that is you could play F/S until he does decide.
WaW Team Game IV
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - French French buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; Non Combat Move - French 1 Infantry moved from Churchill to 1 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 1 Sea Zone to 7 Sea Zone 1 Infantry moved from 7 Sea Zone to Quebec Place Units - French 2 Artillerys placed in Syria 2 Infantrys placed in Churchill Turn Complete - French French collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 units repaired. 2 Fighters moved from 85 Sea Zone to 72 Sea Zone 2 S.Submarines moved from 85 Sea Zone to 72 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 2 L.Fighters moved from 107 Sea Zone to 76 Sea Zone 1 Bomber moved from Manila to 72 Sea Zone 1 Bomber moved from Davao to 76 Sea Zone 1 L.Fighter moved from 76 Sea Zone to 72 Sea Zone 5 Marines and 5 Tanks moved from Broome to 67 Sea Zone 3 Adv.Fighters, 1 Battleship, 2 Cruisers, 1 Destroyer, 3 Fighters, 5 Marines, 5 Tanks and 5 Transports moved from 67 Sea Zone to 122 Sea Zone 3 Adv.Fighters, 3 Fighters, 5 Marines and 5 Tanks moved from 122 Sea Zone to Canberra 2 Artillerys moved from Broome to 67 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 67 Sea Zone to 122 Sea Zone 2 Artillerys and 1 Infantry moved from 122 Sea Zone to Canberra Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Canberra Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 11 Infantrys AA fire in Canberra : 1/6 hits, 1.00 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Canberra Yamamoto roll dice for 1 Battleship and 2 Cruisers in Canberra, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks in Canberra, round 2 : 10/18 hits, 8.17 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 2 Bunkers and 11 Infantrys in Canberra, round 2 : 4/13 hits, 4.67 expected hits 9 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in Canberra Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 5 Marines and 5 Tanks in Canberra, round 3 : 10/14 hits, 6.83 expected hits Anzac roll dice for 2 Bunkers and 2 Infantrys in Canberra, round 3 : 1/4 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Bunkers owned by the Anzac lost in Canberra Yamamoto captures 33PUs while taking Anzac capital Yamamoto win, taking Canberra from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Marines and 5 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine Casualties for Anzac: 2 Bunkers and 11 Infantrys Battle in 76 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer and 1 L.Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 L.Fighter in 76 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Submarine Battle in 72 Sea Zone Yamamoto attack with 1 Bomber, 2 Fighters, 1 L.Fighter and 2 S.Submarines Americans defend with 2 Destroyers, 1 S.Submarine and 1 Transport Yamamoto roll dice for 2 S.Submarines in 72 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 Destroyers and 1 Transport in 72 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 2 Destroyers owned by the Americans, 1 Transport owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Bomber, 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 S.Submarines Casualties for Americans: 2 Destroyers, 1 S.Submarine and 1 Transport Non Combat Move - Yamamoto 1 Bomber moved from 72 Sea Zone to Iturup 1 Bomber moved from 76 Sea Zone to Tokyo 1 L.Fighter moved from 76 Sea Zone to 85 Sea Zone 2 Fighters and 1 L.Fighter moved from 72 Sea Zone to 85 Sea Zone 1 Carrier moved from 107 Sea Zone to 85 Sea Zone 1 Marine moved from Jilolo to 107 Sea Zone 1 Cruiser and 1 Marine moved from 107 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Kyushu 2 Elites moved from Jilolo to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Carrier moved from 67 Sea Zone to 107 Sea Zone 1 Battleship moved from 67 Sea Zone to 107 Sea Zone 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Artillery and 1 Marine moved from 106 Sea Zone to S.French Indochina 1 S.Submarine moved from 110 Sea Zone to 107 Sea Zone 1 Elite moved from Jilolo to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Davao 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Kyushu 2 Carriers moved from 67 Sea Zone to 122 Sea Zone 1 Fighter moved from Canberra to 122 Sea Zone 1 Adv.Fighter moved from Canberra to 122 Sea Zone 1 Adv.Fighter moved from Canberra to 122 Sea Zone 1 Infantry moved from Kwangsi to N.French Indochina 2 Artillerys, 1 Elite and 1 Marine moved from Kwangsi to Hunan 1 Infantry moved from Kiangsi to Hunan Place Units - Yamamoto 1 Cruiser and 1 Destroyer placed in 85 Sea Zone 1 ArmoredCar and 2 Infantrys placed in Tokyo 2 Adv.Fighters, 1 Carrier and 1 Fighter placed in 107 Sea Zone 3 Infantrys placed in Broome 3 ArmoredCars placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 120 PUs
Combat Hit Differential Summary :
AA fire in Canberra : : 0.00 Yamamoto : 3.67 Americans : 0.83 Anzac : -1.33
