We are under way! Scramble?
Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod
-
@weddingsinger sorry man, i was doing the Italians turn already
-
@dawgoneit you’ll have to do the edits again.
again sorry -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 submarine moved from 106 Sea Zone to 108 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Baltic States Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 1 armour, 2 artilleries and 7 infantry Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Bessarabia, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland 1 aaGun, 3 armour, 13 artilleries and 16 infantry moved from Poland to Eastern Poland 1 aaGun and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Bessarabia 4 armour moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 82 Sea Zone to 83 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : -2.00
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Belarus to Baltic States 3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 4 aaGuns, 5 armour, 9 artilleries, 18 infantry and 5 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 3 artilleries moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 2 aaGuns moved from Amur to Korea Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,4,3,3,3,4,4,5 Russians collect 36 PUs (3 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.50
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 4 artilleries moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Kwangsi to Yunnan 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 battleship; ANZAC defend with 1 cruiser and 4 destroyers; Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British ANZAC roll dice for 1 battleship, 1 cruiser and 5 destroyers in 42 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits 1 bomber owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 battleship, 1 cruiser and 5 destroyers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to Yunnan: 1 bomber EDIT: Turning off Edit Mode 4 destroyers placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.83 UK_Pacific : -0.67 Japanese : 0.33
-
@dawgoneit I forgot to disingauge my bomber from a battle.It hit a battle ship. I put it back to new and put my bomber back. If you think that the battle should stand then i’m cool if you edit it back.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 31 Sea Zone to 32 Sea Zone 4 bombers moved from Wake Island to Japan 2 fighters moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 2 fighters moved from 31 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 bombers moved from Western United States to 25 Sea Zone 1 bomber moved from Wake Island to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major Bombing raid in Japan causes 16 damage total. Battle in 24 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 108 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 24 Sea Zone to Korea 3 bombers moved from Japan to Korea 1 bomber moved from 32 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone 3 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Alaska to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Japan : : 0.33 Americans : 1.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 31 Sea Zone to 32 Sea Zone 4 bombers moved from Wake Island to Japan 2 fighters moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 2 fighters moved from 31 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 bombers moved from Western United States to 25 Sea Zone 1 bomber moved from Wake Island to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major Bombing raid in Japan causes 16 damage total. Battle in 24 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 108 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 24 Sea Zone to Korea 3 bombers moved from Japan to Korea 1 bomber moved from 32 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone 3 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Alaska to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode 1 fighter and 1 mech_infantry moved from Persia to Syria 2 fighters moved from Egypt to Syria 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 4 mech_infantrys moved from India to Yunnan 2 artilleries and 4 infantry moved from Burma to Yunnan 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Shan State to Yunnan Combat - British Battle in Yunnan British attack with 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber British roll dice for 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/27 hits, 7.00 expected hits Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/18 hits, 6.50 expected hits 6 infantry owned by the Japanese, 1 bomber owned by the Japanese and 6 infantry owned by the British lost in Yunnan British roll dice for 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/21 hits, 6.00 expected hits Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/11 hits, 4.33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan British roll dice for 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/15 hits, 5.00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Yunnan, round 4 : 4/8 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 4 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 4/11 hits, 4.33 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 16 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Battle in Syria British attack with 3 fighters and 1 mech_infantry Italians defend with 2 infantry British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Northwest Persia to Iraq 3 fighters moved from Syria to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 aaGun moved from Burma to Yunnan 2 aaGuns moved from Shan State to Yunnan 1 battleship moved from 42 Sea Zone to 37 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 2 destroyers and 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,5,2,3,6,1 British collect 21 PUs (12 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 4 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Italians : -1.33 AA fire in Japan : : 0.33 Americans : 1.17 Japanese : 1.50
-
@dawgoneit No worries. You’ve got the benefit of the doubt so don’t sweat it.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Greece to 81 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Italians take Ukraine from Russians 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 81 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser, 1 destroyer and 2 transports Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone 2 transports owned by the British lost in 81 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Italians 2 fighters moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.83
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Siam to French Indo China 3 fighters moved from Shan State to French Indo China 2 destroyers moved from 42 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 4 destroyers Japanese defend with 1 submarine ANZAC roll dice for 4 destroyers in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 4 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Indo China ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from French Indo China to Yunnan 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.50
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Baltic States 2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Baltic States 2 armour, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine 11 armour, 13 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Baltic States 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 108 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone Combat - Germans Battle in Novgorod Battle in 108 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win, taking Novgorod from Russians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 artilleries Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/8 hits, 3.00 expected hits Russians roll dice for 3 artilleries in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 0/6 hits, 2.67 expected hits Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 4 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 3 artilleries Battle in Baltic States Germans attack with 2 bombers, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 125 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine 2 bombers and 2 tactical_bombers moved from Baltic States to Western Ukraine 2 submarines moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -3.17 Americans : 0.67 Russians : 0.50
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Belarus to Russia 6 armour and 11 mech_infantrys moved from Bryansk to Smolensk 6 armour and 11 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus 4 aaGuns, 9 artilleries and 12 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 armour and 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,2,2,5,1,1,6,4,2,4,3,3,2,6,3,3,2,6,4,5,2 Russians collect 29 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.50 Russians : 0.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 10x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kwangtung to Anhwe 5 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 8 infantry moved from Manchuria to Korea 6 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 1 infantry moved from Amur to Korea Combat - Japanese Battle in Korea Japanese attack with 5 fighters, 15 infantry and 3 tactical_bombers Americans defend with 4 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 4 fighters, 15 infantry and 3 tactical_bombers in Korea, round 2 : 8/22 hits, 6.50 expected hits Russians roll dice for 2 aaGuns, 4 bombers, 5 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 : 7/28 hits, 10.50 expected hits 7 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 4 fighters, 8 infantry and 3 tactical_bombers in Korea, round 3 : 6/15 hits, 5.33 expected hits Russians roll dice for 4 bombers, 5 fighters, 12 infantry and 1 tactical_bomber in Korea, round 3 : 9/22 hits, 8.50 expected hits 1 fighter owned by the Japanese, 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Russians win with 4 bombers, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -19 Casualties for Japanese: 2 fighters and 15 infantry Casualties for Russians: 2 aaGuns and 12 infantry 3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 destroyer and 1 fighter placed in 6 Sea Zone Japanese undo move 2. 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3 Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00 Russians : -3.00 Japanese : -0.17
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from Hawaiian Islands to 16 Sea Zone 3 bombers moved from Korea to Japan 2 fighters moved from Korea to Japan 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Korea to Kiangsu 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
-
scramble options on Japan.
-
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
-