@bratcher You must right click the transport, then right click the units you want to load, then right click the sea zone you want the transports to move to, then right click the territory you want to unload units into. Hope it works for you.
Further Features and Ideas
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JuliusBorisovBeamdoglast edited by JuliusBorisovBeamdog Aug 29, 2019, 9:22 AM Aug 29, 2019, 9:22 AM
@Striker What fun do you mean?
@Imperious-Leader The bug with fighters getting stuck no longer happens. Please review the game you’re having a trouble with and check for potential landing options (including moving the ACs to the areas during non-combat move).
If a player is on your team, please use the map notes to coordinate with them.
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Just wanted to poke my head in and say that the lag issue I was experiencing a few days ago is cleared up. Life’s been busy so I haven’t been able to post in a bit, sorry.
Only gripe I can think of at the moment is the issue with the FTRs not sinking alongside their Carriers, but that’s already been addressed/acknowledged so there’s no point beating a dead horse.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 29, 2019, 4:26 PM
@JuliusBorisovBeamdog Not being able to land planes and the game crashing, whether or not where the carrier moves during NCM … is not fixed. I understand moving one fighter one direction with the carrier, and another in the opposite direction might create a crashed plane, but instead of crashing the game freezes and cant be continued. You should allow the carrier to move in combat movement, then launch fighters so that don’t happen.
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If there’s a crash that you can repro, please report at https://beamdog.atlassian.net/servicedesk/customer/portal/3 with screenshots so that it could be investigated.
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker What fun do you mean?
Maybe I’ll rephrase that as “calling out bad sportsmanship”:
- people who quit before turn one is done because their country got even slightly bad rolls.
- (in relationship to the screenshot): The same team made two games at the same time: Picking the axis side in the setup that is known to favor the axis and in there other game picking the allied side in the tournament setup that does not.
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@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
Forfeiting is a right, but I fear poor community experiences could turn into a bigger deal to the point of endangering the health of the game.
Put yourself in the shoes of, for example, a player choosing USA. One night he joins a game. He waits patiently for his turn over the course of a day as other players go first, he expects his turn the next night. Some slightly bad rolls happen on the axis side, and axis forfeits before US gets a turn. The US player has now wasted a day, how likely is he to recommend this game to his friends after this experience?
I’ve noticed a small trend of standard setup games in the lobby with axis positions filled, waiting for allied players. I worry that as more players discover the axis bias in the out of the box setup we are going to see larger lists of games clogging the lobby that has axis positions filled waiting for some allied fodder to begin.
Some sort of reputation/karma system might encourage better behavior.(Though being able to filter setup types may help problem 2 as well.)
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 29, 2019, 7:36 PM
What about players with busted positions quitting by doing stupid things, causing their teammates to also lose? Forfeiture is a right by others and by extrapolation teammates get a loss. How nice.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 29, 2019, 7:38 PM
I’m beginning to think the only way out is to play one Axis and one Allied nation to avoid this… yes at the same time!
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@Imperious-Leader If an ally is quitting, you get control over their side.
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@JuliusBorisovBeamdog said in Further Features and Ideas:
@Imperious-Leader If an ally is quitting, you get control over their side.
I believe his issue is that the ally quits only after doing (intentionally?) an irrecoverable mistake.(Russian player buys a battleship and suicides charges his infantry into the nearest stack, exit game!)
Edit: Or, as just happened in my German game. My Japanese Ally suicide charged his fleet and lost all naval assets…turn 2. He forfeited afterward and left me with an irrecoverable disaster.
It is sometimes a blurry line between “forfeiting because an honest game is beyond hope” and “Trolling other players” but I really hope some communication/karma system is put in place.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 30, 2019, 4:03 AM
@JuliusBorisovBeamdog No sir what you get is a bankrupt position because that’s why he quit, on top of that you get a loss because its not reversible.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 30, 2019, 4:05 AM
Another problem is people are not quitting, instead they just keep the game going for weeks to avoid the loss. What should happen is you get 24 hrs to make move, if you fail just that player takes a loss, the others get no score either way.
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I believe once we introduce the communication system before the game starts and the ranking system, these issues will decrease.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 30, 2019, 2:42 PM
Well then dont COUNT these games in ranking system because they are not controlled .
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I don’t believe the games prior to the introduction of the ranking system will count for the ranking system.
The game is recording your wins and losses, but I don’t believe the record before the ranking system will matter. -
@Imperious-Leader Dont play with pick up partners, play a whole side. I have 4-8 games going at once.
I don’t see anything “unsportmanslike” about choosing your version. And I’m getting my butt kicked by the Axis on the LH version…handily. There are plenty of good players on this network and now its much more stable.
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@taamvan said in Further Features and Ideas:
@Imperious-Leader Dont play with pick up partners, play a whole side. I have 4-8 games going at once.
I don’t see anything “unsportmanslike” about choosing your version.
Not so much that, but in the screenshot showed with side by side games, don’t their intentions seem obvious?
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@JuliusBorisovBeamdog said in Further Features and Ideas:
I don’t believe the games prior to the introduction of the ranking system will count for the ranking system.
The game is recording your wins and losses, but I don’t believe the record before the ranking system will matter.You mean my precious 11-2 Record (3-0 with Axis, 8-2 with Allies) record is for nothing!? Bummer.
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@Imperious-Leader said in Further Features and Ideas:
Another problem is people are not quitting, instead they just keep the game going for weeks to avoid the loss. What should happen is you get 24 hrs to make move, if you fail just that player takes a loss, the others get no score either way.
Sorry for double-posting, but wanted to point out that you can kick players who don’t move within 24 hours. On the game list if you hover over a game with an inactive player there should be a button that says “kick”. Can’t post a screenshot since I’m at work but someone else can I’m sure.
Agree with most of your other points about players sandbagging games. I’ve had to start play only 1v1s when taking the Allies because of bad teammates.