that is you could play F/S until he does decide.
WaW Team Game IV
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With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Tank moved from Georgia to Donetsk 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk 1 Fighter and 6 Infantrys moved from Rostov to Donetsk 1 Mech.Rocket moved from Moscow to Donetsk 2 ArmoredCars moved from Moscow to Kursk 3 Infantrys moved from Tula to Kursk 1 Infantry moved from Smolensk to Yaroslavl 1 Infantry moved from Yaroslavl to Vologda 1 Mot.Inf moved from Chita to Hulunbuir 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from N.Buryat Mongolia to Ayan 4 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Sibirsky to Evenkia 1 Fighter moved from Sibirsky to Chita 1 Mot.Inf moved from Sibirsky to Perm Purchase Units - Russians Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kursk Russians attack with 2 ArmoredCars and 3 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar and 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Donetsk Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks AA fire in Donetsk : 0/1 hits, 0.17 expected hits Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits 1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk 1 Fighter owned by the Russians retreated Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits 3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits 1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26 Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Casualties for Germans: 1 ArmoredCar Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys Turning on Edit Mode EDIT: Battle in Hulunbuir EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf EDIT: Hisaichi defend with 1 Infantry EDIT: 1/19 hits, 4.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir EDIT: Russians takes Hulunbuir from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Battle in Heilungchiang EDIT: Russians attack with 1 Fighter and 2 Infantrys EDIT: Hisaichi defend with 1 Infantry EDIT: 2/3 hits, 0.67 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang EDIT: Russians takes Heilungchiang from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank EDIT: Turning on Edit Mode EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys EDIT: Removing units owned by Russians from Rostov: 1 Fighter EDIT: Turning off Edit Mode 1 Fighter moved from Donetsk to Rostov 2 Infantrys moved from Tula to Rostov 1 Artillery and 4 Infantrys moved from Moscow to Tula 4 Infantrys moved from Yaroslavl to Moscow 1 Fighter moved from Heilungchiang to Chita Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker placed in Rostov Russians undo move 2. Russians undo move 1. 1 Bunker and 4 HeavyTanks placed in Arkhangelsk 1 Bunker placed in Rostov 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.67 Romanians : 2.67 Russians : -4.17 EDIT: : -2.83 AA fire in Donetsk : : -0.17
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@Whackamatt Can you clarify the edit you made?
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Sorry, I got busy at work. Let me paste what I had written:
I either encountered some kind of bug in the game, or a difference in gameplay I’m not used to.
I assaulted with a 56% chance of winning, and wanted to see how the first round went in Donetsk. It went bad. So I clicked retreat back to Donetsk AND IT ONLY RETREATED MY PLANE and gave me no future option to retreat. Thus I had to continue the combat rounds.
So if you look at the history, I edited the forces on all sides back to where they started minus only the 1st round of combat casualties.
What I THINK happened: because I transported an inf and artillery by sea to the fight, it marked the fight as an amphibious assault. Units unloading from a transport can’t retreat, I understand and accept that. However, the other forces by land sure should be able to, and I’m pretty sure I’ve done it it Triple A even.
Per the Axis and Allies Global Rulebook:
“Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat). All attacking overland land units must retreat together as a group. They can only retreat to where at least one of them originated and must all retreat at the same time and to the same place. A retreat may happen at the conclusion of any round of combat.”So for whatever buggy reason, Triple A did not allow for my retreat of attacking overland units. If this version does not allow for retreating in ANY amphibious assault, then I wouldn’t have made the attack. I’ve just never encountered the situation before.
What is everyone’s take on the matter?
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@Whackamatt I believe since WaW is primarily based on revised rules that you actually can’t retreat any land units from a battle that involves any amphibious attackers (and yes this is one of those rules that varies from A&A version to version). Here is the revised excerpt:
“The land combat is handled like any other combat, except that attacking land units cannot retreat (not even if they came from adjacent territories or moved there over land).”I’m open to allowing the edit given the misunderstanding of the rules and the fact you retreated your fighter after the first round. Though one of the reasons I didn’t move more units into Donetsk is you needed the amphib to get decent odds and I was fairly certain you wouldn’t take the 50/50 gamble since you then couldn’t retreat.
@Panther Can you confirm that is the amphibious retreat rules for revised?
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It seems I was in error. World At War uses “Revised” rules, and after looking that up, it states you can’t retreat from any amphibious assault save for air. That doesn’t make sense in terms of the larger map etc, but it is working as intended, it was my understanding of which ruleset was in use.