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 2 Infantrys S.French Indochina : 1 flag, 1 Artillery and 1 Marine Tokyo : 1 AAGun, 1 ArmoredCar, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine Minamitori : 1 Infantry Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Kyushu : 1 Infantry and 1 Marine Fukien : 1 flag Iturup : 1 Bomber and 1 Infantry Hunan : 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Shantung : 2 Elites and 1 Infantry Broome : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys Canberra : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 4 Marines and 5 Tanks Jilolo : 1 flag Timor : 1 flag West Borneo : 1 flag Banjarmasin : 1 flag, 1 AAGun and 1 Factory Flores : 1 flag Celebes : 1 flag Samar : 1 flag Truk : 1 flag Ponape : 1 flag, 1 Infantry Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory Mindoro : 1 flag Panay : 1 flag Woleai : 1 flag Manila : 1 flag Mindanao : 1 flag 107 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer, 1 Fighter and 2 S.Submarines 106 Sea Zone : 1 Transport 85 Sea Zone : 2 Carriers, 3 Cruisers, 1 Destroyer, 2 Fighters and 2 L.Fighters 84 Sea Zone : 1 T.Boat and 1 Transport 122 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Fighter and 5 Transports
Production/PUs Summary :
Germans : 115 / 118 Russians : 88 / 88 Italians : 70 / 70 French : 9 / 10 Yamamoto : 87 / 120 Chinese : 35 / 43 Hisaichi : 55 / 61 British : 103 / 108 Anzac : 27 / 0 Dutch : 9 / 10 Finns : 18 / 18 Romanians : 15 / 17 Thai : 16 / 16 Americans : 107 / 107
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 6 ArmoredCars and 1 Tank moved from Suiyuan to Peking 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 1 Infantry moved from Chahar to Peking 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Shensi to Shansi 3 Artillerys, 1 Infantry and 1 Marine moved from Shensi to Shansi 5 ArmoredCars and 1 Tank moved from Ningsia to Shansi 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Peking Chinese attack with 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank Hisaichi defend with 4 ArmoredCars, 1 Artillery, 1 Factory, 5 Infantrys, 4 Mech.Infs and 2 Tanks Chinese roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Peking, round 2 : 5/12 hits, 4.17 expected hits Hisaichi roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 2 : 5/16 hits, 5.00 expected hits 4 ArmoredCars owned by the Hisaichi, 3 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Tank in Peking, round 3 : 2/7 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 3 : 4/11 hits, 4.00 expected hits 4 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking 1 ArmoredCar and 1 Tank retreated to Chahar Hisaichi win with 1 Artillery, 2 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -11 Casualties for Chinese: 7 ArmoredCars, 1 Elite and 1 Infantry Casualties for Hisaichi: 4 ArmoredCars and 3 Infantrys Non Combat Move - Chinese 1 Adv.Fighter moved from Peking to Shansi 3 ArmoredCars moved from Gobi Altai to Ningsia 5 ArmoredCars and 1 Tank moved from Hsining to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 3 ArmoredCars moved from Urumqi to Gobi Altai Place Units - Chinese 2 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Elite moved from Hunan to Hupeh Hisaichi take Hupeh from Chinese 2 Fighters moved from Sumatra to 113 Sea Zone 2 Fighters moved from 110 Sea Zone to 113 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks moved from Shantung to Shansi 1 Infantry moved from Anhwei to Shansi 1 Fighter moved from Liaoning to Shansi 2 Tanks moved from Peking to Shansi 1 Mech.Inf moved from Peking to Shansi 1 Mech.Inf moved from Peking to Shansi 2 ArmoredCars and 1 Infantry moved from Khabarovsk to Heilungchiang 1 Submarine moved from 110 Sea Zone to 113 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Bunkers, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks Chinese defend with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks in Shansi, round 2 : 6/15 hits, 6.33 expected hits Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank in Shansi, round 2 : 2/14 hits, 4.33 expected hits 5 ArmoredCars owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 3 : 7/13 hits, 5.67 expected hits Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Shansi, round 3 : 2/8 hits, 3.17 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Marine owned by the Chinese, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 3 Artillerys owned by the Chinese lost in Shansi Hisaichi roll dice for 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 4 : 7/11 hits, 5.00 expected hits Chinese roll dice for 1 Adv.Fighter in Shansi, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 39 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Inf Casualties for Chinese: 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank Battle in Heilungchiang Hisaichi attack with 2 ArmoredCars and 1 Infantry Russians defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Heilungchiang, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang 2 ArmoredCars retreated to Khabarovsk Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in 113 Sea Zone Hisaichi attack with 4 Fighters and 1 Submarine British defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 4 Fighters in 113 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 113 Sea Zone Hisaichi win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Hisaichi 1 Battleship and 2 Destroyers moved from 110 Sea Zone to 107 Sea Zone 1 Carrier moved from 110 Sea Zone to 107 Sea Zone 2 Fighters moved from 113 Sea Zone to 107 Sea Zone 1 Fighter moved from 113 Sea Zone to Timor 1 Fighter moved from 113 Sea Zone to Timor 2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Peking 2 Mech.Infs moved from Peking to