@SS-GEN
I’ll list what I have, but Idk that one can really compare them that well with the cost and behavior being so different on most of them. Anyway, I’ll give it a shot using your D6 list. While the mod mostly uses D6 there are some D12 and D10 involved in Ship AA and Planes Targeting Ships.
Only the Bomber and the DD are different price wise from global oob, although almost all have different capabilities. All movement is same as oob as well.
Ftr C10 A3 D4 boost Tac +1A when paired 1:1 Air Battle at 1 for Escort/Intercept
Targets BB, CA and CV for 1 Rd before regular combat hits at 1 in 12 Attack or Defense. Ships can only be Targeted by 1 Ftr, so 2 Ftrs 1 Ship only 1 shot. So for the extra buck, looks as if it’s slightly more powerful than what you have.
Tac C11 A3 +1A when paired with Ftr or Tank D3 Air Battle at 1 for Scramble/Bombing
Targets BB, CA, CV and Subs for 1 Rd before regular combat hits at 2 in 12 on Attack 1 in 12 on Defense. Ships can only be targeted once, same as Ftrs. They also give +1A to Inf and Mech Inf when paired 1:1. This a little harder to say. Even though your hitting at 2, I could see where being able to pick your target could be pretty powerful so Idk.
BB C20 A4 D4 Two Hit 1 AA shot that hits at 1 in 10 on Defense and 1 in 12 on Attack. Only 1 AA shot per Plane. Boosts CA +1A when paired 1:1. Only 1 AA shot per Plane. Can transport 1 Marine/Elite. I’d say the 15 dollar model probably a better deal. Shoots at the planes better and still hits at a 4 being undamaged. Probably makes for some interesting decisions on when you take the damage. Probably last resort usually ?
CA C12 A3 +1A when paired with BB D3 2 AA shots that hits at 1 in 10 on Defense and 1 in 12 on Attack. Only 1 AA shot per Plane. Can transport 1 Marine/Elite. 9 dollar CA probably a little better. There pretty close on the Planes, but once again, it’s really hard to say since they do different things.
Baron crunched the numbers for this guy. I think it works pretty good.
DD C5 A1 D1 1 preemptive ASA (AntiSubAttack) shot that hits at 2 out of 12. It shoots before Sub and if it Hits, Sub is immediately killed. Has 2 ASD shots that hit at 1 in 12. One fires when Sub moves into or through a SZ the DD is in, the other at the start of combat. Will also fire once in NCM if a Sub enters it’s zone. This is hard to say as well since they don’t block Subs any more. A 2 hittin DD for 6 bucks seems pretty powerful, but it can’t hit Planes and with CAs and BBs cheaper ? Idk
CV A0 D2 same as oob except can be targeted by Planes as mentioned above. This seems pretty close.
Black Elks idea. I find these a lot of fun too.
Bmbr is A0 C5. It can only Strat bomb. Can’t Air Battle either. That’s why Ftrs Air Battle at 1. Can’t be used as a Hit soaker in regular combat. What you have is fine.
Some things I had to do different than what was wanted due to triplea limitations. Primarily having 2 ASD shots for the Subs and the AA shots for the BB and CA hitting on the attack same as Planes targeting on the defense, so it’s a little messy in spots. Since triplea does everything anyway, I don’t find it to be that big a deal though.
So as I said above, I don’t think one can really compare the two by their stats. If you’re getting the desired behavior, better Fleet composition, more Air units but not overpowered, etc…then you should be good to go. :)