Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
4 artilleries moved from Hunan to Yunnan
1 infantry moved from Yunnan to Hunan
1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Kwangsi to Yunnan
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 battleship; ANZAC defend with 1 cruiser and 4 destroyers; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 1 cruiser and 5 destroyers in 42 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
1 bomber owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 battleship, 1 cruiser and 5 destroyers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Yunnan: 1 bomber
EDIT: Turning off Edit Mode
4 destroyers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.83
UK_Pacific : -0.67
Japanese : 0.33
@dawgoneit I forgot to disingauge my bomber from a battle.It hit a battle ship. I put it back to new and put my bomber back. If you think that the battle should stand then i’m cool if you edit it back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 31 Sea Zone to 32 Sea Zone
4 bombers moved from Wake Island to Japan
2 fighters moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
2 fighters moved from 31 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from Wake Island to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major
Bombing raid in Japan causes 16 damage total.
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 24 Sea Zone to Korea
3 bombers moved from Japan to Korea
1 bomber moved from 32 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : 0.33
Americans : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 31 Sea Zone to 32 Sea Zone
4 bombers moved from Wake Island to Japan
2 fighters moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
2 fighters moved from 31 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from Wake Island to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major
Bombing raid in Japan causes 16 damage total.
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 24 Sea Zone to Korea
3 bombers moved from Japan to Korea
1 bomber moved from 32 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry moved from Persia to Syria
2 fighters moved from Egypt to Syria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 mech_infantrys moved from India to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Shan State to Yunnan
Combat - British
Battle in Yunnan
British attack with 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British roll dice for 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/27 hits, 7.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/18 hits, 6.50 expected hits
6 infantry owned by the Japanese, 1 bomber owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/21 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/11 hits, 4.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/15 hits, 5.00 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Yunnan, round 4 : 4/8 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 4/11 hits, 4.33 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 16 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Battle in Syria
British attack with 3 fighters and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Northwest Persia to Iraq
3 fighters moved from Syria to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Shan State to Yunnan
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,5,2,3,6,1
British collect 21 PUs (12 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Italians : -1.33
AA fire in Japan : : 0.33
Americans : 1.17
Japanese : 1.50
@dawgoneit No worries. You’ve got the benefit of the doubt so don’t sweat it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
2 transports owned by the British lost in 81 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Italians
2 fighters moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
4 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to French Indo China
3 fighters moved from Shan State to French Indo China
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 4 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 4 destroyers in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 4 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from French Indo China to Yunnan
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Baltic States
2 armour, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
11 armour, 13 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from 115 Sea Zone to Baltic States
4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 108 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 108 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking Novgorod from Russians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/8 hits, 3.00 expected hits
Russians roll dice for 3 artilleries in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 0/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 4 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries
Battle in Baltic States
Germans attack with 2 bombers, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
2 bombers and 2 tactical_bombers moved from Baltic States to Western Ukraine
2 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -3.17
Americans : 0.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Belarus to Russia
6 armour and 11 mech_infantrys moved from Bryansk to Smolensk
6 armour and 11 mech_infantrys moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
4 aaGuns, 9 artilleries and 12 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 armour and 1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,2,2,5,1,1,6,4,2,4,3,3,2,6,3,3,2,6,4,5,2
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 10x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 8 infantry moved from Manchuria to Korea
6 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 5 fighters, 15 infantry and 3 tactical_bombers
Americans defend with 4 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 0/4 hits, 2.33 expected hits
Japanese roll dice for 4 fighters, 15 infantry and 3 tactical_bombers in Korea, round 2 : 8/22 hits, 6.50 expected hits
Russians roll dice for 2 aaGuns, 4 bombers, 5 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 : 7/28 hits, 10.50 expected hits
7 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 4 fighters, 8 infantry and 3 tactical_bombers in Korea, round 3 : 6/15 hits, 5.33 expected hits
Russians roll dice for 4 bombers, 5 fighters, 12 infantry and 1 tactical_bomber in Korea, round 3 : 9/22 hits, 8.50 expected hits
1 fighter owned by the Japanese, 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Russians win with 4 bombers, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 2 fighters and 15 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 2.
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00
Russians : -3.00
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
scramble options on Japan.
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
@dawgoneit stupid game wanted to see and wouldn’t let me exit and did a bunch of rolls. before i could. did not notice what they were.
@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
thank you. did not show up in notifications
@dawgoneit lol… I try to remember to load the save games into a ‘local game’ so the scramble thing doesn’t trip me up.
@weddingsinger thats a good idea. didn’t think about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 2 fighters moved from Japan to Korea
2 bombers moved from 16 Sea Zone to Korea
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 1.00
AA fire in Japan : : 0.50
Americans : 2.67
AA fire in Kiangsu : : 0.83
Japanese : 1.00