JWW (Allies+8) vs Simon33 (Axis) BM3


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
                Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 5/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    1 transport owned by the Japanese, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 33
                Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 submarines
                Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 43 Sea Zone to Celebes
            2 aaGuns, 1 marine and 1 mech_infantry moved from Northern Territory to Queensland
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.17
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Celebes : 1 flag, 1 fighter and 2 infantry
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transports
    West India : 1 infantry
    Eastern Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 45 / 79
    Russians : 19 / 26
    Japanese : 67 / 76
    Americans : 60 / 90
    Chinese : 3 / 4
    British : 39 / 43
    UK_Pacific : 2 / 0
    Italians : 10 / 10
    ANZAC : 13 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @simon33…one hit on my rd 1 attack, can’t win


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
            2 infantry moved from Iraq to Persia
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines
                Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 5/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    1 transport owned by the Japanese, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 33
                Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 submarines
                Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 43 Sea Zone to Celebes
            2 aaGuns, 1 marine and 1 mech_infantry moved from Northern Territory to Queensland
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
            2 infantry moved from Iraq to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.17
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Celebes : 1 flag, 1 fighter and 2 infantry
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transports
    West India : 1 infantry
    Egypt : 2 infantry
    Southern France : 2 infantry
    99 Sea Zone : 1 flag
    Eastern Persia : 1 infantry
    Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 45 / 79
    Russians : 19 / 26
    Japanese : 67 / 76
    Americans : 60 / 90
    Chinese : 3 / 4
    British : 39 / 43
    UK_Pacific : 2 / 0
    Italians : 10 / 10
    ANZAC : 13 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 1 armour, 4 artilleries, 9 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 bomber and 1 infantry moved from Volgograd to Tambov
            1 artillery, 1 bomber and 1 infantry moved from Volgograd to Samara
            1 bomber moved from Volgograd to Bryansk
            4 artilleries and 4 infantry moved from Volgograd to Rostov
            4 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
            4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 bomber in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries and 4 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 0/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 3 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery and 1 bomber in Samara, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Kazakhstan
                Germans attack with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
            3 mech_infantrys moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Karelia to Finland
            4 artilleries moved from Belarus to Eastern Poland
            6 artilleries moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            3 artilleries moved from Western Ukraine to Ukraine
            5 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Ukraine to Rostov
            4 mech_infantrys moved from Volgograd to Caucasus
            5 mech_infantrys moved from Belarus to Vyborg
            2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Holland Belgium to Germany
            3 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Northern Italy
            1 aaGun, 8 artilleries and 7 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Northern Italy
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Eastern Poland
            1 bomber moved from Tambov to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
            4 mech_infantrys moved from Belarus to Eastern Poland
            6 mech_infantrys moved from Belarus to Ukraine
            1 infantry moved from Germany to Western Germany
            8 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            3 artilleries placed in France
            1 infantry placed in Germany
            1 armour, 1 marine and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 1 armour, 4 artilleries, 9 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 bomber and 1 infantry moved from Volgograd to Tambov
            1 artillery, 1 bomber and 1 infantry moved from Volgograd to Samara
            1 bomber moved from Volgograd to Bryansk
            4 artilleries and 4 infantry moved from Volgograd to Rostov
            4 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
            4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 bomber in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries and 4 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 0/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 3 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery and 1 bomber in Samara, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Kazakhstan
                Germans attack with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
            3 mech_infantrys moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Karelia to Finland
            4 artilleries moved from Belarus to Eastern Poland
            6 artilleries moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            3 artilleries moved from Western Ukraine to Ukraine
            5 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Ukraine to Rostov
            4 mech_infantrys moved from Volgograd to Caucasus
            5 mech_infantrys moved from Belarus to Vyborg
            2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Holland Belgium to Germany
            3 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Northern Italy
            1 aaGun, 8 artilleries and 7 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Northern Italy
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Eastern Poland
            1 bomber moved from Tambov to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
            4 mech_infantrys moved from Belarus to Eastern Poland
            6 mech_infantrys moved from Belarus to Ukraine
            1 infantry moved from Germany to Western Germany
            8 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            3 artilleries placed in France
            1 infantry placed in Germany
            1 armour, 1 marine and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    Very happy with how that turn went. Could have been ugly if I hadn’t taken Samara.


  • @simon33 well hitting with your bomber and your art, on both rolls certainly helps achieve objectives…


  • @simon33 I just noticed that on my last us turn I didn’t nom a fgt to the CV offf iwo Jima…the nasty effects of dicing, they put you on tilt! what do you say? I was only going to land one on the CV, still giving your JPN bmb’s a chance, I don’t hit with 4’s anyway. let me know, up to you…

  • '19 '17 '16

    So you’ll take the fighter off Queensland? Sounds fine.

  • '19 '17 '16

    Just a reminder that it’s your turn.

  • '19 '17 '16

    Oh that’s right - you don’t play on weekends. Should be Monday in Hawaii soon.


  • @simon33 said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    Oh that’s right - you don’t play on weekends. Should be Monday in Hawaii soon.

    Are you in hawaii? Yeah, family time on the weekend.


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 17 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kansu: 1 infantry
            EDIT: Adding units owned by Russians to Timguska: 1 infantry
            EDIT: Turning off Edit Mode
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Belarus
                  Russians take Belarus from Germans
            1 artillery and 4 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            3 fighters moved from Russia to Bryansk
            6 armour and 5 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Samara
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 17 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kansu: 1 infantry
            EDIT: Adding units owned by Russians to Timguska: 1 infantry
            EDIT: Turning off Edit Mode
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Belarus
                  Russians take Belarus from Germans
            1 artillery and 4 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            3 fighters moved from Russia to Bryansk
            6 armour and 5 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 6 armour, 1 artillery, 4 infantry and 5 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 6 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Archangel, round 2 : 2/16 hits, 5.00 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 6 armour, 1 artillery, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Samara to Russia
            3 fighters moved from Bryansk to Russia
            1 infantry moved from Timguska to Yenisey
            2 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Urals to Evenkiyskiy
            3 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -4.00
    

    Territory Summary for Russians :

    Kansu : 1 infantry
    Evenkiyskiy : 1 infantry
    Yenisey : 1 infantry
    Timguska : 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Belarus : 1 mech_infantry
    Bryansk : 1 infantry
    Archangel : 6 armour, 1 artillery, 4 infantry and 5 mech_infantrys
    Russia : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
    Novosibirsk : 1 infantry
    Vologda : 1 aaGun and 3 infantry
    Persia : 1 armour and 6 mech_infantrys
    

    Production/PUs Summary :

    Germans : 53 / 73
    Russians : 14 / 21
    Japanese : 67 / 76
    Americans : 60 / 90
    Chinese : 3 / 4
    British : 36 / 43
    UK_Pacific : 2 / 0
    Italians : 10 / 10
    ANZAC : 13 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                  Japanese take Dzavhan from Russians
            2 artilleries and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 7/8 hits, 3.50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Yenisey
                Japanese attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Kweichow to Suiyuyan
            2 mech_infantrys moved from Szechwan to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            6 infantry moved from Shensi to Suiyuyan
            2 artilleries moved from Kweichow to Shensi
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Shensi to Suiyuyan
            2 armour and 3 mech_infantrys moved from India to Shan State
            3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Kweichow
            1 armour moved from French Indo China to Shan State
            1 infantry moved from Soviet Far East to Siberia
            2 fighters moved from Java to Shan State
            2 fighters moved from Java to 36 Sea Zone
            1 fighter moved from India to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from India to Shensi
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Korea
            3 artilleries and 5 infantry placed in Japan
            Japanese undo move 5.
            1 artillery and 2 infantry placed in India
            Japanese undo move 5.
            3 infantry placed in India
            3 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Russians : -0.33
    Japanese : 3.17
    

    Savegame


  • @simon33 JPN is a killer…sharpshooters, all of them

  • '19 '17 '16

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    Oh that’s right - you don’t play on weekends. Should be Monday in Hawaii soon.

    Are you in hawaii? Yeah, family time on the weekend.

    No, Sydney, au. So it had been Monday for a while here when I posted.

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 JPN is a killer…sharpshooters, all of them

    Were you JDOW in another life? 2 battles, one you had 3 units, I had 3.5 expected hits. the other you had 1 unit and I had 1.33 expected hits. Not surprising that I got it both in the first round.


  • @simon33 never been to AU, Singapore a few times. Someday I will get there, wife wants to go…it’s a long trip from east coast USA

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