Yeah, I definitely didn’t think of things that way. Mostly the AAA just stays in the US the whole time. I’ll give it a try.
We need an allied playbook.
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I tend to think the balanced mod China guerrilla rule is a bit much (I originally thought it would be a limited number, like Japan’s Kamikaze tokens).
I’ve been in a couple of games with the UK sz 92 stack instead of Taranto raid and it hasn’t gone great for UK. 2 out of 3 times Italy was left with planes and even a wounded battleship, and the benefit of 2 transports instead of 1. Small sample size so far.
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@taamvan I am not sure this is an exploit tho. I think this is by design. Japan can easily conquer all of China, Siberia and the money islands. This will bring in close to 80 ipcs a turn and this does not include India. This is to much for the allies to stop as long as Germany is in anyway competitive. The allies need a way for China to stay relevant.
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@AldoRaine I should use that term more carefully as it has an extra connotation in internet gaming era–I only meant “take full advantage of” the rule. Its a good rule, because Japan could even want to put some AA guns with their infantry backers to dissuade a bomber spread. It does seem a bit too powerful, without having playtested it against a USA bomber strategy.
The overwhelming income of the Axis is their key to victory in the long game.
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Another variation I thought would be reasonble for China is each territory is pacified after a set number of turns, like 4. With a little counter in the corner of the terrirtory.
As it is, it requires a minimum of 36 ipcs of inf to just sit in China.
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@taamvan Oh you are playing it wrong then. My idea is to remove the guerrilla rule completely and make yunnan, szechwan, burma, and india worth 1 IPC each to china. Then china can get artillery if either 1 territory is allied controlled or china just gets access to artillery no matter what. I tend to think giving china access to artillery no matter what territories are captured is the best option.
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@Mursilis No, that’s the balanced mod guerilla rule: the Axis need a land unit sitting in each of China’s non coastal territories, otherwise a chinese infantry spawns in each of those territories each turn. I happen to think it works fine, but it does, as taamvan says, require about 36 ipcs of babysitters.
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@taamvan said in We need an allied playbook.:
dave rarely buys mechs. he buys strats, then tanks, then more strats. With the can opener and G1, its an R5 attack the allies cant stop.
attack 110 only
rush the russian fleet and wreck it so it cant block
move up 1 strip per turn
hes on you G5 with a 80%+ whether you counterattack or not, and regardless of what you builtI also suggest mark movels VC card…it makes the game fun and well contested until a clear turn (i think its 10 turns). i really dont like house rules, even my own, but after 199 games, its clear that all the versions are quite imbalanced (except dday)
This report confuses me. UK should be able to stop a G5 Moscow crush with the combination of UK planes bought in Persia arriving UK4, starting UK planes from the med and/or India.
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@simon33 , not only this but UK should be able to destroy all German Navy with the remaings of sz111 and London Ftrs.
Because of the same pattern people use in Live games, they should allready adjust to a solid counter strike.
Available options also are:
• early Finnland Landing by UK.
• Neutral Crush
• Green Skys (US Bmbr swarm)But enough since this derrails only the topic of this thread.
Maybe we should start groupe to like out each nation?
Thoughts?? -
@simon33 Yep, for example, UK2, once you see Germany isn’t doing Sea Lion land your starting fighters on Scotland then in Russia on UK3. 2-3 more fighters to add to the 3 a turn via Persia.
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@weddingsinger said in We need an allied playbook.:
I’ve been in a couple of games with the UK sz 92 stack instead of Taranto raid and it hasn’t gone great for UK. 2 out of 3 times Italy was left with planes and even a wounded battleship, and the benefit of 2 transports instead of 1. Small sample size so far.
Too right small sample size. Note then when you attacked my SZ92 stack you had ~35% of victory and kept 2 units. Draw was about 18%. Italians hit with every roll (low luck) and the Brits didn’t.
Still AldoRaine would have kept his fighters on the ground G1 and I scrambled. That makes a pretty big difference. I think not scrambling G1 is a big sacrificed to execute this strategy.
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@simon33 So you’re a strong advocate for UK scrambling against Germany G1 in both sea zones?
I kind of keep going back and forth on it, and am having a hard time deciding. I am inclined to think costing Germany planes, even if its an even exchange, is worth it. So I suppose I do think scrambling is (usually) worth it.
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I do like scrambling G1, when both fleets are attacked. You can often kill 4 planes for losing 3, and I value the Luftwaffe more than the RAF.
The downside is you lose the TT SZ106 and there’s no J1 DOW, and also you lose the Scottish fighter you have no real moves UK1. So if you’re dead set on the SZ92 stack you probably can’t scramble to SZ110.
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Hey, update. I’ve avoided posting because I’m putting theory into practice in the playbook game. Question that just popped into my head:. Which one of us is Larry?
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@crockett36 said in We need an allied playbook.:
Hey, update. I’ve avoided posting because I’m putting theory into practice in the playbook game. Question that just popped into my head:. Which one of us is Larry?
I’m not following your logic. If you’re asking if one of us is Larry Harris, the answer is, “none of the above”. If you meant a different Larry, you may need to specify.
-Midnight_Reaper
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@Midnight_Reaper if I was Larry, I’d have a persona.
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@Mursilis agree. Give 'em boom boom sticks. Also make every other or at least 2 territories worth zero to Invaders.
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@taamvan I do not know how my game will turn out, but I stumbled on what I think is a strong move. Move the T3 Bryansk infantry force you’ve been building to retake or reinforce Ukraine. If the German player pushes forward he enters a killbox that can be hit by Moscow and the Ukraine force. Therefore he must destroy the Ukraine force, delaying the attack a turn. In addition, you hit that force which is composed of mostly infantry with the 3 tanks and 3 mechs you’ve been buying every round. Give it a look-see in the playbook game.
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I think the allied playbook game is progressing to the point where I might be able to say that at the very worst, I will not be embarrassed and can re-enter the discussion.
My laptop went down and I’ve been super busy so the game is taking forever, but I’m optimistic.
I want to revisit strategic objectives. I have realized mine were defensive. What is the number one strategic offensive objective for the Americans, Russians, British?
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@crockett36 to reconquer moscow with a BEF when it inevitably dies
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yeah, having reserves and assets is sooooo important. I was playing a game where having American planes in the middle of Russia saved my biscuit. just about to move some mechs into s.russia for that very purpose.
I was thinking SOO for Russia would be cash. Between Africa, the Balkans, Manchuria and Scandinavia, Russia can loot their way to victory, grinding just short of Berlin and then “fighting a land war in Asia.” The Americans will take Berlin or die to make it happen for the Brits. They will then leave Italy for the Brits to take care of and head for Tokyo Bay. Literally. Bombers mug the seazone every round until cleared. Subs bring up the rear to convoy. Meanwhile all the transports from Europe arrive to form a grand armada that lands in Korea. The bombing and convoying halts all production. Up and over. Voila. Strategic Offensive Objectives.