Shansi 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 2 Artillerys, 1 Elite and 2 Infantrys moved from Kirin to Liaoning 1 Tank moved from Changchun to Kirin 1 Artillery moved from Kwangtung to 92 Sea Zone 1 Artillery and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Peking 3 Artillerys moved from Changchun to Kirin 1 Fighter moved from Shansi to Shantung 1 Bomber moved from Bangkok to Hong Kong 3 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Artillery moved from Java to Sumatra 1 AAGun, 5 Artillerys and 2 Infantrys moved from Malaya to S.Thailand Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 3 ArmoredCars and 3 Infantrys placed in Hong Kong 1 Bunker and 2 Infantrys placed in Sumatra 3 ArmoredCars and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 British : -0.33 Chinese : -3.17 Russians : 0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from Manchester to 21 Sea Zone 2 Infantrys moved from Manchester to 21 Sea Zone 3 Infantrys and 3 T.Boats moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Denmark British take Denmark from Germans 1 Artillery, 2 Infantrys and 1 Tank moved from Belgium to 20 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 20 Sea Zone to 22 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo 1 Battleship moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from Dover to Oslo 1 Bomber moved from Dover to Rhine 1 Artillery and 2 Infantrys moved from Assam to Burma 1 Fighter moved from Calcutta to Burma 1 Infantry moved from Nauru to 103 Sea Zone 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 4 Fighters moved from Greece to 46 Sea Zone 2 Infantrys moved from E.Mexico to Central America Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 21 Infantrys, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - British Strategic bombing raid in Rhine Bombing raid in Rhine rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Rhine causes 4 damage total. Battle in 46 Sea Zone British attack with 4 Fighters Italians defend with 1 T.Boat British roll dice for 4 Fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 T.Boat in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 46 Sea Zone British win with 4 Fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in Oslo British attack with 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank in Oslo, round 2 : 5/8 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo British loses 0 PUs for violating Oslos neutrality. British win, taking Oslo from Neutral with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery, 1 Fighter and 2 Infantrys Thai defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Thai: 1 Artillery and 2 Infantrys Non Combat Move - British 11 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Bihar to Assam 1 Fighter moved from Burma to Assam 20 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 2 Infantrys and 2 S.Submarines moved from 58 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Mersa Matruh to New Valley 1 Infantry moved from Nubia to Kordofan 1 Infantry moved from Palestine to Lower Egypt 3 Infantrys moved from Cairo to Lower Egypt 3 T.Boats moved from 56 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from Cape Town to Rhodesia 1 AAGun moved from Kenya to Rhodesia 8 Infantrys moved from Belgium to 20 Sea Zone 2 Infantrys moved from Wales to Dover 1 Carrier, 2 Fighters, 8 Infantrys and 10 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Carrier moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from 21 Sea Zone to Dover 1 Bomber moved from Rhine to Dover 2 Fighters moved from Oslo to 22 Sea Zone 3 Destroyers and 2 Submarines moved from 21 Sea Zone to 22 Sea Zone 8 Infantrys moved from 21 Sea Zone to Dover 2 Fighters moved from 46 Sea Zone to 51 Sea Zone 2 Fighters moved from 46 Sea Zone to Greece 1 Tank moved from New Valley to Italian East Africa Place Units - British 2 Artillerys and 4 Infantrys placed in Cairo 1 Bunker placed in Greece 1 Bunker and 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 3 S.Submarines placed in 58 Sea Zone 1 Transport placed in 21 Sea Zone 3 Infantrys placed in Dover 3 Infantrys placed in Manchester 1 Infantry placed in Bombay Turn Complete - British British collect 108 PUs; end with 109 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : 2.50 Italians : -0.17 Thai : -0.67
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery, 3 Infantrys and 2 Tanks moved from West Papua to Port Moresby 9 Infantrys moved from Hollandia to West Papua Non Combat Move - Anzac 1 Infantry moved from Northern Territory to Townsville 2 Infantrys moved from New South Wales to South Australia 1 Infantry moved from South Australia to Northern Territory 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Queensland to Townsville Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 ArmoredCar moved from Suriname to Amazon 1 ArmoredCar moved from Amazon to Suriname Place Units - Dutch 2 Infantrys and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from S.Karelia to Smolensk Finns take Smolensk from Russians 2 Infantrys moved from S.Karelia to Vologda 1 Fighter moved from Vyborg to Vologda Purchase Units - Finns Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Vologda, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Elite and 8 Infantrys moved from Vyborg to S.Karelia 2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys, 1 Elite and 3 Infantrys moved from 24 Sea Zone to Leningrad 1 Fighter moved from Vologda to S.Karelia Place Units - Finns 4 ArmoredCars and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns : 0.33 Russians : 0.67