So it was my error on assuming the wrong ruleset. I will thank you for graciously allowing the edit and will be far more careful with amphibious assaults moving forward.
On the strategy side, I’m taking gambles because Russia is crumbling against Germany. Well played, sir! I hope I’ve stalled you long enough for my Allies to open that second and third fronts.
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Unfortunate situation. But frankly, we Allies need all the breaks we can get so would be gracious of Germany to allow the error.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 3 Infantrys and 1 Tank moved from Kufra to Darfur 1 Mech.Inf moved from French Sudan to Gold Coast Italians take Gold Coast from British 1 Mech.Inf moved from French Sudan to Nigeria Italians take Nigeria from British 2 Mech.Infs moved from French Sudan to French Equatorial Africa 1 Mech.Inf moved from Nigeria to French Equatorial Africa 1 Mech.Inf moved from Gold Coast to French Equatorial Africa 4 ArmoredCars and 4 Tanks moved from Mauritania to French Equatorial Africa 2 T.Boats moved from 46 Sea Zone to 48 Sea Zone 1 Battleship moved from 47 Sea Zone to 48 Sea Zone 2 Destroyers and 1 Submarine moved from 47 Sea Zone to 48 Sea Zone 2 Destroyers, 2 Submarines and 1 T.Boat moved from 46 Sea Zone to 48 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Campania to 48 Sea Zone Purchase Units - Italians Italians buy 2 Artillerys, 1 HeavyTank, 14 Infantrys, 1 Mot.Inf, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 4 ArmoredCars, 4 Mech.Infs and 4 Tanks French defend with 1 Infantry Italians roll dice for 4 ArmoredCars, 4 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 4/12 hits, 4.67 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 4 ArmoredCars, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Darfur Italians attack with 3 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in Darfur, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 48 Sea Zone Italians attack with 1 Adv.Fighter, 1 Battleship, 4 Destroyers, 1 Fighter, 3 Submarines and 3 T.Boats British defend with 1 T.Boat Italians roll dice for 3 Submarines in 48 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 T.Boat owned by the British lost in 48 Sea Zone Italians win with 1 Adv.Fighter, 1 Battleship, 4 Destroyers, 1 Fighter, 3 Submarines and 3 T.Boats remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Italians 1 Fighter moved from 50 Sea Zone to Tobruk 1 Carrier moved from 50 Sea Zone to 48 Sea Zone 1 Fighter moved from 50 Sea Zone to Tobruk 2 Infantrys moved from Rome to 50 Sea Zone 2 Infantrys moved from Campania to 50 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 3 Infantrys moved from El Agheila to Kufra 1 Elite and 2 Infantrys moved from Tunis to 47 Sea Zone 1 Infantry moved from Tunis to 47 Sea Zone 1 Transport moved from 46 Sea Zone to 47 Sea Zone 1 Elite and 1 Infantry moved from Tripoli to 47 Sea Zone 2 Elites, 4 Infantrys and 3 Transports moved from 47 Sea Zone to 48 Sea Zone 2 Elites and 4 Infantrys moved from 48 Sea Zone to Tobruk 3 Artillerys moved from N.Tunisia to 45 Sea Zone 1 Tank moved from N.Tunisia to 45 Sea Zone 1 Cruiser moved from 45 Sea Zone to 48 Sea Zone 3 Artillerys, 1 Tank and 4 Transports moved from 45 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 3 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 3 Artillerys, 4 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 1 AAGun moved from El Agheila to Tobruk 4 Infantrys moved from E.Morocco to W.Morocco 1 Mot.Inf moved from Lombardy to Serbia 1 Infantry moved from Lombardy to Venetia 1 Infantry moved from Tripoli to El Agheila Place Units - Italians 4 Infantrys placed in E.Morocco 1 T.Boat placed in 47 Sea Zone Italians undo move 2. 1 HeavyTank, 2 Infantrys and 1 Tank placed in Tunis 1 T.Boat placed in 46 Sea Zone 2 Artillerys, 6 Infantrys and 1 Tank placed in Rome 2 Infantrys and 1 Mot.Inf placed in Lombardy Turn Complete - Italians Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 French : -0.33
Territory Summary for Italians :
El Agheila : 1 Infantry Rome : 2 Artillerys, 1 Factory, 6 Infantrys and 1 Tank Lombardy : 1 AAGun, 1 Factory, 2 Infantrys and 1 Mot.Inf Tobruk : 1 AAGun, 3 Artillerys, 2 Elites, 2 Fighters, 13 Infantrys and 1 Tank Kufra : 3 Infantrys Albania : 4 Infantrys Venetia : 1 Infantry Provence : 1 flag, 1 AAGun and 1 Factory N.Algeria : 1 flag Mauritania : 1 flag French Equatorial Africa : 1 flag, 4 ArmoredCars, 4 Mech.Infs and 4 Tanks E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys W.Morocco : 1 flag, 4 Infantrys S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag N.Tunisia : 1 flag Tunis : 1 flag, 1 AAGun, 1 Factory, 1 HeavyTank, 2 Infantrys and 1 Tank Darfur : 1 flag, 3 Infantrys and 1 Tank Gold Coast : 1 flag Nigeria : 1 flag Croatia : 1 flag Serbia : 1 flag, 1 Bunker, 4 Infantrys and 1 Mot.Inf 48 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 1 Fighter, 3 Submarines, 3 T.Boats and 9 Transports 46 Sea Zone : 1 T.Boat
