token_id=“misc_money” token_type=“Numeric”><pallet_image>misc_money.gif</pallet_image>
<drag_image>drag_drop.bmp</drag_image>
<map_image>misc_money.gif</map_image>
Income
<click_region_x>10</click_region_x>
<click_region_y>4</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>20</click_region_h></token>
<token token_id=“misc_red_arrow” token_type=“Arrow”><pallet_image>misc_red_arr_pal.gif</pallet_image>
<drag_image>misc_red_arr_drag.gif</drag_image>
<map_image>clear.gif</map_image>
Attack
<click_region_x>10</click_region_x>
<click_region_y>4</click_region_y>
<click_region_w>20</click_region_w>
<click_region_h>20</click_region_h>
<line_html_color>#CC3300</line_html_color></token></category></tabs>
<initial_setup_cmf>AARevised_Initial_Setup.cmf</initial_setup_cmf></module_def> -
RE: New Axis & Allies Global War Variant (free map)
Hey Positronica,
You really did a great job on the map details. Paragon was asking about getting ahold of the original vector map and I mentioned that maybe you would like a copy to layer in your additions to make for a better quality print. jpg’s are always kinda messy looking. Especially for something this big. The vectors are very crisp.
In addition I can convert your map into a Mapview PBEM module if you want. I have all of the other games already made along with vector maps too.
If you haven’t used Mapview before I can get you some more details. Plus I’m sure there are a few others around here who use this program.Here is a link to the website I had a while back. Haven’t updated it for quite a while but I probably need to.
http://axisdomain.0catch.com