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Tanks moved from Donetsk to Kursk 1 Fighter moved from S.Karelia to Kursk Purchase Units - Romanians Romanians buy 1 Infantry, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks Russians defend with 2 ArmoredCars and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Kursk, round 2 : 4/9 hits, 3.33 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Romanians win, taking Kursk from Russians with 2 Artillerys, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 ArmoredCars and 1 Infantry Non Combat Move - Romanians 1 AAGun moved from Donetsk to Kursk 1 AAGun moved from Brest to Danzig 1 Infantry moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to Vinnytsia 1 Fighter moved from Kursk to Kiev Place Units - Romanians 1 Infantry, 1 Mot.Inf and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Russians : 0.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Infantrys moved from S.Thailand to Burma 1 Artillery moved from N.Thailand to Burma 1 Fighter moved from Bangkok to Burma 1 Transport moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 2 Infantrys Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok 2 Infantrys moved from N.Thailand to Burma 5 Infantrys moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand Place Units - Thai 5 Infantrys and 1 Mech.Inf placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : 0.83
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from Hispaniola to 26 Sea Zone 2 Infantrys moved from Jamaica to 26 Sea Zone 4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela 3 ArmoredCars moved from Santiago to Bolivia 1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia 2 Submarines moved from 25 Sea Zone to 32 Sea Zone 3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone 1 Marine moved from 76 Sea Zone to Iturup 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from 76 Sea Zone to Iturup 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Infantrys moved from Eniwetok to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 3 Infantrys moved from Rongelap to 103 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from Johnston to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Marine moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Fighter moved from Chita to Hulunbuir 1 Tank moved from Koryakia to Zhigansk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Yukon to Alaska 1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk 1 Tank moved from Yakutsk to Ayan 1 ArmoredCar moved from Washington to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Bolivia Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Iturup Americans attack with 1 ArmoredCar and 1 Marine Yamamoto defend with 1 Bomber and 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits
Combat Hit Differential Summary :
Neutral : -1.00 Americans : -0.83
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@dawgoneit Good morning. The Bomber . please.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from Hispaniola to 26 Sea Zone 2 Infantrys moved from Jamaica to 26 Sea Zone 4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela 3 ArmoredCars moved from Santiago to Bolivia 1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia 2 Submarines moved from 25 Sea Zone to 32 Sea Zone 3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone 1 Marine moved from 76 Sea Zone to Iturup 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from 76 Sea Zone to Iturup 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Infantrys moved from Eniwetok to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 3 Infantrys moved from Rongelap to 103 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from Johnston to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Marine moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Fighter moved from Chita to Hulunbuir 1 Tank moved from Koryakia to Zhigansk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Yukon to Alaska 1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk 1 Tank moved from Yakutsk to Ayan 1 ArmoredCar moved from Washington to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Bolivia Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Iturup Americans attack with 1 ArmoredCar and 1 Marine Yamamoto defend with 1 Bomber and 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Bomber and 1 Infantry in Iturup, round 2 : 0/2 hits, 0.50 expected hits 1 Bomber owned by the Yamamoto lost in Iturup Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Iturup, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Americans lost in Iturup Americans roll dice for 1 Marine in Iturup, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Iturup, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Iturup Americans win, taking Iturup from Yamamoto with 1 Marine remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Bomber and 1 Infantry Casualties for Americans: 1 ArmoredCar Battle in Ponape Americans attack with 1 Artillery and 5 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Venezuela Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank Neutral defend with 2 Infantrys Americans roll dice for 1 Cruiser in Venezuela, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in Venezuela, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Americans Place Units - Americans 1 Destroyer and 1 Submarine placed in 26 Sea Zone 1 Tank placed in South Atlantic USA 3 Mech.Infs placed in Santiago 2 S.Submarines placed in 98 Sea Zone 1 Marine placed in Pearl Harbor 1 Cruiser and 1 Submarine placed in 71 Sea Zone 1 Infantry placed in Alaska 2 Infantrys placed in Washington 2 S.Submarines placed in 83 Sea Zone Americans undo move 8. 