Production/PUs Summary :
Germans : 115 / 118 Russians : 88 / 88 Italians : 70 / 70 French : 9 / 12 Yamamoto : 81 / 86 Chinese : 35 / 43 Hisaichi : 55 / 61 British : 103 / 108 Anzac : 33 / 33 Dutch : 9 / 10 Finns : 18 / 18 Romanians : 15 / 17 Thai : 16 / 16 Americans : 107 / 107
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I don’t mind amd understand how easily it could have happened to any of us.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - French French buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; Non Combat Move - French 1 Infantry moved from Churchill to 1 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 1 Sea Zone to 7 Sea Zone 1 Infantry moved from 7 Sea Zone to Quebec Place Units - French 2 Artillerys placed in Syria 2 Infantrys placed in Churchill Turn Complete - French French collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 units repaired. 2 Fighters moved from 85 Sea Zone to 72 Sea Zone 2 S.Submarines moved from 85 Sea Zone to 72 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 2 L.Fighters moved from 107 Sea Zone to 76 Sea Zone 1 Bomber moved from Manila to 72 Sea Zone 1 Bomber moved from Davao to 76 Sea Zone 1 L.Fighter moved from 76 Sea Zone to 72 Sea Zone 5 Marines and 5 Tanks moved from Broome to 67 Sea Zone 3 Adv.Fighters, 1 Battleship, 2 Cruisers, 1 Destroyer, 3 Fighters, 5 Marines, 5 Tanks and 5 Transports moved from 67 Sea Zone to 122 Sea Zone 3 Adv.Fighters, 3 Fighters, 5 Marines and 5 Tanks moved from 122 Sea Zone to Canberra 2 Artillerys moved from Broome to 67 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 67 Sea Zone to 122 Sea Zone 2 Artillerys and 1 Infantry moved from 122 Sea Zone to Canberra Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Canberra Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 11 Infantrys AA fire in Canberra : 1/6 hits, 1.00 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Canberra Yamamoto roll dice for 1 Battleship and 2 Cruisers in Canberra, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks in Canberra, round 2 : 10/18 hits, 8.17 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 2 Bunkers and 11 Infantrys in Canberra, round 2 : 4/13 hits, 4.67 expected hits 9 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in Canberra Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 5 Marines and 5 Tanks in Canberra, round 3 : 10/14 hits, 6.83 expected hits Anzac roll dice for 2 Bunkers and 2 Infantrys in Canberra, round 3 : 1/4 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Bunkers owned by the Anzac lost in Canberra Yamamoto captures 33PUs while taking Anzac capital Yamamoto win, taking Canberra from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Marines and 5 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine Casualties for Anzac: 2 Bunkers and 11 Infantrys Battle in 76 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer and 1 L.Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 L.Fighter in 76 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Submarine Battle in 72 Sea Zone Yamamoto attack with 1 Bomber, 2 Fighters, 1 L.Fighter and 2 S.Submarines Americans defend with 2 Destroyers, 1 S.Submarine and 1 Transport Yamamoto roll dice for 2 S.Submarines in 72 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 Destroyers and 1 Transport in 72 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 2 Destroyers owned by the Americans, 1 Transport owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Bomber, 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 S.Submarines Casualties for Americans: 2 Destroyers, 1 S.Submarine and 1 Transport Non Combat Move - Yamamoto 1 Bomber moved from 72 Sea Zone to Iturup 1 Bomber moved from 76 Sea Zone to Tokyo 1 L.Fighter moved from 76 Sea Zone to 85 Sea Zone 2 Fighters and 1 L.Fighter moved from 72 Sea Zone to 85 Sea Zone 1 Carrier moved from 107 Sea Zone to 85 Sea Zone 1 Marine moved from Jilolo to 107 Sea Zone 1 Cruiser and 1 Marine moved from 107 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Kyushu 2 Elites moved from Jilolo to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Carrier moved from 67 Sea Zone to 107 Sea Zone 1 Battleship moved from 67 Sea Zone to 107 Sea Zone 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Artillery and 1 Marine moved from 106 Sea Zone to S.French Indochina 1 S.Submarine moved from 110 Sea Zone to 107 Sea Zone 1 Elite moved from Jilolo to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Davao 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Kyushu 2 Carriers moved from 67 Sea Zone to 122 Sea Zone 1 Fighter moved from Canberra to 122 Sea Zone 1 Adv.Fighter moved from Canberra to 122 Sea Zone 1 Adv.Fighter moved from Canberra to 122 Sea Zone 1 Infantry moved from Kwangsi to N.French Indochina 2 Artillerys, 1 Elite and 1 Marine moved from Kwangsi to Hunan 1 Infantry moved from Kiangsi to Hunan Place Units - Yamamoto 1 Cruiser and 1 Destroyer placed in 85 Sea Zone 1 ArmoredCar and 2 Infantrys placed in Tokyo 2 Adv.Fighters, 1 Carrier and 1 Fighter placed in 107 Sea Zone 3 Infantrys placed in Broome 3 ArmoredCars placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 120 PUs
