Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            2 tactical_bombers moved from Western Germany to Eastern Poland
            2 artilleries and 7 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Baltic States
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 1 armour, 2 artilleries and 7 infantry
                Russians defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Bessarabia, round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Western Germany
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
            1 aaGun, 3 armour, 13 artilleries and 16 infantry moved from Poland to Eastern Poland
            1 aaGun and 6 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Romania to Bessarabia
            4 armour moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 82 Sea Zone to 83 Sea Zone
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            18 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Belarus to Baltic States
            3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            4 aaGuns, 5 armour, 9 artilleries, 18 infantry and 5 mech_infantrys moved from Belarus to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
            3 artilleries moved from Novgorod to Belarus
            2 infantry moved from Caucasus to Rostov
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            9 artilleries placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,4,3,3,3,4,4,5
            Russians collect 36 PUs (3 lost to blockades); end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 armour moved from Kiangsu to Kwangtung
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            4 artilleries moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Kwangsi to Yunnan
            5 transports moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 battleship; ANZAC defend with 1 cruiser and 4 destroyers; Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    ANZAC roll dice for 1 battleship, 1 cruiser and 5 destroyers in 42 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
                    1 bomber owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 battleship, 1 cruiser and 5 destroyers remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
            4 destroyers placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : -0.83
    UK_Pacific : -0.67
    Japanese : 0.33
    

    Savegame


  • @dawgoneit I forgot to disingauge my bomber from a battle.It hit a battle ship. I put it back to new and put my bomber back. If you think that the battle should stand then i’m cool if you edit it back.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 31 Sea Zone to 32 Sea Zone
            4 bombers moved from Wake Island to Japan
            2 fighters moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
            2 fighters moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 bombers moved from Western United States to 25 Sea Zone
            1 bomber moved from Wake Island to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major
                Bombing raid in Japan causes 16 damage total. 
            Battle in 24 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 24 Sea Zone to Korea
            3 bombers moved from Japan to Korea
            1 bomber moved from 32 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
            3 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Alaska to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Japan : : 0.33
    Americans : 1.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 31 Sea Zone to 32 Sea Zone
            4 bombers moved from Wake Island to Japan
            2 fighters moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
            2 fighters moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 bombers moved from Western United States to 25 Sea Zone
            1 bomber moved from Wake Island to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major
                Bombing raid in Japan causes 16 damage total. 
            Battle in 24 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 24 Sea Zone to Korea
            3 bombers moved from Japan to Korea
            1 bomber moved from 32 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
            3 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Alaska to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter and 1 mech_infantry moved from Persia to Syria
            2 fighters moved from Egypt to Syria
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            4 mech_infantrys moved from India to Yunnan
            2 artilleries and 4 infantry moved from Burma to Yunnan
            2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Shan State to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/27 hits, 7.00 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/18 hits, 6.50 expected hits
                    6 infantry owned by the Japanese, 1 bomber owned by the Japanese and 6 infantry owned by the British lost in Yunnan
                    British roll dice for 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/21 hits, 6.00 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/11 hits, 4.33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan
                    British roll dice for 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Yunnan, round 4 : 4/8 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                    British roll dice for 4 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 4/11 hits, 4.33 expected hits
                    Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for British: 16 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
            Battle in Syria
                British attack with 3 fighters and 1 mech_infantry
                Italians defend with 2 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Northwest Persia to Iraq
            3 fighters moved from Syria to Egypt
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to 106 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 aaGun moved from Burma to Yunnan
            2 aaGuns moved from Shan State to Yunnan
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            2 destroyers and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,5,2,3,6,1
            British collect 21 PUs (12 lost to blockades); end with 23 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            4 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 4 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.17
    Italians : -1.33
    AA fire in Japan : : 0.33
    Americans : 1.17
    Japanese : 1.50
    

    Savegame


  • @dawgoneit No worries. You’ve got the benefit of the doubt so don’t sweat it.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from Greece to 81 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in 81 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
                    2 transports owned by the British lost in 81 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 22
                Casualties for Italians: 1 bomber
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - Italians
            2 fighters moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            4 submarines placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Siam to French Indo China
            3 fighters moved from Shan State to French Indo China
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 4 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 4 destroyers in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 4 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French Indo China
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from French Indo China to Yunnan
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Western Germany to Baltic States
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Baltic States
            2 armour, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
            11 armour, 13 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from Finland to 115 Sea Zone
            3 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from 115 Sea Zone to Baltic States
            4 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from 115 Sea Zone to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 123 Sea Zone to 108 Sea Zone
            1 submarine moved from 83 Sea Zone to 82 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
            Battle in 108 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win, taking Novgorod from Russians with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Belarus
                Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 3 artilleries
                    Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/8 hits, 3.00 expected hits
                    Russians roll dice for 3 artilleries in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 0/6 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 4 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 artilleries
            Battle in Baltic States
                Germans attack with 2 bombers, 4 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
            2 bombers and 2 tactical_bombers moved from Baltic States to Western Ukraine
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Americans : 0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Belarus to Russia
            6 armour and 11 mech_infantrys moved from Bryansk to Smolensk
            6 armour and 11 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Belarus
            4 aaGuns, 9 artilleries and 12 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 armour and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,2,2,5,1,1,6,4,2,4,3,3,2,6,3,3,2,6,4,5,2
            Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.50
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 10x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangtung to Kwangsi
            1 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Kwangtung to Anhwe
            5 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 8 infantry moved from Manchuria to Korea
            6 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
            1 infantry moved from Amur to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 5 fighters, 15 infantry and 3 tactical_bombers
                Americans defend with 4 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Korea : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 4 fighters, 15 infantry and 3 tactical_bombers in Korea, round 2 : 8/22 hits, 6.50 expected hits
                    Russians roll dice for 2 aaGuns, 4 bombers, 5 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 : 7/28 hits, 10.50 expected hits
                    7 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 4 fighters, 8 infantry and 3 tactical_bombers in Korea, round 3 : 6/15 hits, 5.33 expected hits
                    Russians roll dice for 4 bombers, 5 fighters, 12 infantry and 1 tactical_bomber in Korea, round 3 : 9/22 hits, 8.50 expected hits
                    1 fighter owned by the Japanese, 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                Russians win with 4 bombers, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
                Casualties for Japanese: 2 fighters and 15 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
                3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 destroyer and 1 fighter placed in 6 Sea Zone
            Japanese undo move 2.
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
            Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0.00
    Russians : -3.00
    Japanese : -0.17
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from Hawaiian Islands to 16 Sea Zone
            3 bombers moved from Korea to Japan
            2 fighters moved from Korea to Japan
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Korea to Kiangsu
            1 cruiser moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    

    Savegame


  • @dawgoneit

    scramble options on Japan.


  • @dawgoneit

    Just in case you didn’t see it rather than just been busy… scramble options in Japan.



  • @dawgoneit stupid game wanted to see and wouldn’t let me exit and did a bunch of rolls. before i could. did not notice what they were.


  • @weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:

    @dawgoneit

    Just in case you didn’t see it rather than just been busy… scramble options in Japan.

    thank you. did not show up in notifications


  • @dawgoneit lol… I try to remember to load the save games into a ‘local game’ so the scramble thing doesn’t trip me up.

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