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Yamamoto : -0.17 Americans : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Tank moved from Crimea to Rostov 3 Tanks moved from Donetsk to Rostov 4 ArmoredCars and 4 Tanks moved from Vinnytsia to Rostov 6 Tanks moved from Kiev to Rostov 1 Tank moved from Minsk to Rostov 2 Infantrys moved from Hamburg to Denmark 1 Stuka moved from Krakow to Denmark 1 Battleship, 2 Destroyers, 1 Submarine, 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Bomber moved from Hamburg to Oslo 3 Infantrys moved from Danzig to 23 Sea Zone 5 Infantrys moved from Hamburg to 23 Sea Zone 8 Infantrys moved from 23 Sea Zone to Oslo 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Stockholm 1 Infantry moved from Picardy to Belgium Germans take Belgium from British Purchase Units - Germans Germans repair damage of 4x Factory; Remaining resources: 114 PUs; Germans buy 1 Adv.Fighter, 6 ArmoredCars, 1 Carrier, 7 Infantrys, 1 Mot.Inf, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Oslo Germans attack with 1 Bomber and 8 Infantrys British defend with 1 Artillery, 3 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Oslo Germans roll dice for 1 Bomber and 8 Infantrys in Oslo, round 2 : 3/9 hits, 2.00 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Oslo, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Germans, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Oslo Germans roll dice for 1 Bomber and 6 Infantrys in Oslo, round 3 : 3/7 hits, 1.67 expected hits British roll dice for 1 Tank in Oslo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Germans lost in Oslo Germans win, taking Oslo from British with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Germans: 3 Infantrys Battle in Rostov Germans attack with 4 ArmoredCars and 15 Tanks Russians defend with 1 AAGun, 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank Germans roll dice for 4 ArmoredCars and 15 Tanks in Rostov, round 2 : 9/19 hits, 8.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank in Rostov, round 2 : 6/12 hits, 4.00 expected hits 1 Mech.Rocket owned by the Russians, 4 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Rostov Germans roll dice for 13 Tanks in Rostov, round 3 : 6/13 hits, 6.50 expected hits Russians roll dice for 1 Bunker, 1 Fighter, 1 HeavyTank and 1 Tank in Rostov, round 3 : 3/4 hits, 2.17 expected hits 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 10 Tanks remaining. Battle score for attacker is 13 Casualties for Germans: 4 ArmoredCars and 5 Tanks Casualties for Russians: 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank Battle in Denmark Germans attack with 2 Infantrys and 1 Stuka British defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Denmark, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 1 Infantry and 1 Stuka in Denmark, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Denmark to Hamburg 1 Bomber moved from Oslo to Hamburg 1 Adv.Fighter moved from Kiev to 23 Sea Zone 1 AAGun moved from Danzig to Pomerania 12 Infantrys and 3 Tanks moved from Rhine to Hamburg 1 Infantry moved from Lorraine to Rhine 1 AAGun moved from Picardy to Belgium 1 AAGun moved from Normandy to Picardy 1 AAGun moved from Brittany to Normandy 1 Infantry moved from Paris to Burgundy 1 Artillery moved from Picardy to Burgundy 1 Artillery moved from Normandy to Orleanais 1 Infantry moved from Picardy to Normandy 1 Infantry moved from Paris to Orleanais 1 Infantry moved from Paris to Burgundy 5 Infantrys moved from Paris to Normandy 3 Tanks moved from Normandy to Lorraine 2 ArmoredCars moved from Novgorod to Kursk 2 ArmoredCars and 2 Tanks moved from Leningrad to Smolensk 5 Infantrys moved from Leningrad to S.Karelia 1 AAGun moved from Novgorod to Smolensk 3 Infantrys moved from Kiev to Kursk 2 Stukas moved from Kiev to Kursk 2 ArmoredCars moved from Krakow to Donetsk 4 ArmoredCars moved from Warsaw to Minsk 1 AAGun moved from Minsk to Brest 1 AAGun moved from Kiev to Kursk 1 AAGun moved from Leningrad to S.Karelia 1 Destroyer, 4 Submarines and 2 Transports moved from 34 Sea Zone to 41 Sea Zone 1 Submarine moved from 70 Sea Zone to 112 Sea Zone 1 Submarine moved from 70 Sea Zone to 67 Sea Zone Place Units - Germans 2 Infantrys placed in Hamburg 1 Carrier and 3 Submarines placed in 23 Sea Zone 2 Submarines placed in 23 Sea Zone 1 Adv.Fighter placed in 23 Sea Zone 4 Infantrys placed in Rhine 1 Mot.Inf and 2 Tanks placed in Kiev 3 ArmoredCars and 1 Tank placed in Vinnytsia 3 ArmoredCars placed in Krakow 1 Infantry placed in Normandy Turn Complete - Germans Germans collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 1.33 Russians : 2.