Combat Hit Differential Summary :
AA fire in Canberra : : 0.00 Yamamoto : 3.67 Americans : 0.83 Anzac : -1.33
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 2 Infantrys S.French Indochina : 1 flag, 1 Artillery and 1 Marine Tokyo : 1 AAGun, 1 ArmoredCar, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine Minamitori : 1 Infantry Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Kyushu : 1 Infantry and 1 Marine Fukien : 1 flag Iturup : 1 Bomber and 1 Infantry Hunan : 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Shantung : 2 Elites and 1 Infantry Broome : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys Canberra : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 4 Marines and 5 Tanks Jilolo : 1 flag Timor : 1 flag West Borneo : 1 flag Banjarmasin : 1 flag, 1 AAGun and 1 Factory Flores : 1 flag Celebes : 1 flag Samar : 1 flag Truk : 1 flag Ponape : 1 flag, 1 Infantry Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory Mindoro : 1 flag Panay : 1 flag Woleai : 1 flag Manila : 1 flag Mindanao : 1 flag 107 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer, 1 Fighter and 2 S.Submarines 106 Sea Zone : 1 Transport 85 Sea Zone : 2 Carriers, 3 Cruisers, 1 Destroyer, 2 Fighters and 2 L.Fighters 84 Sea Zone : 1 T.Boat and 1 Transport 122 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Fighter and 5 Transports
Production/PUs Summary :
Germans : 115 / 118 Russians : 88 / 88 Italians : 70 / 70 French : 9 / 10 Yamamoto : 87 / 120 Chinese : 35 / 43 Hisaichi : 55 / 61 British : 103 / 108 Anzac : 27 / 0 Dutch : 9 / 10 Finns : 18 / 18 Romanians : 15 / 17 Thai : 16 / 16 Americans : 107 / 107
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 6 ArmoredCars and 1 Tank moved from Suiyuan to Peking 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 1 Infantry moved from Chahar to Peking 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Shensi to Shansi 3 Artillerys, 1 Infantry and 1 Marine moved from Shensi to Shansi 5 ArmoredCars and 1 Tank moved from Ningsia to Shansi 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Peking Chinese attack with 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank Hisaichi defend with 4 ArmoredCars, 1 Artillery, 1 Factory, 5 Infantrys, 4 Mech.Infs and 2 Tanks Chinese roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Peking, round 2 : 5/12 hits, 4.17 expected hits Hisaichi roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 2 : 5/16 hits, 5.00 expected hits 4 ArmoredCars owned by the Hisaichi, 3 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Tank in Peking, round 3 : 2/7 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 3 : 4/11 hits, 4.00 expected hits 4 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking 1 ArmoredCar and 1 Tank retreated to Chahar Hisaichi win with 1 Artillery, 2 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -11 Casualties for Chinese: 7 ArmoredCars, 1 Elite and 1 Infantry Casualties for Hisaichi: 4 ArmoredCars and 3 Infantrys Non Combat Move - Chinese 1 Adv.Fighter moved from Peking to Shansi 3 ArmoredCars moved from Gobi Altai to Ningsia 5 ArmoredCars and 1 Tank moved from Hsining to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 3 ArmoredCars moved from Urumqi to Gobi Altai Place Units - Chinese 2 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Elite moved from Hunan to Hupeh Hisaichi take Hupeh from Chinese 2 Fighters moved from Sumatra to 113 Sea Zone 2 Fighters moved from 110 Sea Zone to 113 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks moved from Shantung to Shansi 1 Infantry moved from Anhwei to Shansi 1 Fighter moved from Liaoning to Shansi 2 Tanks moved from Peking to Shansi 1 Mech.Inf moved from Peking to Shansi 1 Mech.Inf moved from Peking to Shansi 2 ArmoredCars and 1 Infantry moved from Khabarovsk to Heilungchiang 1 Submarine moved from 110 Sea Zone to 113 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Bunkers, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks Chinese defend with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks in Shansi, round 2 : 6/15 hits, 6.33 expected hits Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank in Shansi, round 2 : 2/14 hits, 4.33 expected hits 5 ArmoredCars owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 3 : 7/13 hits, 5.67 expected hits Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Shansi, round 3 : 2/8 hits, 3.17 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Marine owned by the Chinese, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 3 Artillerys