I feel like I just read the Axis & Allies edition of Moby Dick
Further Features and Ideas
-
@JuliusBorisovBeamdog Appreciated!
If it helps from a debugging perspective, I played two “sessions” yesterday. First session was 8PM EST - 9 PM EST and the lag issue was pretty bad. Second session was from 12AM EST - 12:30 AM EST and the lag was not nearly as bad. I made moves in 3 separate games in the latter session and only had to reset once during a NCM phase. During the earlier session I had to reset after every turn I took, sometimes 2-3 times during a turn as well.
I’m thinking it may be tied to server load/bandwidth issues from too many people playing/too many active games on the server, but I don’t have any hard proof of my thoughts since (obviously) I don’t have logs/health status checks from your Servers.
My ping to the game is fine btw. Like 120 ms.
-
I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.
But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.
Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.
-
Also wondering is their unlimited spectating in games your not in? just wondering.
We need peanut gallery chat box interface so players can read kibitzer comments, which keeps them engaged. Its like watching a movie… just need Popcorn
-
Certainly a general chatroom or equivalent would be nice. Would be nice to poke fun at those who forfeit just because dice didn’t favor them in risky attacks on their opening turn. I didn’t know how to feel about “winning” before I took my UK1. Have people noticed a lot of that happening?
Also I feel obliged to poke fun at people who do this
-
OK tired of some jack leaving games without buying anything… and hes on my team!
And some unchosen rule about automatically taking over his busted position. When this happens no points or score should be awarded.
Another thing is fighters ( mostly Japan) that are moved, get stuck and the game cant continue as its frozen. nice game fellas…
-
@Striker What fun do you mean?
@Imperious-Leader The bug with fighters getting stuck no longer happens. Please review the game you’re having a trouble with and check for potential landing options (including moving the ACs to the areas during non-combat move).
If a player is on your team, please use the map notes to coordinate with them.
-
Just wanted to poke my head in and say that the lag issue I was experiencing a few days ago is cleared up. Life’s been busy so I haven’t been able to post in a bit, sorry.
Only gripe I can think of at the moment is the issue with the FTRs not sinking alongside their Carriers, but that’s already been addressed/acknowledged so there’s no point beating a dead horse.
-
@JuliusBorisovBeamdog Not being able to land planes and the game crashing, whether or not where the carrier moves during NCM … is not fixed. I understand moving one fighter one direction with the carrier, and another in the opposite direction might create a crashed plane, but instead of crashing the game freezes and cant be continued. You should allow the carrier to move in combat movement, then launch fighters so that don’t happen.
-
If there’s a crash that you can repro, please report at https://beamdog.atlassian.net/servicedesk/customer/portal/3 with screenshots so that it could be investigated.
-
@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker What fun do you mean?
Maybe I’ll rephrase that as “calling out bad sportsmanship”:
- people who quit before turn one is done because their country got even slightly bad rolls.
- (in relationship to the screenshot): The same team made two games at the same time: Picking the axis side in the setup that is known to favor the axis and in there other game picking the allied side in the tournament setup that does not.
-
@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
-
@JuliusBorisovBeamdog said in Further Features and Ideas:
@Striker While I now understand what you mean, I guess that’s not a big deal. Players can take part in the games they want, and forfeiting is their right (it counts as a loss).
Forfeiting is a right, but I fear poor community experiences could turn into a bigger deal to the point of endangering the health of the game.
Put yourself in the shoes of, for example, a player choosing USA. One night he joins a game. He waits patiently for his turn over the course of a day as other players go first, he expects his turn the next night. Some slightly bad rolls happen on the axis side, and axis forfeits before US gets a turn. The US player has now wasted a day, how likely is he to recommend this game to his friends after this experience?
I’ve noticed a small trend of standard setup games in the lobby with axis positions filled, waiting for allied players. I worry that as more players discover the axis bias in the out of the box setup we are going to see larger lists of games clogging the lobby that has axis positions filled waiting for some allied fodder to begin.
Some sort of reputation/karma system might encourage better behavior.(Though being able to filter setup types may help problem 2 as well.)
-
What about players with busted positions quitting by doing stupid things, causing their teammates to also lose? Forfeiture is a right by others and by extrapolation teammates get a loss. How nice.
-
I’m beginning to think the only way out is to play one Axis and one Allied nation to avoid this… yes at the same time!
-
@Imperious-Leader If an ally is quitting, you get control over their side.
-
@JuliusBorisovBeamdog said in Further Features and Ideas:
@Imperious-Leader If an ally is quitting, you get control over their side.
I believe his issue is that the ally quits only after doing (intentionally?) an irrecoverable mistake.(Russian player buys a battleship and suicides charges his infantry into the nearest stack, exit game!)
Edit: Or, as just happened in my German game. My Japanese Ally suicide charged his fleet and lost all naval assets…turn 2. He forfeited afterward and left me with an irrecoverable disaster.
It is sometimes a blurry line between “forfeiting because an honest game is beyond hope” and “Trolling other players” but I really hope some communication/karma system is put in place.
-
@JuliusBorisovBeamdog No sir what you get is a bankrupt position because that’s why he quit, on top of that you get a loss because its not reversible.
-
Another problem is people are not quitting, instead they just keep the game going for weeks to avoid the loss. What should happen is you get 24 hrs to make move, if you fail just that player takes a loss, the others get no score either way.
-
I believe once we introduce the communication system before the game starts and the ranking system, these issues will decrease.
-
Well then dont COUNT these games in ranking system because they are not controlled .