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from Hulunbuir to Peking 2 Fighters moved from Chita to Peking 6 Infantrys moved from Ayan to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 3 Infantrys moved from N.Buryat Mongolia to Chita 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Yeniseysk 4 Infantrys moved from Arkhangelsk to Vologda 1 Infantry moved from Georgia to Astrakhan 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from 54 Sea Zone to Crimea Russians take Crimea from Germans 1 Infantry moved from Stalingrad to Saratov 1 Infantry moved from Tula to Penza 1 Artillery and 2 Infantrys moved from Tula to Moscow 1 Mot.Inf moved from Perm to Sverdlovsk Purchase Units - Russians Russians buy 2 Bunkers, 1 HeavyTank and 34 Infantrys; Remaining resources: 1 PUs; Combat - Russians Battle in Peking Russians attack with 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf Hisaichi defend with 5 Artillerys, 1 Bunker, 1 Factory and 8 Infantrys Russians roll dice for 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 2 : 5/21 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 5 Artillerys, 1 Bunker and 8 Infantrys in Peking, round 2 : 4/14 hits, 4.83 expected hits 4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 3 : 2/17 hits, 4.50 expected hits Hisaichi roll dice for 5 Artillerys, 1 Bunker and 4 Infantrys in Peking, round 3 : 6/10 hits, 3.50 expected hits 6 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 4 : 5/11 hits, 3.50 expected hits Hisaichi roll dice for 5 Artillerys, 1 Bunker and 2 Infantrys in Peking, round 4 : 2/8 hits, 2.83 expected hits 1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 2 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Peking, round 5 : 4/9 hits, 3.00 expected hits Hisaichi roll dice for 2 Artillerys and 1 Bunker in Peking, round 5 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking Russians win, taking Peking from Hisaichi with 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 15 Casualties for Russians: 11 Infantrys and 1 Mot.Inf Casualties for Hisaichi: 5 Artillerys, 1 Bunker and 8 Infantrys Battle in Khabarovsk Russians attack with 7 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Russians roll dice for 7 Infantrys in Khabarovsk, round 2 : 2/7 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Khabarovsk, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Khabarovsk Russians roll dice for 7 Infantrys in Khabarovsk, round 3 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 4 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 5 : 1/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Vologda Russians attack with 4 Infantrys Finns defend with 1 Infantry Russians roll dice for 4 Infantrys in Vologda, round 2 : 1/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vologda Russians win, taking Vologda from Finns with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 AAGun moved from Yaroslavl to Moscow 1 AAGun moved from Tula to Moscow 4 HeavyTanks moved from Arkhangelsk to Perm 4 Infantrys moved from Sverdlovsk to Perm 1 AAGun moved from Irkutsk to Bratsk 2 Fighters moved from Peking to Chita Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker, 1 HeavyTank and 4 Infantrys placed in Sverdlovsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Finns : -0.33 Russians : -1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Infantry moved from Darfur to Nubia Italians take Nubia from British 1 Infantry moved from Darfur to Kordofan 1 Infantry and 1 Tank moved from Darfur to Equatoria 3 Infantrys moved from Kufra to New Valley 1 Tank moved from French Equatorial Africa to New Valley 1 ArmoredCar moved from French Equatorial Africa to Equatoria 3 ArmoredCars, 4 Mech.Infs and 1 Tank moved from French Equatorial Africa to Kordofan 2 Infantrys moved from Tobruk to Mersa Matruh 2 Fighters moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 1 Destroyer, 1 Elite, 1 Factory, 16 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Equatoria Italians attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 ArmoredCar Italians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Equatoria, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 ArmoredCar in Equatoria, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Equatoria Italians roll dice for 1 ArmoredCar and 1 Tank in Equatoria, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 ArmoredCar in Equatoria, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Equatoria Italians win, taking Equatoria from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for British: 1 ArmoredCar Battle in Kordofan Italians attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in Kordofan, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan Italians win, taking Kordofan from British with 3 ArmoredCars, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Mersa Matruh Italians attack with 2 Fighters and 2 Infantrys British defend with 2 Infantrys Italians roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh Italians roll dice for 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh retreated to Mersa Matruh British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in New Valley Italians attack with 3 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in New Valley, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank moved from Tobruk to Kufra 1 Infantry moved from El Agheila to Tobruk 1 Fighter moved