owned by the Chinese lost in Shansi Hisaichi roll dice for 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 4 : 7/11 hits, 5.00 expected hits Chinese roll dice for 1 Adv.Fighter in Shansi, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 39 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Inf Casualties for Chinese: 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank Battle in Heilungchiang Hisaichi attack with 2 ArmoredCars and 1 Infantry Russians defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Heilungchiang, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang 2 ArmoredCars retreated to Khabarovsk Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in 113 Sea Zone Hisaichi attack with 4 Fighters and 1 Submarine British defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 4 Fighters in 113 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 113 Sea Zone Hisaichi win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Hisaichi 1 Battleship and 2 Destroyers moved from 110 Sea Zone to 107 Sea Zone 1 Carrier moved from 110 Sea Zone to 107 Sea Zone 2 Fighters moved from 113 Sea Zone to 107 Sea Zone 1 Fighter moved from 113 Sea Zone to Timor 1 Fighter moved from 113 Sea Zone to Timor 2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Peking 2 Mech.Infs moved from Peking to Shansi 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 2 Artillerys, 1 Elite and 2 Infantrys moved from Kirin to Liaoning 1 Tank moved from Changchun to Kirin 1 Artillery moved from Kwangtung to 92 Sea Zone 1 Artillery and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Peking 3 Artillerys moved from Changchun to Kirin 1 Fighter moved from Shansi to Shantung 1 Bomber moved from Bangkok to Hong Kong 3 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Artillery moved from Java to Sumatra 1 AAGun, 5 Artillerys and 2 Infantrys moved from Malaya to S.Thailand Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 3 ArmoredCars and 3 Infantrys placed in Hong Kong 1 Bunker and 2 Infantrys placed in Sumatra 3 ArmoredCars and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 British : -0.33 Chinese : -3.17 Russians : 0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from Manchester to 21 Sea Zone 2 Infantrys moved from Manchester to 21 Sea Zone 3 Infantrys and 3 T.Boats moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Denmark British take Denmark from Germans 1 Artillery, 2 Infantrys and 1 Tank moved from Belgium to 20 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 20 Sea Zone to 22 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo 1 Battleship moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from Dover to Oslo 1 Bomber moved from Dover to Rhine 1 Artillery and 2 Infantrys moved from Assam to Burma 1 Fighter moved from Calcutta to Burma 1 Infantry moved from Nauru to 103 Sea Zone 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 4 Fighters moved from Greece to 46 Sea Zone 2 Infantrys moved from E.Mexico to Central America Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 21 Infantrys, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - British Strategic bombing raid in Rhine Bombing raid in Rhine rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Rhine causes 4 damage total. Battle in 46 Sea Zone British attack with 4 Fighters Italians defend with 1 T.Boat British roll dice for 4 Fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 T.Boat in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 46 Sea Zone British win with 4 Fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in Oslo British attack with 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank in Oslo, round 2 : 5/8 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo British loses 0 PUs for violating Oslos neutrality. British win, taking Oslo from Neutral with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery, 1 Fighter and 2 Infantrys Thai defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Thai: 1 Artillery and 2 Infantrys Non Combat Move - British 11 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Bihar to Assam 1 Fighter moved from Burma to Assam 20 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 2 Infantrys and 2 S.Submarines moved from 58 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Mersa Matruh to New Valley 1 Infantry moved from Nubia to Kordofan 1 Infantry moved from Palestine to Lower Egypt 3 Infantrys moved from Cairo to Lower Egypt 3 T.Boats moved from 56 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from Cape Town to Rhodesia 1 AAGun moved from Kenya to Rhodesia 8 Infantrys moved from Belgium to 20 Sea Zone 2 Infantrys moved from Wales to Dover 1 Carrier, 2 Fighters, 8 Infantrys and 10 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Carrier moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from 21 Sea Zone to Dover 1 Bomber moved from Rhine to Dover 2 Fighters