Bid:
Destroyer SZ106
Sub SZ91
Sub SZ98
Fighter Scotland
Artillery Sudan
Transport 71
Infantry Yunan
And 1 IPC left over, please add that to the British.
HF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Greece to Yugoslavia
2 bombers moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
8 fighters moved from Greece to Trans-Jordan
1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 bomber moved from Caroline Islands to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
8 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber and 1 fighter moved from Marianas to 34 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yugoslavia
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Yugoslavia, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 6/11 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber, 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 10 fighters in 34 Sea Zone, round 2 : 8/11 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
10 fighters moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 44 Sea Zone to New Guinea
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Trans-Jordan to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
4 fighters moved from Greece to Russia
2 bombers moved from Yugoslavia to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 101 Sea Zone to 28 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
1 aaGun and 2 mech_infantrys placed in Greece
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
3 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
1 infantry and 1 mech_infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 fighters moved from Greece to Iraq
Combat - British
Battle in Iraq
British attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
5 fighters and 2 tactical_bombers moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
3 infantry placed in Egypt
1 airfield placed in Egypt
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 airfield
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 tactical_bomber
EDIT: Adding units owned by British to Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to United Kingdom: 8 infantry
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : -0.17
Americans : 3.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Persia to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 fighter
British defend with 2 mech_infantrys
Italians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Iraq
Italians roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Iraq
British win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 98 Sea Zone to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Iraq
2 mech_infantrys moved from Persia to Iraq
3 bombers moved from Western Germany to Greece
1 mech_infantry moved from Ukraine to Romania
Germans take Romania from Americans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Greece
Germans attack with 3 bombers
Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 mech_infantrys
AA fire in Greece : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers in Greece, round 2 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 aaGun and 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Americans and 2 mech_infantrys owned by the Americans lost in Greece
Germans win with 3 bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 aaGun and 2 mech_infantrys
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Persia
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 fighters moved from Western Germany to Novgorod
11 bombers moved from Western Germany to Novgorod
3 bombers moved from Greece to Western Germany
Place Units - Germans
3 armour placed in Persia
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 bombers and 1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1,00
AA fire in Greece : : -0,50
British : 0,67
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Iraq
2 mech_infantrys moved from Persia to Iraq
3 bombers moved from Western Germany to Greece
1 mech_infantry moved from Ukraine to Romania
Germans take Romania from Americans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Greece
Germans attack with 3 bombers
Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 mech_infantrys
AA fire in Greece : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers in Greece, round 2 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 aaGun and 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Americans and 2 mech_infantrys owned by the Americans lost in Greece
Germans win with 3 bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 aaGun and 2 mech_infantrys
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Persia
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 fighters moved from Western Germany to Novgorod
11 bombers moved from Western Germany to Novgorod
3 bombers moved from Greece to Western Germany
Place Units - Germans
3 armour placed in Persia
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 bombers and 1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 4 fighters
EDIT: Removing units owned by Germans from Novgorod: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
AA fire in Greece : : -0,50
British : 0,67
Americans : -0,67
@ArtofWar1947 , please use 2nd file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from 21 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
9 fighters moved from 43 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 6,83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Sikang to Volgograd
1 infantry moved from Szechwan to Sikang
1 armour moved from Central Mongolia to Anhwe
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kweichow to Sikang
2 mech_infantrys moved from Manchuria to Anhwe
1 marine moved from Borneo to 43 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 marine and 7 submarines moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
9 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
3 bombers moved from Shan State to Persia
1 fighter moved from Shan State to Persia
2 bombers moved from Western Germany to Persia
3 fighters moved from French Indo China to India
1 bomber moved from 21 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to Shan State
Place Units - Japanese
1 destroyer and 2 transports placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in India
1 armour and 1 mech_infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 19 Sea Zone
3 infantry placed in French Indo China
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5
Japanese collect 72 PUs (2 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Americans : -0,17
Japanese : -0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Egypt to Persia
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
10 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
OOL for the battle in Persia?
@ArtofWar1947 , i have to see how many hits the AA-Gun does and how many first round hits you got.
The Battle calc. gives only 16% Chance for the US., so it would be good to have 1st round results first to give Ool instructions.
Thank you.
Axis AA: 3 misses;
US CA bombardment: miss;
US forces: 7 hits.
2x J-Mechs
5x J-Bmbrs, please.
No hit on AA?
No. I guess you are going for a 1-2 strike.
That classified Top Secret, but it is a reasonable assumption.
US 2d round: 5 hits.
Would you be so kind a post a map, please.
Thank you.