@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
Forfeiting is a right, but I fear poor community experiences could turn into a bigger deal to the point of endangering the health of the game.
Put yourself in the shoes of, for example, a player choosing USA. One night he joins a game. He waits patiently for his turn over the course of a day as other players go first, he expects his turn the next night. Some slightly bad rolls happen on the axis side, and axis forfeits before US gets a turn. The US player has now wasted a day, how likely is he to recommend this game to his friends after this experience?
I’ve noticed a small trend of standard setup games in the lobby with axis positions filled, waiting for allied players. I worry that as more players discover the axis bias in the out of the box setup we are going to see larger lists of games clogging the lobby that has axis positions filled waiting for some allied fodder to begin.
Some sort of reputation/karma system might encourage better behavior.(Though being able to filter setup types may help problem 2 as well.)