@zarhunter
casualties back to you
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 42 Sea Zone to Java
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
3 artilleries moved from Hopei to Kweichow
1 tactical_bomber moved from 20 Sea Zone to Anhwe
2 fighters moved from Kiangsu to Chahar
1 tactical_bomber moved from Hunan to Chahar
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
2 bombers, 1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 4/12 hits, 5.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Yunnan
2 bombers moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Anhwe to Korea
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -1.00
UK_Pacific : -0.67
Japanese : -1.00
Please use the second, edited map of J-3.
Just realized that Russian IPCs need to be reduced from 46 to 37, because it is not at war with a European Axis power.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 bombers placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Belgian Congo
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 aaGun and 2 infantry moved from Burma to India
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : 1,17
Italians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 cruisers, 2 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 2 marines moved from 96 Sea Zone to Malta
1 bomber and 2 fighters moved from Southern Italy to Malta
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Malta
Italians attack with 1 bomber, 2 fighters, 2 infantry and 2 marines
British defend with 1 infantry
Italians roll dice for 2 cruisers in Malta, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 2 marines in Malta, round 2 : 5/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 bomber moved from Malta to Southern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Poland to Eastern Poland
2 aaGuns and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
2 artilleries and 1 marine placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 1 marine, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Non Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Gibraltar to Tobruk
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Poland to Baltic States
1 aaGun, 9 armour, 2 artilleries, 12 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Tobruk
Place Units - Germans
1 infantry and 1 marine placed in Southern France
1 transport placed in 93 Sea Zone
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 9 infantry
EDIT: Adding units owned by Germans to Karelia: 8 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win, taking 109 Sea Zone from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
retreated to Baltic States
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Novgorod to Smolensk
2 aaGuns, 1 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 aaGun, 1 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
1 armour moved from Malaya to Shan State
2 infantry moved from Siam to Shan State
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from Kiangsi to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Burma
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Midway
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Midway from Americans, taking Philippines from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
3 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
2 bombers moved from Burma to Kwangtung
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
7 bombers moved from Western United States to Queensland
2 bombers moved from Eastern United States to New Zealand
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 25 Sea Zone to Wake Island
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers and 1 infantry placed in Western United States
1 marine placed in Central United States
Americans undo move 4.
Americans undo move 3.
3 bombers and 1 marine placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery and 23 infantry moved from India to Burma
1 tactical_bomber moved from India to 41 Sea Zone
2 fighters moved from India to Burma
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 2 fighters and 23 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 23 infantry in Burma, round 2 : 5/26 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from 41 Sea Zone to India
4 aaGuns moved from India to Burma
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Southern France to United Kingdom
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -0,33
Americans : 0,67
AA fire in Southern France : : -0,17
Chinese : 0,17
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries, 2 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
2 armour and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
OOL for battle in Egypt?
@ArtofWar1947 since you are going for a 1-2 Punch, I’ll try to keep my AA-Gun.
It would be nice to see first round results and decide then if i am continueing to keep my AA-Gun.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries, 2 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
2 armour and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 4 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 marines
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Egypt : 3/3 hits, 0.50 expected hits
1 bomber owned by the Italians and 2 fighters owned by the Italians lost in Egypt
Italians roll dice for 3 artilleries, 5 infantry and 3 marines in Egypt, round 2 : 3/11 hits, 3.33 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 10/15 hits, 6.67 expected hits
1 aaGun owned by the British, 3 marines owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/13 hits, 6.00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win with 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -60
Casualties for Italians: 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 marines
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Tunisia to Libya
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Italians
2 fighters placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 6.00
AA fire in Egypt : : 2.50
Russians : -0.33
I was so stunned by the terrible AA rolls, the poor Italian showing, and the superb UK defense, I forgot to pause the battle. You may trade an UK infantry for a UK AA gun if you wish. The outcome of the battle would not have been affected.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Queensland to New South Wales
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 aaGun
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
@ArtofWar1947 this is indeed hard to Digest.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers moved from 98 Sea Zone to Egypt
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 fighter and 2 tactical_bombers moved from Tobruk to Egypt
1 submarine moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry, 2 marines and 5 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 marines and 5 tactical_bombers in Egypt, round 2 : 7/17 hits, 8.50 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/12 hits, 5.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 2 bombers, 4 fighters, 2 marines and 4 tactical_bombers in Egypt, round 3 : 3/12 hits, 6.67 expected hits
British roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 3.17 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 marine owned by the Germans lost in Egypt
Germans roll dice for 2 bombers, 3 fighters, 1 marine and 3 tactical_bombers in Egypt, round 4 : 4/9 hits, 5.17 expected hits
British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 bombers, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry, 1 marine and 3 tactical_bombers
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 bombers moved from Egypt to Greece
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 artillery moved from Southern France to France
3 aaGuns, 9 armour, 5 artilleries, 25 infantry and 18 mech_infantrys moved from Eastern Poland to Belarus
7 mech_infantrys moved from Germany to Romania
1 infantry moved from Baltic States to Belarus
5 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -6.50
British : -1.17
AA fire in Egypt : : 0.50
Please move the German inf in W. Germany to N. Italy. Thanks.
Never mind; I can move the German inf, next turn when it makes more sense to do so.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Non Combat Move - Russians
1 armour, 6 artilleries and 1 mech_infantry moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
14 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Russia
6 infantry moved from Novosibirsk to Vologda
3 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to Samara
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :