L25 PtV Stucifer (X+9) v Argothair (L)

  • 2025 2024 '23

    Skipped the scramble out of Scotland due to odds

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Move Summary: French round 2

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,4,2,4,5,5,6,5
            ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Stucifer You say rugged Italian defense, I say unconscionable Italian good luck…po-ta-to, g-no-cchi.

    No reason to scramble in Scotland, yeah.

    What about Crete? Isn’t it weird that the British carrier group just sits there and ignores the invasion of Crete? I mean, I guess they did historically…but still.

  • 2025 2024 '23

    @Argothair Yeah, a small balance nod I believe to keep carriers from being ridiculously overpowered. 🤔 Maybe at one point in development they acted the same as air bases? Would be a question for Adam & RegularKid.

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 unit repaired.
            3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5,6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 3, airfield = 6
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 aaGun moved from Normandy Bordeaux to 113 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Scotland
            1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 artillery and 3 infantry moved from Germany to 116 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 114 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 infantry moved from Western Germany to Holland Belgium
            1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            4 infantry moved from Western Germany to 115 Sea Zone
            2 infantry and 1 transport moved from 116 Sea Zone to 114 Sea Zone
            4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 7 infantry moved from 114 Sea Zone to Scotland
            1 aaGun and 2 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Southern France to Western Germany
            4 armour and 4 mech_infantrys moved from Germany to Romania
            2 armour moved from Greece to Romania
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            2 artilleries and 6 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    

    Savegame

  • 2025 2024 '23

    I skipped the intercept in London due to overwhelming odds

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Buryatia to Northern Manchuria
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Korea
            1 artillery moved from Siberia to Amur
            1 infantry moved from Siberia to Amur
            1 tactical_bomber moved from Urals to Buryatia
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery and 3 infantry moved from Ukraine to Kursk
            1 infantry moved from Rostov to Kursk
            1 infantry moved from Stalingrad to Tambov
            3 infantry moved from Tula to Bryansk
            1 infantry moved from Leningrad to Baltic States
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Siberia
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 2 infantry placed in Leningrad
            Russians undo move 4.
            2 artilleries and 1 infantry placed in Leningrad
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Russians collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 7 infantry moved from Southern Manchuria to Korea
            2 infantry moved from New Britain to 47 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Davao
            2 infantry moved from 36 Sea Zone to Manilla
            1 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from Anhwe to Szechwan
            1 fighter moved from French Indo China to Szechwan
            1 infantry moved from Hunan to Szechwan
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Kiangsi to Anhwe
            1 artillery moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsi to Fukien
            1 mech_infantry moved from Kiangsi to Fukien
            1 armour and 1 artillery moved from Kwangtung to Fukien
            1 fighter and 1 tactical_bomber moved from Paulau to Manilla
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            1 bomber moved from Caroline Islands to Davao
            1 marine moved from New Zealand to 65 Sea Zone
            1 cruiser and 1 marine moved from 65 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Dutch New Guinea
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kyushu to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Caroline Islands to Kiangsu
            2 tactical_bombers moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Dutch New Guinea
            Battle in Guam
            Battle in Celebes
            Battle in Davao
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Davao, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Davao, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Davao from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Manilla
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manilla
                    1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 10 infantry in Korea, round 2 : 1/12 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                    1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 8 infantry in Korea, round 3 : 1/10 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsu
                Japanese win, taking Kiangsu from UK_Pacific with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Fukien
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Fukien, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Fukien, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Fukien, round 4 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Fukien
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsu to Japan
            1 aaGun moved from Southern Manchuria to Korea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
            1 infantry moved from Kwangtung to Kiangsi
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 carrier moved from 55 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 56 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 47 Sea Zone to 35 Sea Zone
            1 infantry moved from Gilbert Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Manilla to Kwangtung
            1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Caroline Islands
            1 bomber moved from Davao to Caroline Islands
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            3 aaGuns moved from Kyushu to Japan
            1 tactical_bomber moved from French Indo China to Caroline Islands
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            1 artillery and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : -3.00
    UK_Pacific regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 65 Sea Zone
                  Americans take 65 Sea Zone from Japanese
            1 marine moved from 65 Sea Zone to New Zealand
            2 artilleries moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 carrier moved from 32 Sea Zone to 27 Sea Zone
            1 tactical_bomber moved from Eastern United States to 27 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Central United States to 104 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 marine moved from 32 Sea Zone to Wake Island
            2 infantry moved from 32 Sea Zone to Wake Island
            1 artillery moved from 32 Sea Zone to Wake Island
            1 armour moved from 32 Sea Zone to Wake Island
            1 bomber moved from Hawaiian Islands to Wake Island
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 5,2
            Americans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hopei to Hunan
            1 fighter moved from Tsinghai to Hunan
            1 artillery moved from Tsinghai to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    2 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Northern Manchuria
            1 infantry placed in Yunnan
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            1 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 65 Sea Zone
                  Americans take 65 Sea Zone from Japanese
            1 marine moved from 65 Sea Zone to New Zealand
            2 artilleries moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 carrier moved from 32 Sea Zone to 27 Sea Zone
            1 tactical_bomber moved from Eastern United States to 27 Sea Zone
            3 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Central United States to 104 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 marine moved from 32 Sea Zone to Wake Island
            2 infantry moved from 32 Sea Zone to Wake Island
            1 artillery moved from 32 Sea Zone to Wake Island
            1 armour moved from 32 Sea Zone to Wake Island
            1 bomber moved from Hawaiian Islands to Wake Island
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 5,2
            Americans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hopei to Hunan
            1 fighter moved from Tsinghai to Hunan
            1 artillery moved from Tsinghai to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    2 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Northern Manchuria
            1 infantry placed in Yunnan
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            1 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 tactical_bomber moved from Egypt to Iraq
            1 fighter moved from 100 Sea Zone to Iraq
            1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour moved from Italian Somaliland to 78 Sea Zone
            1 armour and 1 transport moved from 78 Sea Zone to 82 Sea Zone
            1 armour moved from 82 Sea Zone to Iraq
            1 infantry moved from Southern Persia to Iraq
            2 infantry moved from Southern Persia to Iraq
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 infantry moved from Malta to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery moved from Alexandria to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Crete
            1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 cruisers in Crete, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from 101 Sea Zone to 100 Sea Zone
            1 fighter moved from Iraq to 100 Sea Zone
            1 tactical_bomber moved from Iraq to Egypt
            1 aaGun and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            2 artilleries and 2 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Eastern India to Yunnan
    
        Place Units - British
            9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,6,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
            British collect 22 PUs (9 lost to blockades); end with 22 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3
            UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Italians regular : -0.33
    Japanese regular : 0.67
    Neutral_Axis regular : 0.33
    British regular : 0.83
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Romania to Eastern Poland
            1 armour and 1 infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Ukraine
            1 fighter moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to Bessarabia
            1 artillery moved from Scotland to Eire
                  Italians take Eire from Neutral_Allies
    
        Combat - Italians
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Eastern Poland
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bessarabia to Romania
            1 fighter moved from Eastern Poland to Romania
            1 bomber moved from Ukraine to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 infantry moved from Scotland to 112 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -0.67
    Russians AA : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            4 armour and 4 mech_infantrys moved from Romania to Baltic States
            4 infantry moved from Poland to Baltic States
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from 113 Sea Zone to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            1 fighter moved from Scotland to 128 Sea Zone
            3 tactical_bombers moved from Scotland to 128 Sea Zone
            1 tactical_bomber moved from Western Germany to 128 Sea Zone
            1 destroyer moved from 113 Sea Zone to 128 Sea Zone
            1 submarine moved from 104 Sea Zone to 106 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Germans killed by AA in United Kingdom
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in 128 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 4 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 128 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 4 armour, 4 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 4/12 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Baltic States
            1 artillery and 1 infantry moved from 112 Sea Zone to Scotland
            1 battleship, 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to Finland
            2 transports moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Scotland
            3 transports moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            2 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            2 infantry and 1 transport moved from 116 Sea Zone to 128 Sea Zone
            2 infantry moved from 128 Sea Zone to Norway
            2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 4 infantry moved from 114 Sea Zone to Scotland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            2 artilleries and 3 infantry moved from Germany to Poland
            5 artilleries and 24 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Romania to Bessarabia
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to Finland
            1 tactical_bomber moved from 128 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Finland
            2 tactical_bombers moved from 128 Sea Zone to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 fighter moved from Scotland to 112 Sea Zone
    
        Place Units - Germans
            2 artilleries and 7 infantry placed in Germany
            3 infantry placed in Normandy Bordeaux
            3 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.83
    Russians regular : -0.50
    Germans regular : 1.00
    

    Savegame

  • 2025 2024 '23

    Skipped scramble in Baltic States and intercept in UK because of odds

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Northern Manchuria to Korea
            3 artilleries and 5 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Siberia to Korea
            1 tactical_bomber moved from Buryatia to Korea
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Scramble to Korea?

  • 2025 2024 '23

    @Argothair Yes please

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Northern Manchuria to Korea
            3 artilleries and 5 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Siberia to Korea
            1 tactical_bomber moved from Buryatia to Korea
    
        Combat - Russians
            Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Korea
            Battle in Korea
                Russians attack with 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 2 artilleries, 1 fighter and 8 infantry
                    Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 5/13 hits, 4.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 8 infantry in Korea, round 2 : 2/11 hits, 4.00 expected hits
                    2 infantry owned by the Russians lost in Korea
                    4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 2/11 hits, 3.83 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Korea, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 4 : 7/9 hits, 3.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Korea, round 4 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Russians: 7 infantry
                Casualties for Japanese: 1 aaGun, 2 artilleries, 1 fighter and 8 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Korea to Siberia
            2 artilleries and 10 infantry moved from Vyborg to Leningrad
            1 infantry moved from Karelia to Archangel
            1 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 artillery and 2 infantry moved from Ukraine to Kursk
            1 infantry moved from Stalingrad to Northern Caucasus
            1 artillery and 1 infantry moved from Stalingrad to Tambov
            1 infantry moved from Bryansk to Southern Belarus
            1 artillery and 3 infantry moved from Bryansk to Kursk
            1 infantry moved from Russia to Tula
            2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Kursk to Bryansk
            3 infantry moved from Timguska to Urals
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Siberia
            Russians undo move 1.
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 2 infantry placed in Leningrad
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2
            Russians collect 42 PUs (5 lost to blockades); end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    Japanese AA : -0.17
    Russians regular : 2.50
    

    Savegame

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