from Mersa Matruh to Tripoli 1 HeavyTank and 1 Tank moved from Tunis to Tripoli 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Adv.Fighter, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Submarine and 3 Transports moved from 48 Sea Zone to 50 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from Rome to 50 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 50 Sea Zone to Serbia 1 Infantry moved from Venetia to Croatia 1 Mot.Inf moved from Lombardy to Serbia 2 Infantrys moved from Lombardy to Venetia 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 1 Artillery and 5 Infantrys moved from 47 Sea Zone to Tripoli 2 Transports moved from 48 Sea Zone to 44 Sea Zone 2 Submarines moved from 48 Sea Zone to 47 Sea Zone 1 Carrier moved from 48 Sea Zone to 50 Sea Zone 1 Battleship, 3 Destroyers, 2 T.Boats and 1 Transport moved from 48 Sea Zone to 47 Sea Zone 4 Infantrys moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco 1 Fighter moved from Mersa Matruh to Tripoli Place Units - Italians 4 Infantrys placed in E.Morocco 1 Factory placed in French Equatorial Africa 1 Destroyer placed in 50 Sea Zone 1 Submarine placed in 44 Sea Zone 1 Tank placed in Rome 1 Elite and 3 Infantrys placed in Tunis 8 Infantrys placed in Rome 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : -3.67 British : 2.33
Territory Summary for Italians :
Rome : 1 Factory, 8 Infantrys and 1 Tank Lombardy : 1 AAGun, 1 Factory and 1 Infantry Tobruk : 1 Infantry Kufra : 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank Albania : 4 Infantrys Venetia : 2 Infantrys Tripoli : 1 Artillery, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank Provence : 1 flag, 1 AAGun and 1 Factory N.Algeria : 1 flag Mauritania : 1 flag, 4 Infantrys French Equatorial Africa : 1 flag, 1 Factory and 2 Tanks E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys W.Morocco : 1 flag, 4 Infantrys S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag N.Tunisia : 1 flag Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys New Valley : 1 flag, 2 Infantrys and 1 Tank Equatoria : 1 flag, 1 ArmoredCar and 1 Tank Darfur : 1 flag Kordofan : 1 flag, 3 ArmoredCars, 4 Mech.Infs and 1 Tank Gold Coast : 1 flag Nigeria : 1 flag Nubia : 1 flag, 1 Infantry Croatia : 1 flag, 1 Infantry Serbia : 1 flag, 1 Artillery, 1 Bunker, 7 Infantrys, 2 Mot.Infs and 1 Tank 50 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 1 Submarine and 3 Transports 48 Sea Zone : 1 T.Boat 47 Sea Zone : 1 Battleship, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports 44 Sea Zone : 1 Submarine and 2 Transports
Production/PUs Summary :
Germans : 120 / 122 Russians : 86 / 87 Italians : 74 / 74 French : 9 / 10 Yamamoto : 82 / 120 Chinese : 34 / 35 Hisaichi : 54 / 59 British : 96 / 109 Anzac : 27 / 0 Dutch : 9 / 9 Finns : 19 / 20 Romanians : 18 / 18 Thai : 16 / 16 Americans : 116 / 116
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Infantrys moved from Quebec to 7 Sea Zone 1 Elite and 1 Infantry moved from Quebec to 7 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone 1 Elite and 3 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - French French buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - French 1 Adv.Fighter moved from 9 Sea Zone to 10 Sea Zone 1 Adv.Fighter moved from 10 Sea Zone to 9 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill 1 Infantry were produced but were not placed Turn Complete - French French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Elite moved from Tokyo to 84 Sea Zone 1 ArmoredCar moved from Tokyo to 84 Sea Zone 2 Elites and 1 Infantry moved from Shantung to Peking 1 Infantry moved from N.French Indochina to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Kwangsi to Yunnan 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from Hunan to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Bomber moved from Tokyo to Peking 1 Infantry moved from Broome to Western Australia Yamamoto take Western Australia from Anzac 1 Tank moved from Canberra to Queensland Yamamoto take New South Wales from Anzac Yamamoto take Queensland from Anzac 1 Fighter moved from 122 Sea Zone to South Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Artillery moved from Canberra to 122 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Marines and 5 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 3 Marines moved from 67 Sea Zone to Northern Territory 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Transport moved from 106 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Marine moved from Kyushu to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Peking 2 Fighters and 2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Hollandia Yamamoto take Hollandia from Dutch 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Tank moved from Canberra to South Australia 1 Tank moved from Canberra to South Australia 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 ArmoredCar and 1 Elite moved from 84 Sea Zone to Peking 1 Cruiser moved from 85 Sea Zone to 84 Sea Zone 1 Marine moved from Tokyo to 84 Sea Zone 1 Marine moved from 84 Sea Zone to Peking Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 6 ArmoredCars, 1 Bunker, 1 Cruiser, 2 Elites, 8 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Peking Yamamoto attack with 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines Chinese