• Hello, I have been scrolling threw the HBG website and have found many interesting custom units with either no rules, or a rules pdf that is no longer available. I had a few ideas, and I would love feedback/more ideas.

    Mercenary’s - 1IPC/turn/infantry, max 3. This could be cool feature if you need temporary forces in a certain area you could hire mercenarys for 2-3 turns, but if you just left them there it would cost you way more money then they are worth.

    Assassins - Infantry that cost 5 IPC, get a target select on 1 on a D12 against a commander (Commanders expansion set)

    Military Police - I was thinking they could increase rail transport, and decrease partisan activity. or they could allow transit on damaged rail.

    I would love feedback, and more ideas.

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