moved from Oslo to 22 Sea Zone 3 Destroyers and 2 Submarines moved from 21 Sea Zone to 22 Sea Zone 8 Infantrys moved from 21 Sea Zone to Dover 2 Fighters moved from 46 Sea Zone to 51 Sea Zone 2 Fighters moved from 46 Sea Zone to Greece 1 Tank moved from New Valley to Italian East Africa Place Units - British 2 Artillerys and 4 Infantrys placed in Cairo 1 Bunker placed in Greece 1 Bunker and 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 3 S.Submarines placed in 58 Sea Zone 1 Transport placed in 21 Sea Zone 3 Infantrys placed in Dover 3 Infantrys placed in Manchester 1 Infantry placed in Bombay Turn Complete - British British collect 108 PUs; end with 109 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : 2.50 Italians : -0.17 Thai : -0.67
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery, 3 Infantrys and 2 Tanks moved from West Papua to Port Moresby 9 Infantrys moved from Hollandia to West Papua Non Combat Move - Anzac 1 Infantry moved from Northern Territory to Townsville 2 Infantrys moved from New South Wales to South Australia 1 Infantry moved from South Australia to Northern Territory 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Queensland to Townsville Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 ArmoredCar moved from Suriname to Amazon 1 ArmoredCar moved from Amazon to Suriname Place Units - Dutch 2 Infantrys and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from S.Karelia to Smolensk Finns take Smolensk from Russians 2 Infantrys moved from S.Karelia to Vologda 1 Fighter moved from Vyborg to Vologda Purchase Units - Finns Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Vologda, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Elite and 8 Infantrys moved from Vyborg to S.Karelia 2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys, 1 Elite and 3 Infantrys moved from 24 Sea Zone to Leningrad 1 Fighter moved from Vologda to S.Karelia Place Units - Finns 4 ArmoredCars and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns : 0.33 Russians : 0.67
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Tanks moved from Donetsk to Kursk 1 Fighter moved from S.Karelia to Kursk Purchase Units - Romanians Romanians buy 1 Infantry, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks Russians defend with 2 ArmoredCars and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Kursk, round 2 : 4/9 hits, 3.33 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Romanians win, taking Kursk from Russians with 2 Artillerys, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 ArmoredCars and 1 Infantry Non Combat Move - Romanians 1 AAGun moved from Donetsk to Kursk 1 AAGun moved from Brest to Danzig 1 Infantry moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to Vinnytsia 1 Fighter moved from Kursk to Kiev Place Units - Romanians 1 Infantry, 1 Mot.Inf and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Russians : 0.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Infantrys moved from S.Thailand to Burma 1 Artillery moved from N.Thailand to Burma 1 Fighter moved from Bangkok to Burma 1 Transport moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 2 Infantrys Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok 2 Infantrys moved from N.Thailand to Burma 5 Infantrys moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand Place Units - Thai 5 Infantrys and 1 Mech.Inf placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : 0.83
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from Hispaniola to 26 Sea Zone 2 Infantrys moved from Jamaica to 26 Sea Zone 4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela 3 ArmoredCars moved from Santiago to Bolivia 1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia 2 Submarines moved from 25 Sea Zone to 32 Sea Zone 3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone 1 Marine moved from 76 Sea Zone to Iturup 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from 76 Sea Zone to Iturup 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Infantrys moved from Eniwetok to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 3 Infantrys moved from Rongelap to 103 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from Johnston to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Marine moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Fighter moved from Chita to Hulunbuir 1 Tank moved from Koryakia to Zhigansk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Yukon to Alaska 1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk 1 Tank moved from Yakutsk to Ayan 1 ArmoredCar moved from Washington to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Bolivia Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Iturup Americans attack with 1 ArmoredCar and 1 Marine Yamamoto defend with 1 Bomber and 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits
Combat Hit Differential Summary :
Neutral : -1.00 Americans : -0.83