defend with 1 Factory; Russians defend with 3 Artillerys, 3 Infantrys and 1 Mech.Inf Yamamoto roll dice for 1 Cruiser in Peking, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines in Peking, round 2 : 4/9 hits, 3.33 expected hits Chinese roll dice for 3 Artillerys, 3 Infantrys and 1 Mech.Inf in Peking, round 2 : 4/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Elites owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Elite and 2 Marines in Peking, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 Artillerys and 1 Mech.Inf in Peking, round 3 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the Russians, 1 Elite owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 Bomber and 2 Marines in Peking, round 4 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Peking Yamamoto win, taking Peking from Chinese with 1 Bomber and 2 Marines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 ArmoredCar, 3 Elites and 2 Infantrys Casualties for Russians: 3 Artillerys, 3 Infantrys and 1 Mech.Inf Battle in South Australia Yamamoto attack with 2 Adv.Fighters, 1 Fighter and 2 Tanks Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in South Australia, round 2 : 1/5 hits, 2.33 expected hits Anzac roll dice for 2 Infantrys in South Australia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Fighter owned by the Yamamoto lost in South Australia Yamamoto roll dice for 2 Adv.Fighters and 2 Tanks in South Australia, round 3 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in South Australia Yamamoto win, taking South Australia from Anzac with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 2 Infantrys Battle in Northern Territory Yamamoto attack with 1 Artillery and 3 Marines Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Battleship and 2 Cruisers in Northern Territory, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Anzac lost in Northern Territory Yamamoto roll dice for 1 Artillery and 3 Marines in Northern Territory, round 2 : 3/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Northern Territory Yamamoto win, taking Northern Territory from Anzac with 3 Marines remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery Battle in Yunnan Yamamoto attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Infantry Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer, 2 Fighters and 2 L.Fighters Americans defend with 2 S.Submarines Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer, 2 Fighters and 2 L.Fighters in 76 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits 1 Destroyer owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 S.Submarines Battle in Kweichow Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Carriers and 2 Cruisers moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 2 Adv.Fighters moved from South Australia to Canberra 1 Bomber moved from Peking to Tokyo 2 Fighters and 2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 Adv.Fighter and 1 Cruiser placed in 107 Sea Zone 3 ArmoredCars placed in Broome 1 Bunker and 6 Infantrys placed in Canberra 3 ArmoredCars placed in Kwangsi Yamamoto undo move 3. 1 Bunker, 5 Infantrys and 1 Tank placed in Canberra 2 Adv.Fighters, 2 Elites, 3 Infantrys and 1 Marine placed in Tokyo 2 S.Submarines placed in 110 Sea Zone Yamamoto undo move 6. 2 S.Submarines placed in 107 Sea Zone Yamamoto undo move 6. Yamamoto undo move 5. 2 Adv.Fighters, 1 Elite, 3 Infantrys and 1 Marine placed in Tokyo 1 Elite placed in Davao 1 S.Submarine placed in 107 Sea Zone 1 S.Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Canberra: 2 Adv.Fighters EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.83 Americans : 0.00 Anzac : 0.67 Chinese : 3.67
Territory Summary for Yamamoto :
N.French Indochina : 1 flag S.French Indochina : 1 flag, 1 Artillery and 1 Marine Tokyo : 1 AAGun, 2 Adv.Fighters, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine Tohoku : 1 Infantry Minamitori : 1 Infantry Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Chubu : 1 Infantry Fukien : 1 flag Kweichow : 1 flag, 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Yunnan : 1 flag, 2 Infantrys Peking : 1 flag, 1 Factory and 2 Marines Shantung : 1 Infantry New South Wales : 1 flag Western Australia : 1 flag, 3 Infantrys Broome : 1 flag, 1 AAGun, 3 ArmoredCars and 1 Factory Queensland : 1 flag, 1 Tank Northern Territory : 1 flag, 3 Marines Canberra : 1 flag, 1 AAGun, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 3 Tanks South Australia : 1 flag, 2 Tanks Jilolo : 1 flag Timor : 1 flag West Borneo : 1 flag Hollandia : 1 flag, 1 Elite Banjarmasin : 1 flag, 1 AAGun and 1 Factory Flores : 1 flag Celebes : 1 flag Samar : 1 flag Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Mindanao : 1 flag 107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 3 S.Submarines 85 Sea Zone : 1 S.Submarine 84 Sea Zone : 1 Cruiser, 1 T.Boat and 2 Transports 67 Sea Zone : 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports
Production/PUs Summary :
Germans : 120 / 122 Russians : 86 / 87 Italians : 74 / 74 French : 9 / 9 Yamamoto : 96 / 96 Chinese : 28 / 35 Hisaichi : 54 / 59 British : 96 / 109 Anzac : 21 / 0 Dutch : 7 / 9 Finns : 19 / 20 Romanians : 18 / 18 Thai : 16 / 16 Americans : 116 / 116
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@Wittmann I think you meant to edit back in 2 adv fighters instead of normal fighters :)