@JuliusBorisovBeamdog Thanks!
Further Features and Ideas
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker What fun do you mean?
Maybe I’ll rephrase that as “calling out bad sportsmanship”:
- people who quit before turn one is done because their country got even slightly bad rolls.
- (in relationship to the screenshot): The same team made two games at the same time: Picking the axis side in the setup that is known to favor the axis and in there other game picking the allied side in the tournament setup that does not.
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@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
Forfeiting is a right, but I fear poor community experiences could turn into a bigger deal to the point of endangering the health of the game.
Put yourself in the shoes of, for example, a player choosing USA. One night he joins a game. He waits patiently for his turn over the course of a day as other players go first, he expects his turn the next night. Some slightly bad rolls happen on the axis side, and axis forfeits before US gets a turn. The US player has now wasted a day, how likely is he to recommend this game to his friends after this experience?
I’ve noticed a small trend of standard setup games in the lobby with axis positions filled, waiting for allied players. I worry that as more players discover the axis bias in the out of the box setup we are going to see larger lists of games clogging the lobby that has axis positions filled waiting for some allied fodder to begin.
Some sort of reputation/karma system might encourage better behavior.(Though being able to filter setup types may help problem 2 as well.)
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What about players with busted positions quitting by doing stupid things, causing their teammates to also lose? Forfeiture is a right by others and by extrapolation teammates get a loss. How nice.
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I’m beginning to think the only way out is to play one Axis and one Allied nation to avoid this… yes at the same time!
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@Imperious-Leader If an ally is quitting, you get control over their side.
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Imperious-Leader If an ally is quitting, you get control over their side.
I believe his issue is that the ally quits only after doing (intentionally?) an irrecoverable mistake.(Russian player buys a battleship and suicides charges his infantry into the nearest stack, exit game!)
Edit: Or, as just happened in my German game. My Japanese Ally suicide charged his fleet and lost all naval assets…turn 2. He forfeited afterward and left me with an irrecoverable disaster.
It is sometimes a blurry line between “forfeiting because an honest game is beyond hope” and “Trolling other players” but I really hope some communication/karma system is put in place.
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@JuliusBorisovBeamdog No sir what you get is a bankrupt position because that’s why he quit, on top of that you get a loss because its not reversible.
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Another problem is people are not quitting, instead they just keep the game going for weeks to avoid the loss. What should happen is you get 24 hrs to make move, if you fail just that player takes a loss, the others get no score either way.
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I believe once we introduce the communication system before the game starts and the ranking system, these issues will decrease.
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Well then dont COUNT these games in ranking system because they are not controlled .
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I don’t believe the games prior to the introduction of the ranking system will count for the ranking system.
The game is recording your wins and losses, but I don’t believe the record before the ranking system will matter. -
@Imperious-Leader Dont play with pick up partners, play a whole side. I have 4-8 games going at once.
I don’t see anything “unsportmanslike” about choosing your version. And I’m getting my butt kicked by the Axis on the LH version…handily. There are plenty of good players on this network and now its much more stable.
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@taamvan said in Further Features and Ideas:
@Imperious-Leader Dont play with pick up partners, play a whole side. I have 4-8 games going at once.
I don’t see anything “unsportmanslike” about choosing your version.
Not so much that, but in the screenshot showed with side by side games, don’t their intentions seem obvious?
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@JuliusBorisovBeamdog said in Further Features and Ideas:
I don’t believe the games prior to the introduction of the ranking system will count for the ranking system.
The game is recording your wins and losses, but I don’t believe the record before the ranking system will matter.You mean my precious 11-2 Record (3-0 with Axis, 8-2 with Allies) record is for nothing!? Bummer.
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@Imperious-Leader said in Further Features and Ideas:
Another problem is people are not quitting, instead they just keep the game going for weeks to avoid the loss. What should happen is you get 24 hrs to make move, if you fail just that player takes a loss, the others get no score either way.
Sorry for double-posting, but wanted to point out that you can kick players who don’t move within 24 hours. On the game list if you hover over a game with an inactive player there should be a button that says “kick”. Can’t post a screenshot since I’m at work but someone else can I’m sure.
Agree with most of your other points about players sandbagging games. I’ve had to start play only 1v1s when taking the Allies because of bad teammates.
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Well the kick feature is only possible for the guy who started the game. What is also needed is for when you complete a turn, you should be able to send a message that the game is ready for the next player and he has automatically 24 hrs to finish or he gets blocked out of game. Too many people are taking a Roman holiday in these games.
Why did they not make E40,P40,G40 game? 1942.2 is not exactly the most popular version out.
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@Imperious-Leader said in Further Features and Ideas:
Why did they not make E40,P40,G40 game? 1942.2 is not exactly the most popular version out.
While I agree 1942 may not be the most popular amongst the veterans and competitive players that are predominant in this forum, I would its a different story when we look at the total player base. It is the flagship title that (along with 1941) is most likely to be present in stores and played by a greater majority of more casual players. I would guess significantly more boxes of 1942 have sold than any of the E40/P40/G40 combined, so from a marketing standpoint it makes sense to start with the base game.
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@Imperious-Leader The kick feature is not only possible for the guy who started the game - it’s possible to use by all the players.
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I want a feature that allows players to “watch” other games they are not in… a proper kibitzing feature. It was possible in the Milton Bradley software for classic. and chat to others not on your team should be allowed.