Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 8 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 31 Sea Zone to 32 Sea Zone
4 bombers moved from Wake Island to Japan
2 fighters moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
2 fighters moved from 31 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from Wake Island to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,6,4 and causes: 16 damage to unit: factory_major
Bombing raid in Japan causes 16 damage total.
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 24 Sea Zone to Korea
3 bombers moved from Japan to Korea
1 bomber moved from 32 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to Korea
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry moved from Persia to Syria
2 fighters moved from Egypt to Syria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 mech_infantrys moved from India to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Shan State to Yunnan
Combat - British
Battle in Yunnan
British attack with 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British roll dice for 4 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/27 hits, 7.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/18 hits, 6.50 expected hits
6 infantry owned by the Japanese, 1 bomber owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/21 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/11 hits, 4.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/15 hits, 5.00 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Yunnan, round 4 : 4/8 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Yunnan
British roll dice for 4 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 4/11 hits, 4.33 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 16 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Battle in Syria
British attack with 3 fighters and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Northwest Persia to Iraq
3 fighters moved from Syria to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Shan State to Yunnan
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,5,2,3,6,1
British collect 21 PUs (12 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Italians : -1.33
AA fire in Japan : : 0.33
Americans : 1.17
Japanese : 1.50
@dawgoneit No worries. You’ve got the benefit of the doubt so don’t sweat it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
2 transports owned by the British lost in 81 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Italians
2 fighters moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
4 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to French Indo China
3 fighters moved from Shan State to French Indo China
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 4 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 4 destroyers in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 4 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from French Indo China to Yunnan
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Baltic States
2 armour, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
11 armour, 13 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from 115 Sea Zone to Baltic States
4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 108 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 108 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking Novgorod from Russians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/8 hits, 3.00 expected hits
Russians roll dice for 3 artilleries in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 0/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 4 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries
Battle in Baltic States
Germans attack with 2 bombers, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
2 bombers and 2 tactical_bombers moved from Baltic States to Western Ukraine
2 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -3.17
Americans : 0.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Belarus to Russia
6 armour and 11 mech_infantrys moved from Bryansk to Smolensk
6 armour and 11 mech_infantrys moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
4 aaGuns, 9 artilleries and 12 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 armour and 1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,2,2,5,1,1,6,4,2,4,3,3,2,6,3,3,2,6,4,5,2
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 10x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 8 infantry moved from Manchuria to Korea
6 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 5 fighters, 15 infantry and 3 tactical_bombers
Americans defend with 4 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 0/4 hits, 2.33 expected hits
Japanese roll dice for 4 fighters, 15 infantry and 3 tactical_bombers in Korea, round 2 : 8/22 hits, 6.50 expected hits
Russians roll dice for 2 aaGuns, 4 bombers, 5 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 : 7/28 hits, 10.50 expected hits
7 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 4 fighters, 8 infantry and 3 tactical_bombers in Korea, round 3 : 6/15 hits, 5.33 expected hits
Russians roll dice for 4 bombers, 5 fighters, 12 infantry and 1 tactical_bomber in Korea, round 3 : 9/22 hits, 8.50 expected hits
1 fighter owned by the Japanese, 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Russians win with 4 bombers, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 2 fighters and 15 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 2.
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00
Russians : -3.00
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
scramble options on Japan.
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
@dawgoneit stupid game wanted to see and wouldn’t let me exit and did a bunch of rolls. before i could. did not notice what they were.
@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
thank you. did not show up in notifications
@dawgoneit lol… I try to remember to load the save games into a ‘local game’ so the scramble thing doesn’t trip me up.
@weddingsinger thats a good idea. didn’t think about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 2 fighters moved from Japan to Korea
2 bombers moved from 16 Sea Zone to Korea
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 1.00
AA fire in Japan : : 0.50
Americans : 2.67
AA fire in Kiangsu : : 0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 2 fighters moved from Japan to Korea
2 bombers moved from 16 Sea Zone to Korea
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
4 artilleries moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Persia
1 fighter moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,2,2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
British collect 33 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 marine and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 marine and 1 tactical_bomber
Combat Hit Differential Summary :
Italians : 1.67
British : 2.00
AA fire in Japan : : 0.50
Americans : 2.67
Chinese : -1.17
AA fire in Kiangsu : : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
9 submarines moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 1.33